developer_center:developer_editor:lua_event
Table of Contents
LUA Event Name
World Events
EventName | Parameters | Descriptionn |
---|---|---|
Backpack.ItemChange | blockid, itemid, itemnum, x, y, z | Any Items Changes In Any Container |
Backpack.ItemPutIn | blockid, itemid, itemnum, x, y, z | Any Items Put In Any Container |
Backpack.ItemTakeOut | blockid, itemid, itemnum, x, y, z | Any Items Taken Out From Any Container |
Game Events
EventName | Parameters | Description |
---|---|---|
Game.Hour | hours | World hour time change |
Game.RunTime | second, ticks | World Tick changes (Every 0.05 Seconds or Tick) |
Player Events
EventName | Parameters | Description |
---|---|---|
Game.AnyPlayer.Defeat | eventobjid: number, shortix,x,y,z | Any Players Defeat |
Game.AnyPlayer.EnterGame | eventobjid: number, shortix,x,y,z | Any Players Enter Game |
Game.AnyPlayer.LeaveGame | eventobjid: number, shortix,x,y,z | Any Players Leave Game |
Game.AnyPlayer.Victory | eventobjid: number, shortix,x,y,z | Any Players Win game |
Player.AddBuff | eventobjid: number, buffid: number, bufflvl: number | The player gets a status effect |
Player.AddItem | eventobjid: number, itemid: number, itemnum: number | The player gets an item |
Player.AreaIn | eventobjid: number, areaid: number | Player enters an area |
Player.AreaOut | eventobjid: number, areaid: number | Player leaves an area |
Player.AttackHit | eventobjid: number, targetactorid: number | Player hits a target |
Player.Attack | eventobjid: number, shortix: number, x: number, y: number, z: number | Player performs an attack |
Player.BackPackChange | eventobjid: number, itemid: number, itemnum: number, itemix: number | Backpack Slot Changes |
Player.BeHurt | eventobjid: number, hurtlv: number | Player takes damage |
Player.ChangeAttr | eventobjid: number, shortix: number, playerattr: number, playerattrval: number, x: number, y: number, z: number | Player attribute changes |
Player.ClickActor | eventobjid: number, toobjid : number, targetactorid: number | Player clicks on a bio (actor) |
Player.ClickBlock | eventobjid: number, blockid: number, x: number, y: number, z: number | Player clicks on a block |
Player.Collide | eventobjid: number, toobjid: number | Player collides with another player/mob |
Player.ConsumeItem | eventobjid: number, itemid: number, itemnum: number | Player consumes an item |
Player.DamageActor | eventobjid: number, toobjid: number, targetactorid: number, hurtlv: number | Player inflicts damage to a target |
Player.DefeatActor | eventobjid: number, toobjid: number, targetactorid: number | Player defeats a target |
Player.Die | eventobjid: number, shortix: number, x: number, y: number, z: number | Player dies |
Player.DiscardItem | eventobjid: number, itemid: number, itemnum: number, toobjid: number | Player discards an item |
Player.DismountActor | eventobjid: number, targetactorid: number | Player dismounts from an actor |
Player.EquipChange | eventobjid: number, itemid: number, itemnum: number, itemix: number | Equipment column changes |
Player.EquipOff | eventobjid: number, itemid: number, itemnum: number, itemix: number | Player takes off equipment |
Player.EquipOn | eventobjid: number, itemid: number, itemnum: number, itemix: number | Player equips an item |
Player.InputContent | eventobjid: number, content: string | Player inputs a string |
Player.InputKeyDown | eventobjid: number, vkey: number | Player presses a key |
Player.InputKeyOnPress | eventobjid: number, vkey: number | Player long-presses a key |
Player.InputKeyUp | eventobjid: number, vkey: number | Player releases a key |
Player.LevelModelUpgrade | eventobjid: number | Player's level changes |
Player.MotionStateChange | eventobjid: number, playermotion: number | Player's motion state changes |
Player.MountActor | eventobjid: number, targetactorid: number | Player mounts on an actor |
Player.MoveOneBlockSize | eventobjid: number, shortix: number, x: number, y: number, z: number | Player moves one block size |
Player.NewInputContent | eventobjid: number, content: string | Player types from the chat box |
Player.PickUpItem | eventobjid: number, toobjid: number, itemid: number, itemnum: number | Player picks up an item |
Player.PlayAction | eventobjid: number, act: number | Player performs an emote/action |
Player.RemoveBuff | eventobjid: number, buffid: number, bufflvl: number | The player loses a specified status effect |
Player.Revive | eventobjid: number, shortix: number, x: number, y: number, z: number | Player revives |
Player.SelectShortcut | eventobjid: number, itemid: number, itemnum: number | Shortcut bar selection |
Player.ShortcutChange | eventobjid: number, itemid: number, itemnum: number, itemix: number | Quick Bar Changes |
Player.UseGiftPack | eventobjid: number, itemid: number, itemnum: number | Player uses a gift pack |
Player.UseItem | eventobjid: number, itemid: number, itemnum: number, itemix: number | Player uses an item |
Actor Events
EventName | Parameters | Description |
---|---|---|
Actor.AddBuff | eventobjid, actorid, buffid, bufflvl | Creatures gain status effects |
Actor.AreaIn | eventobjid, areaid | Creatures enter the area |
Actor.AreaOut | eventobjid, areaid | Creature leaves area |
Actor.AttackHit | eventobjid, toobjid, actorid, targetactorid | Attack hit |
Actor.Attack | eventobjid, toobjid, actorid, targetactorid | Attack |
Actor.BeHurt | eventobjid, toobjid, hurtlv, actorid | Hurt |
