script:world_event:despawncreature
Table of Contents
despawnCreature
This method functions identically to despawnActor
How to use
World:despawnCreature(objid)
Where:
- objid number: The id of the creature that will be despawned.
And returns:
- ErrorCode.Ok number: 0 if execution was succesful and 1001 if the execution failed.
Use example
When a bee spawns, it will be despawned after 10 seconds.
local beeId = 3418 local delayseconds = 10 ScriptSupportEvent:registerEvent([=[Actor.Create]=], function(e) local eventcreature = e['eventobjid'] local eventcreatureid = e['actorid'] if eventcreatureid == beeId then threadpool:wait(delayseconds) World:despawnCreature(eventcreature) end end)
script/world_event/despawncreature.txt · Last modified: 2024/07/01 18:37 by notsopro