developer_center:developer_editor:script:players_event
Table of Contents
Players Class
How to Write Event
ScriptSupportEvent:registerEvent([[EventName]],callbackFunctionName)
Example
function BuffAdded(event) local playerid , buffid , bufflvl = event.eventobjid , event.buffid , event.bufflvl end ScriptSupportEvent:registerEvent([[Player.AddBuff]],BuffAdded)
Eventlist
EventName | Parameters | Description |
---|---|---|
Game.AnyPlayer.Defeat | eventobjid: number, shortix,x,y,z | Any Players Defeat |
Game.AnyPlayer.EnterGame | eventobjid: number, shortix,x,y,z | Any Players Enter Game |
Game.AnyPlayer.LeaveGame | eventobjid: number, shortix,x,y,z | Any Players Leave Game |
Game.AnyPlayer.Victory | eventobjid: number, shortix,x,y,z | Any Players Win game |
Player.AddBuff | eventobjid: number, buffid: number, bufflvl: number | The player gets a status effect |
Player.AddItem | eventobjid: number, itemid: number, itemnum: number | The player gets an item |
Player.AreaIn | eventobjid: number, areaid: number | Player enters an area |
Player.AreaOut | eventobjid: number, areaid: number | Player leaves an area |
Player.AttackHit | eventobjid: number, targetactorid: number | Player hits a target |
Player.Attack | eventobjid: number, shortix: number, x: number, y: number, z: number | Player performs an attack |
Player.BackPackChange | eventobjid: number, itemid: number, itemnum: number, itemix: number | Backpack Slot Changes |
Player.BeHurt | eventobjid: number, hurtlv: number | Player takes damage |
Player.ChangeAttr | eventobjid: number, shortix: number, playerattr: number, playerattrval: number, x: number, y: number, z: number | Player attribute changes |
Player.ClickActor | eventobjid: number, toobjid : number, targetactorid: number | Player clicks on a bio (actor) |
Player.ClickBlock | eventobjid: number, blockid: number, x: number, y: number, z: number | Player clicks on a block |
Player.Collide | eventobjid: number, toobjid: number | Player collides with another player/mob |
Player.ConsumeItem | eventobjid: number, itemid: number, itemnum: number | Player consumes an item |
Player.DamageActor | eventobjid: number, toobjid: number, targetactorid: number, hurtlv: number | Player inflicts damage to a target |
Player.DefeatActor | eventobjid: number, toobjid: number, targetactorid: number | Player defeats a target |
Player.Die | eventobjid: number, shortix: number, x: number, y: number, z: number | Player dies |
Player.DiscardItem | eventobjid: number, itemid: number, itemnum: number, toobjid: number | Player discards an item |
Player.DismountActor | eventobjid: number, targetactorid: number | Player dismounts from an actor |
Player.EquipChange | eventobjid: number, itemid: number, itemnum: number, itemix: number | Equipment column changes |
Player.EquipOff | eventobjid: number, itemid: number, itemnum: number, itemix: number | Player takes off equipment |
Player.EquipOn | eventobjid: number, itemid: number, itemnum: number, itemix: number | Player equips an item |
Player.InputContent | eventobjid: number, content: string | Player inputs a string |
Player.InputKeyDown | eventobjid: number, vkey: number | Player presses a key |
Player.InputKeyOnPress | eventobjid: number, vkey: number | Player long-presses a key |
Player.InputKeyUp | eventobjid: number, vkey: number | Player releases a key |
Player.LevelModelUpgrade | eventobjid: number | Player's level changes |
Player.MotionStateChange | eventobjid: number, playermotion: number | Player's motion state changes |
Player.MountActor | eventobjid: number, targetactorid: number | Player mounts on an actor |
Player.MoveOneBlockSize | eventobjid: number, shortix: number, x: number, y: number, z: number | Player moves one block size |
Player.NewInputContent | eventobjid: number, content: string | Player types from the chat box |
Player.PickUpItem | eventobjid: number, toobjid: number, itemid: number, itemnum: number | Player picks up an item |
Player.PlayAction | eventobjid: number, act: number | Player performs an emote/action |
Player.RemoveBuff | eventobjid: number, buffid: number, bufflvl: number | The player loses a specified status effect |
