ScriptSupportEvent:registerEvent([[EventName]],callbackFunctionName)
function AnyDropCreated (e) local playerid = e.eventobjid local itemid,target = e.itemid,e.toobjid local x,y,z = e.x,e.y,e.z end ScriptSupportEvent:registerEvent([[Item.Create]],AnyDropCreated)
EventName | Parameters | Description |
---|---|---|
DropItem.AreaIn | eventobjid, areaid, itemid | Drop into area |
DropItem.AreaOut | eventobjid, areaid, itemid | Drops leave area |
Item.Create | eventobjid, itemid, toobjid, x, y, z | Drops are created |
Item.Destroy | eventobjid, itemid, itemnum | When part of such equipment is destroyed |
Item.Disappear | eventobjid, itemid, itemnum, x, y, z | Drop disappears |
Item.Pickup | eventobjid, toobjid, itemid, itemnum, x, y, z | Drops are picked up |
Item.Expend | eventobjid, itemid, itemnum | Local food items of this type are consumed |
Missile.AreaIn | eventobjid, areaid, itemid, helper objid | Throwing objects enter the area |
Missile.AreaOut | eventobjid, areaid, itemid, helper objid | Throwing objects leave the area |
Missile.Create | eventobjid, itemid, toobjid, x, y, z | Throwables are created |
Particle.Item.OnCreate | eventobjid, effectid, x, y, z | When the effect is created on the drop |
Class:apiName(Parameters) | Return Value | Description |
---|---|---|
Item:getItemName(itemId:number) | ErrorCode.OK _ name:string | Get the prop name |
Item:getItemId(objid:number) | ErrorCode.OK _ itemid:number | Get the prop ID corresponding to the actor, such as balls, etc. |
Item:getDropItemNum(objid:number) | ErrorCode.OK _ itemnum:number | Get the number of dropped objects |
Item:randomItemID() | ErrorCode.OK _ itemid:number | Get random item ID |
Item:randomProjectileID() | ErrorCode.OK _ itemid:number | Get random throwing item ID |
Item:getItemDesc(itemid:number) | ErrorCode.OK _ desc:string | Get the description of the prop type |
Item:GetAttr(itemid:number, attr:number) | ErrorCode.OK _ value:number | Get prop properties |
Item:playAct(objid:number, animid:number, playmode:number) | ErrorCode.OK | Play animation for the falling object |