This section contains documentation for the main developer systems used in Mini World.
Advanced scripting system used for complex logic, custom behavior, and extended gameplay mechanics.
Designed for developers who need more control than visual trigger systems provide.
Modern Scratch-style visual scripting system used for event-driven logic and game behavior.
System for storing and managing variables and values used in Scripts and Triggers.
Old trigger system using Trigger → Condition → Action logic.
Still supported for existing maps, but no longer recommended for new projects.