Player.Revive | eventobjid: number, shortix: number, x: number, y: number, z: number | Player revives |
Player.SelectShortcut | eventobjid: number, itemid: number, itemnum: number | Shortcut bar selection |
Player.ShortcutChange | eventobjid: number, itemid: number, itemnum: number, itemix: number | Quick Bar Changes |
Player.UseGiftPack | eventobjid: number, itemid: number, itemnum: number | Player uses a gift pack |
Player.UseItem | eventobjid: number, itemid: number, itemnum: number, itemix: number | Player uses an item |
Api List
Class:apiName | Return | Description |
---|---|---|
Player:getAttr(objid: number, attrtype: number) | ErrorCode.OK, value: number | Player attribute acquisition |
Player:setAttr(objid: number, attrtype: number, val: number) | ErrorCode.OK | Player attribute setting |
Player:getHostUin() | ErrorCode.OK, uin: number | Get the owner uin |
Player:isMainPlayer(objid: number) | ErrorCode.OK, isMainPlayer: bool | Check if the player is the local player |
Player:getMainPlayerUin() | ErrorCode.OK, uin: number | Get the uin of the local player |
Player:getGameResults(objid: number) | ErrorCode.OK, value: number | Get the player's game result |
Player:setGameResults(objid: number, result: any) | ErrorCode.OK | Set the player's game result |
Player:getGameScore(objid: number) | ErrorCode.OK, value: number | Get the player's game score |
Player:setGameScore(objid: number, score: number) | ErrorCode.OK | Set the player's game score |
Player:getGameRanking(objid: number) | ErrorCode.OK, rank: number | Get the player's ranking |
Player:setGameRanking(objid: number, rank: number) | ErrorCode.OK | Set the player's ranking |
Player:gainItems(objid: number, itemid: number, num: number, prioritytype: number) | ErrorCode.OK | Add props to the player |
Player:teleportHome(objid: number) | ErrorCode.OK | Teleport to the birth point |
Player:getCurToolID(objid: number) | ErrorCode.OK, ret: numbers | Get the item id currently held by the player |
Player:getNickname(objid: number) | ErrorCode.OK, name: string | Get the player's nickname |
Player:removeBackpackItem(objid: number, itemid: number, num: number) | ErrorCode.OK | Remove the items in the backpack |
Player:getDieTimes(objid: number) | ErrorCode.OK, value: number | Get the number of player deaths |
Player:getLeftLifeNum(objid: number) | ErrorCode.OK, value: number | Get the number of lives left by the player |
Player:setTeam(objid: number, teamid: number) | ErrorCode.OK | Set the player's team |
Player:getTeam(objid: number) | ErrorCode.OK, value: number | Get the player's team |
Player:getFoodLevel(objid: number) | ErrorCode.OK, value: number | Get the player's current satiety |
Player:setFoodLevel(objid: number, foodLevel: number) | ErrorCode.OK | Set the player's satiety |
Player:getCurShotcut(objid: number) | ErrorCode.OK, scutIdx: number | Get the index of the currently used shortcut bar key |
Player:onCurToolUsed(objid: number, num: number) | ErrorCode.OK | Set the consumption of props held by the current player |
Player:setSkillCD(objid: number, itemid: number, cd: number) | ErrorCode.OK | Set the cooldown for a skill |
Player:reviveToPos(objid: number, x: number, y: number, z: number) | ErrorCode.OK | Revive the player to the specified point |
Player:setRevivePoint(objid: number, x: number, y: number, z: number) | ErrorCode.OK | Change the position of the player's resurrection point |
Player:mountActor(playerid: number, objid: number, posindex: number) | ErrorCode.OK | The player rides on the mount |
Player:playAct(objid: number, actid: number) | ErrorCode.OK | The player plays the animation |
Player:notifyGameInfo2Self(objid: number, info: string) | ErrorCode.OK | Display the bay window text to the player |
Player:useItem(objid: number, itemid: number, status: number, onshift: boolean) | ErrorCode.OK | Enable the player to use the current props |
Player:rotateCamera(objid: number, yaw: number, pitch: number) | ErrorCode.OK | Rotate the player's camera |
Player:changeViewMode(objid: number, viewmode: VIEWPORTTYPEnumber, islock: boolean) | ErrorCode.OK | Change the player's perspective mode |
