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developer_center:how_to_use_mini_world_api_code_..._details_information

HOW TO USE MINI WORLD API, CODE, BASIC FUNCTION

Tutorial: Recent, the Mini World has a lot of good maps. It usually uses script. Now I will tutorial about how to use basic function in the Mini World API


1. What is variable

variable has the form of letter. It does not have value. If you set your variable equal to value(number). example:

local Mini_World_Game --- It does not have value.

but if you set it is:

local Mini_World_Game = 1 --- It has value equal to 1

2. What is function

Function is the main programs. You can called and reused many times. This is function's format:

function game() --- The value: game (does not have value). You should change it to other variable name 
	---------action
end --- If you called function, you must write "end" of the last line. It's function format.
ScriptSupportEvent:registerEvent([=[GameEvent]=], Value)
* GameEvent is event to activated action

Example:. When the player enters the game activated action. GameEvent is: Game.AnyPlayer.EnterGame

* Variable = Variable in function. Example:

function MWC ()
	-----action
end
ScriptSupportEvent:registerEvent([=[Game.AnyPlayer.EnterGame]=], MWC)

Game Event

Game Event
ScriptSupportEvent:registerEvent([=[Game.Start]=], Game_StartGame)
ScriptSupportEvent:registerEvent([=[Game.Run]=], Game_Update)
ScriptSupportEvent:registerEvent([=[Game.End]=], Game_GameOver)
*Player Event
ScriptSupportEvent:registerEvent([=[Player.Die]=], Player_Dead)
ScriptSupportEvent:registerEvent([=[Player.Revive]=], Player_Revive)
ScriptSupportEvent:registerEvent([=[Player.AddItem]=], BackPack_AddItem)
*BlockEvent
ScriptSupportEvent:registerEvent([=[Block.Add]=], Block_Add)
ScriptSupportEvent:registerEvent([=[Block.DestroyBy]=], Block_Destroy)
ScriptSupportEvent:registerEvent([=[Block.Trigger]=], Block_Trigger)

Detail: LUA EVENT Script Wiki: I have an example to practice it.

function event_chat ()	
	Chat:sendSystemMsg("THE MINI WORLD GAME")
end
ScriptSupportEvent:registerEvent([=[Game.AnyPlayer.EnterGame]=], event_chat)

Example 2:

local A = "I am"  --- A is variable
local B = "a boy" --- B is variable
local Number = 0
function String ()
	Chat:sendSystemMsg(B + A) --- B = "a boy", A = "I am" => B + A = A boy I am
	Number = Number + 1
	if (Number == 1) then
		Chat:sendSystemMsg(A + B) --- A = "I am", B = "a boy" => A + B = I am a boy
	end
end
ScriptSupportEvent:registerEvent([=[Game.AnyPlayer.EnterGame]=], String)
	

Practice

Exercise 1: Chat string “I love Mini World” when game runs

Exercise 2: Chat string “I love Mini World” when players get power-ups

developer_center/how_to_use_mini_world_api_code_..._details_information.txt · Last modified: 2024/04/03 14:36 by don