developer_center:developer_editor:script:developer_center_script_world_playsoundeffectonpos
World:playSoundEffectOnPos()
Parameters :
- Table Position : table must contain named index of x,y,z with type of value is Number
- ID of Sound Effect: Library of Sound Effect on Miniworld;
- Volume : Number of Volume
- Pitch : Tone of the Sound effect;
- isLoop : Boolean Value;
Return Value :
- Error.Code : 0 = OK , 1001 = failed
Code Example :
-- Store the ID of Sound Effect into a Table local soundEffect = { explosion = 10538 } -- Simplify the Function for Easier Call local function playSoundOnPos(x,y,z,whatsound,volume) World:playSoundEffectOnPos({x=x,y=y,z=z}, whatsound, volume, 1, false) end -- Example of Usage playSoundOnPos(10,10,0,soundEffect,100);
developer_center/developer_editor/script/developer_center_script_world_playsoundeffectonpos.txt · Last modified: 2024/06/28 16:41 by hhuxx