Player:setActionAttrState(objid: number, actionattr: PLAYERATTR_ENABLEnumber, switch: boolean) | ErrorCode.OK | Set the player's behavior attribute status |
Player:checkActionAttrState(objid: number, actionattr: PLAYERATTR_ENABLEnumber) | ErrorCode.OK | Get the status of the player's special attributes |
Player:isEquipByResID(objid: number, resid: number) | ErrorCode.OK | Check if the player is equipped with a piece of equipment |
Player:setPosition(objid: number, x: number, y: number, z: number) | ErrorCode.OK | Set the player's position |
Player:getAimPos(objid: number) | ErrorCode.OK, aimPos: table{x, y, z} | Get the position of the player's crosshair |
Player:setItemAttAction(objid: number, itemid: number, attrtype: PLAYERATTR_ITEMnumber, switch: boolean) | ErrorCode.OK | Set the player's props attributes: discard, drop |
Player:playMusic(objid: number, musicId: number, volume: number, pitch: number, isLoop: bool) | ErrorCode.OK | Play background music to the player |
Player:stopMusic(objid: number) | ErrorCode.OK | Stop playing the player's background music |
Player:setGameWin(objid: number) | ErrorCode.OK | Make the player win the game |
Player:openDevStore(objid: number) | ErrorCode.OK | Open the developer store |
Player:getPropsType(objid: number) | ErrorCode.OK, value: number | Get the type of props held by the player |
Player:setCheckBoxScale(objid: number, range: number) | ErrorCode.OK | Set the radius of the detection of falling objects |
Player:openBoxByPos(objid: number, x: number, y: number, z: number) | ErrorCode.OK | Open the operable box at the specified position |
Player:forceOpenBoxUI(objid: number, itemid: number) | ErrorCode.OK | Forcibly open operable blocks such as toolboxes |
Player:openDevGoodsBuyDialog(objid: number, devGoodsId: number, customDesc: string) | ErrorCode.OK | Open the pop-up window of the developer store product |
Player:changePlayerMoveType(objid: number, moveType: number) | ErrorCode.OK | Change the way the player moves |
Player:setImmuneType(objid: number, immunetype: number, isadd: bool) | ErrorCode.OK | Set the player immune damage type |
Player:shakeCamera(objid: number, duration: number, power: number) | ErrorCode.OK | Shake the player camera |
Player:stopShakeCamera(objid: number) | ErrorCode.OK | Stop shaking the player camera |
Player:playQQMusic(objid: number, musicId: number, volume: number, isLoop: boolean) | ErrorCode.OK | The player plays QQ music |
Player:operateQQMusic(operate: number, objid: number) | ErrorCode.OK | Pause/resume/stop the player's QQ music |
Player:OpenAppraiseView(objid: number) | ErrorCode.OK | Open the evaluation interface (can only be triggered after playing the game for more than 3 minutes. Ten-minute CD after the trigger) |
Player:OpenCollectionView(objid: number) | ErrorCode.OK | Open the collection interface (can only be triggered after playing the game for more than 3 minutes. Ten-minute CD after the trigger) |
Player:IsMiniVip(objid: number) | ErrorCode.OK | Determine whether it is a mini member |
Player:SendFriendApply(playerid: number, playerid2: number) | ErrorCode.OK | Send a friend request |
Player:HasFriend(playerid: number, playerid2: number) | ErrorCode.OK | Determine whether playerid has friends playerid2 |
Player:PlayActInHand(playerid: number, animid: number, playmode: number) | ErrorCode.OK | The player holds the miniature props to play the animation |
Player:openDevStoreNew(objid: number) | ErrorCode.OK | The player opens the developer store (only available to developers) |
Player:OpenBuiltinRank(objid: number, id: number) | ErrorCode.OK | Open the built-in leaderboard |
Player:HideBuiltinRank(objid: number) | ErrorCode.OK | Hide the built-in leaderboard |
Player:openDevGoodsBuyDetailedDialog(objid: number, devGoodsId: number) | ErrorCode.OK | Open the product details page of the developer store |
Player:setMobileVibrate(playerid: number, time: number, amplitude: number) | ErrorCode.OK | The player's mobile phone vibrates |
