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developer_center:developer_editor:script:lua_mathlibrary

Lua math library

Random number generation

Method Description
math.random(x,y) Returns a pseudorandom number from x to y (y is optional, if there is no y, the value will be generated from 1 to x)
math.randomseed(x)Sets x as the seed for the pseudo-random seed number generator.

Constants

Method Description
math.pi Value of Pi)
math.huge equal to Infinite

Other Mathematical Operations

Method Description
math.abs(x) Returns the absolute value of x (negative to positive)
math.sqrt(x) Returns the Square root of X
math.max(x,…) Returns the maximun value from its arguments eg math.max(99,54,23,15,233) → 223
math.min(x,…)Returns the minimun value from its arguments eg math.max(99,54,23,15,233) → 15

Rounding and remainder

Method Description
math.floor(x) Returns the largest integer smaller than or equal to x
math.ceil(x) Returns the smallest integer larger than or equal to x
math.modf(x) Returns the integral part of x and the fractional part of x. eg: math.modf(12.321) returns 12 and 0.321
math.fmod(x,y) Returns the remainder of the division of x by y rounding the quotient towards zero. eg: math.fmod(10.5 , 3.2) returns ≈0.099999999999998

Exponential and logarithmic methods

Method Description
math.exp(x) Returns the value e raised to the power of x
math.log(x) Returns the natural Logarithm of x
math.log10(x) Returns the Base 10 logarithm of x
math.pow(x,y) Returns x to the power of y

Trigonometric Methods

Method Description
math.acos(x) Returns the Arc cosine of X (in Radians)
math.asin(x) Returns the Arc sine of x (in Radians).
math.atan(x) Returns the Arc tangent of x (inRadians).
math.atan2(y,x) Returns the Arc cosine of Y/X (in Radians) but uses the signs of both y and x to determine the angle's quadrant in the coordinate plane. and also handles the case of x being 0
math.cos(x) Returns the Cosine of x (assumed to be in Radians).
math.sin(x) Returns the Sine of x (assumed to be in Radians).
math.tan(x) Returns the Tangent of x (assumed to be inRadians).
math.deg(x) Returns the angle x (given in radians) to Degrees
math.rad(x) Returns the angle x (given in degrees) in Radians.
developer_center/developer_editor/script/lua_mathlibrary.txt · Last modified: 2024/02/05 21:19 by notsopro