Actor.Beat | eventobjid, toobjid, actorid, targetactorid | Mob beats player/mob |
Actor.ChangeAttr | eventobjid, actorid, actorattr, actorattrval | Attribute change |
Actor.ChangeMotion | eventobjid, areaid, actormotion | Creature behavior state changed to [n] |
Actor.Collide | eventobjid, toobjid, actorid, targetactorid | Collides with player/mob |
Actor.Create | eventobjid, actorid | Was created |
Actor.Damage | eventobjid, toobjid, hurtlv, actorid, targetactorid | Cause some damages |
Actor.Die | eventobjid, toobjid, actorid | Die |
Actor.Projectile.Hit | eventobjid, toobjid, itemid, targetactorid, x, y, z, helper objid | Throwing hits |
Actor.RemoveBuff | eventobjid, actorid, buffid, bufflvl | Creatures lose status effects |
Block Events
EventName | Parameters | Description |
---|---|---|
Block.Add | blockid, x, y, z | Triggered when a block with the specified block type is added at the given coordinates (x, y, z). |
Block.DestroyBy | eventobjid, blockid, x, y, z | Event that occurs when local blocks of the specified type are destroyed. It provides information about the event player (eventobjid), the block type (blockid), and the coordinates (x, y, z) of the destroyed block. |
Block.Dig.Begin | eventobjid, blockid, x, y, z | Triggered when any block is mined. It provides information about the event player (eventobjid), the block type being mined (blockid), and the coordinates (x, y, z) of the block being mined. |
Block.Dig.Cancel | eventobjid, blockid, x, y, z | Event that occurs when the mining action on a block is canceled. It provides information about the event player (eventobjid), the block type being mined (blockid), and the coordinates (x, y, z) of the block being mined. |
Block.Dig.End | eventobjid, blockid, x, y, z | Triggered when a block is successfully mined. It provides information about the event player (eventobjid), the block type being mined (blockid), and the coordinates (x, y, z) of the mined block. |
Block.Remove | blockid, x, y, z | Event that occurs when a block with the specified block type is removed at the given coordinates (x, y, z). |
Block.Trigger | eventobjid, blockid, x, y, z | Event that occurs when a block with the specified block type is triggered and becomes active or powered. It provides information about the event player (eventobjid), the block type (blockid), and the coordinates (x, y, z) of the triggered block. |
Item Events
EventName | Parameters | Description |
---|---|---|
DropItem.AreaIn | eventobjid, areaid, itemid | Drop into area |
DropItem.AreaOut | eventobjid, areaid, itemid | Drops leave area |
Item.Create | eventobjid, itemid, toobjid, x, y, z | Drops are created |
Item.Destroy | eventobjid, itemid, itemnum | When part of such equipment is destroyed |
Item.Disappear | eventobjid, itemid, itemnum, x, y, z | Drop disappears |
Item.Pickup | eventobjid, toobjid, itemid, itemnum, x, y, z | Drops are picked up |
Item.Expend | eventobjid, itemid, itemnum | Local food items of this type are consumed |
Missile.AreaIn | eventobjid, areaid, itemid, helper objid | Throwing objects enter the area |
Missile.AreaOut | eventobjid, areaid, itemid, helper objid | Throwing objects leave the area |
Missile.Create | eventobjid, itemid, toobjid, x, y, z | Throwables are created |
Particle.Item.OnCreate | eventobjid, effectid, x, y, z | When the effect is created on the drop |
UI Events
EventName | Parameters | Descriptionn |
---|---|---|
UI.Button.Click | eventobjid,CustomUI,uielement | Any UI buttons release |
UI.Button.TouchBegin | eventobjid,CustomUI,uielement | Any UI buttons start to press |
UI.Hide | eventobjid,CustomUI | Any UI closed |
UI.LostFocus | eventobjid,CustomUI,uielement,content | Any input area loses focus |
UI.Show | eventobjid,CustomUI | Any UI opened |
MiniTimer Event
Event name | Parameters | Description |
---|---|---|
minitimer.change | timerid, timername, timertime | Triggers when a specified timer changes. Parameters: Timer ID, Timer Name, Timer Time |
Other Event
Event List
Event Name | Parameters | Description |
---|---|---|
BluePrint.BuildBegin | areaid | Triggers when Blueprints start to create. Parameter: Area ID |
Craft.end | eventobjid, craftid, itemid, itemnum | Triggers when any recipe is successfully synthesized. Parameters: Event object, recipe ID, item type, item quantity |
Developer.BuyItem | eventobjid, itemid | Triggers when any player purchases commodity props. Parameters: Event object, prop type |
Furnace.begin | furnaceid, x, y, z | Triggers when any smelting process starts. Parameters: Smelting ID, block position |
Furnace.end | furnaceid, x, y, z | Triggers when any smelting process ends. Parameters: Smelting ID, block position |
MiNiVip_1 | eventobjid | Triggers when a mini membership for 1 month is purchased. Parameter: Event player |
MiNiVip_3 | eventobjid | Triggers when a mini membership for 3 months is purchased. Parameter: Event player |
Plot.begin | eventobjid, toobjid, plotid, targetactorid | Triggers when any scenario starts. Parameters: Event object, target object, plot type, target creature type |
Plot.end | eventobjid, toobjid, plotid, targetactorid | Triggers when any scenario ends. Parameters: Event object, target object, plot type, target creature type |
QQMusic.PlayBegin | eventobjid, qqMusicId | Triggers when QQ Music starts playing. Parameters: Event player, music ID |
developer_center/developer_editor/lua_event.txt · Last modified: 2024/05/26 03:50 by hhuxx1