developer_center:developer_editor:script:sound_event
Table of Contents
Sound Effect Class
World Class
Plays Sound Effect according to Position in the world
Class:apiName | Return | Description |
---|---|---|
World:playSoundEffectOnPos(pos: table, soundId: number, volume: number, pitch: number, isLoop: boolean) | code: number | Play a sound effect at the specified position |
World:stopSoundEffectOnPos(pos: table, soundId: number) | code: number | Stop a sound effect at the specified position |
Actor Class
Plays Sound Effect attached to Actor
Class:apiName | Return | Description |
---|---|---|
Actor:playSound(object:number, name:string, volume:number, pitch:number, flag:number) | ErrorCode.OK | Play sound |
Actor:playSoundSpecial(object:number, name:string, type:number) | ErrorCode.OK | Play sound (specific type) |
Actor:playSoundEffectById(object:number, soundId:number, volume:number, pitch:number, isLoop:bool) | ErrorCode.OK | Play sound effects on the specified Actor |
Actor:stopSoundEffectById(object:number, soundId:number) | ErrorCode.OK | Stop the sound effect on the specified Actor |
Player Class
Plays Sound Effect to Specific Player
Class:apiName | Return | Description |
---|---|---|
Player:playMusic(objid: number, musicId: number, volume: number, pitch: number, isLoop: bool) | ErrorCode.OK | Play background music to the player |
Player:stopMusic(objid: number) | ErrorCode.OK | Stop playing the player's background music |
developer_center/developer_editor/script/sound_event.txt · Last modified: 2024/06/28 16:30 by hhuxx