Player:SetCameraPosTransformBy(playerid: number, vec: table, animid: number, time: number) | ErrorCode.OK | The player's camera changes relative position |
Player:SetCameraPosTransformTo(playerid: number, vec: table, animid: number, time: number) | ErrorCode.OK | The player camera changes to the position |
Player:SetCameraRotTransformBy(playerid: number, vec: table, animid: number, time: number) | ErrorCode.OK | The relative angle of the player's camera rotation |
Player:SetCameraRotTransformTo(playerid: number, vec: table, animid: number, time: number) | ErrorCode.OK | The player camera is rotated to the angle |
Player:SetCameraFovTransformBy(playerid: number, value: number, animid: number, time: number) | ErrorCode.OK | The relative value of the Fov transformation of the player camera |
Player:SetCameraFovTransformTo(playerid: number, value: number, animid: number, time: number) | ErrorCode.OK | The player camera Fov is transformed to the value |
Player:SetCameraAttrState(playerid: number, attr: number, enable: boolean) | ErrorCode.OK | Set the player's camera settings switch |
Player:SetCameraRotMode(playerid: number, attr: number) | ErrorCode.OK | Set the player's camera rotation mode |
Player:SetCameraMountObj(playerid: number, objid: number) | ErrorCode.OK | Set the player's camera to mount to the object |
Player:SetCameraMountPos(playerid: number, pos: table) | ErrorCode.OK | Set the player's camera to mount to the position |
Player:ResetCameraAttr(playerid: number) | ErrorCode.OK | Reset the player camera |
Player constants
Player Attributes
Name | Value | Description |
---|---|---|
PLAYERATTR.MAX_HP | 1 | Max health point |
PLAYERATTR.CUR_HP | 2 | Current health point |
PLAYERATTR.HP_RECOVER | 3 | Health point recovery |
PLAYERATTR.LIFE_NUM | 4 | Number of life |
PLAYERATTR.MAX_HUNGER | 5 | Max hunger point |
PLAYERATTR.CUR_HUNGER | 6 | Current hunger point |
PLAYERATTR.MAX_OXYGEN | 7 | Max oxygen point |
PLAYERATTR.CUR_OXYGEN | 8 | Current oxygen point |
PLAYERATTR.RECOVER_OXYGEN | 9 | Speed of oxygen recovery |
PLAYERATTR.WALK_SPEED | 10 | Walking speed |
PLAYERATTR.RUN_SPEED | 11 | Running speed |
PLAYERATTR.SNEAK_SPEED | 12 | Sneaking speed |
PLAYERATTR.SWIN_SPEED | 13 | Swimming speed |
PLAYERATTR.JUMP_POWER | 14 | Jumping force |
PLAYERATTR.DODGE | 16 | Dodge rate |
PLAYERATTR.ATK_MELEE | 17 | Melee attack |
PLAYERATTR.ATK_REMOTE | 18 | Ranged attack |
PLAYERATTR.DEF_MELEE | 19 | Melee defense |
PLAYERATTR.DEF_REMOTE | 20 | Ranged defense |
PLAYERATTR.DIMENSION | 21 | Model Size |
PLAYERATTR.SCORE | 22 | Score |
PLAYERATTR.LEVEL | 23 | Star Level |
PLAYERATTR.CUR_LEVEL | 27 | Current level |
PLAYERATTR.CUR_STRENGTH | 28 | Current stamina |
PLAYERATTR.MAX_STRENGTH | 29 | Maximum stamina |
PLAYERATTR.STRENGTH_RECOVER | 30 | Stamina recovery rate |
PLAYERATTR.CUR_LEVELEXP | 26 | Current experience points |
Player Attributes Setup
Name | Value | Description |
---|---|---|
PLAYERATTR.ENABLE_MOVE | 1 | Can move |
PLAYERATTR.ENABLE_PLACEBLOCK | 2 | Can place blocks |
PLAYERATTR.ENABLE_OPERATEBLOCK | 4 | Can use blocks |
PLAYERATTR.ENABLE_DESTROYBLOCK | 8 | Can break blocks |
PLAYERATTR.ENABLE_USEITEM | 16 | Can use items |
PLAYERATTR.ENABLE_ATTACK | 32 | Can attack |
PLAYERATTR.ENABLE_BEATTACKED | 64 | Can be attacked |
PLAYERATTR.ENABLE_BEKILLED | 128 | Can be killed |
PLAYERATTR.ENABLE_PICKUP | 256 | Can pick up items |
PLAYERATTR.ENABLE_DEATHDROPITEM | 512 | Drop items when die |
PLAYERATTR.ENABLE_VEHICLEAUTOFORWARD | 1024 | Vehicle Automatic Pilot |
PLAYERATTR.ENABLE_DISCARDITEM | 2048 | Can discard items |
Player Items Setup
Name | Value | Description |
---|---|---|
PLAYERATTR.ITEM_DISABLE_THROW | 1 | Cannot discard items |
PLAYERATTR.ENABLE_PLACEBLOCK | 2 | Cannot drop items |
Player Motions
Name | Value | Description |
---|---|---|
PLAYERMOTION.STATIC | 0 | Stay still |
PLAYERMOTION.WALK | 1 | Walk |
PLAYERMOTION.RUN | 2 | Run |
PLAYERMOTION.JUMP | 4 | Jump |
PLAYERMOTION.JUMP_TWICE | 8 | Double jump |
PLAYERMOTION.SNEAK | 16 | Sneak |
PLAYERMOTION.FALL_GROUND | 32 | Fall to ground |
developer_center/developer_editor/script/players_event.txt · Last modified: 2024/04/24 22:33 by notsopro