Table of Contents

Creatures Class

Class For Creatures Interface

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Api List

Class:apiName(Parameters) Return Description
Creature:getAttr(objid: number,CreaturesAttr) ErrorCode.OK, value: number Get the creature's attribute setting
Creature:setAttr(objid: number,CreaturesAttr, val: number) ErrorCode.OK Set the creature's attribute
Creature:isAdult(objid: number) ErrorCode.OK Determine whether the creature is an adult
Creature:setOxygenNeed(objid: number, v: boolean) ErrorCode.OK Set whether the creature relies on oxygen
Creature:getTamedOwnerID(objid: number) ErrorCode.OK, uin: number Get the ID of the creature's domestication master (0 means untamed)
Creature:setPanic(objid: number, v: boolean) ErrorCode.OK Set whether the creature is panicking
Creature:setAIActive(objid: number, v: boolean) ErrorCode.OK Set whether the creature's AI is active
Creature:getActorID(objid: number) ErrorCode.OK, actorid: number Get the biological actorID
Creature:getActorName(objid: number) ErrorCode.OK, name: string Get the name of the creature
Creature:addModAttrib(objid: number, MOD ATTR TYPE, value: number) ErrorCode.OK Increase module attributes
Creature:getModAttrib(objid: number, MOD ATTR TYPE) ErrorCode.OK, value: number Get module attributes
Creature:setTeam(objids: number, teamid: number) ErrorCode.OK Set the creature's team
Creature:getTeam(objid: number) ErrorCode.OK, teamid: number Get the creature's team
Creature:getMaxFood(objid: number) ErrorCode.OK, value: number Get the maximum hunger of the creature
Creature:getFood(objid: number) ErrorCode.OK, value: number Get the hunger of the creature
Creature:setFood(objid: number, val: number) ErrorCode.OK Set the hunger of the creature
Creature:getHpRecover(objid: number) ErrorCode.OK, value: number Get HP recovery of the creature
Creature:getMaxOxygen(objid: number) ErrorCode.OK, value: number Get the maximum oxygen value of the creature
Creature:getWalkSpeed(objid: number) ErrorCode.OK, value: number Get the walking speed of the creature
Creature:getSwimSpeed(objid: number) ErrorCode.OK, value: number Get the swimming speed of the creature (speed in water)
Creature:getJumpPower(objid: number) ErrorCode.OK, value: number Get the jump force of the creature
Creature:getMass(objid: number) ErrorCode.OK, value: number Get the weight of the creature
Creature:getDodge(objid: number) ErrorCode.OK, value: number Get the dodge of the creature
Creature:getPunchAttack(objid: number) ErrorCode.OK, value: number Get the melee attack of the creature
Creature:getRangeAttack(objid: number) ErrorCode.OK, value: number Get the remote attack of the creature
Creature:getPunchDefense(objid: number) ErrorCode.OK, value: number Get the short-range defense of the creature
Creature:getRangeDefense(objid: number) ErrorCode.OK, value: number Get the long-range defense of the creature
Creature:setMaxHp(objid: number, val: number) ErrorCode.OK Set the maximum health points of the creature
Creature:setHP(objid: number, val: number) ErrorCode.OK Set the health points of the creature
Creature:setHpRecover(objid: number, val: number) ErrorCode.OK Set the HP recovery rate of the creature
Creature:setOxygen(objid: number, val: number) ErrorCode.OK Set the oxygen level of the creature
Creature:setWalkSpeed(objid: number, val: number) ErrorCode.OK Set the walking speed of the creature
Creature:setSwimSpeed(objid: number, val: number) ErrorCode.OK Set the swimming speed of the creature (speed in water)
Creature:setJumpPower(objid: number, val: number) ErrorCode.OK Set the jump force of the creature
Creature:setDodge(objid: number, val: number) ErrorCode.OK Set the dodge of the creature
Creature:setPunchAttack(objid: number, val: number) ErrorCode.OK Set the melee attack of the creature
Creature:setRangeAttack(objid: number, val: number) ErrorCode.OK Set the remote attack of the creature
Creature:setPunchDefense(objid: number, val: number) ErrorCode.OK Set the short-range defense of the creature
Creature:setRangeDefense(objid: number, val: number) ErrorCode.OK Set the long-range defense of the creature
Creature:replaceActor(objid: number, actorid: number, hp: number) ErrorCode.OK Replace the creature with a new biological
Creature:GetMonsterDefName(monsterid: number) ErrorCode.OK, name: string Get the name of the creature type
Creature:GetMonsterDefDesc(monsterid: number) ErrorCode.OK, desc: string Get the description of the creature type

Creature constant list

Creature Attributes

NAME CODE Description
CREATUREATTR.MAX_HP 1 Maximum health
CREATUREATTR.CUR_HP 2 Current health
CREATUREATTR.HP_RECOVER 3 Life recovery
CREATUREATTR.MAX_HUNGER 5 Max Hunger
CREATUREATTR.CUR_HUNGER 6 Current hunger bar
CREATUREATTR.MAX_OXYGEN 7 Oxygen max
CREATUREATTR.CUR_OXYGEN 8 Current oxygen value
CREATUREATTR.RECOVER_OXYGEN 9 Oxygen recovery rate
CREATUREATTR.WALK_SPEED 10 Moving speed
CREATUREATTR.RUN_SPEED 11 Running speed
CREATUREATTR.SWIN_SPEED 13 Swimming speed
CREATUREATTR.JUMP_POWER 14 Jumping power
CREATURE ATTR. WEIGHT 15 Weight
CREATUREATTR.DODGE 16 Dodge rate
CREATUREATTR.ATK_MELEE 17 Melee attack
CREATUREATTR.ATK_REMOTE 18 Remote attack
CREATUREATTR.DEF_MELEE 19 Melee defense
CREATUREATTR.DEF_REMOTE 20 Remote defense
CREATUREATTR.DIMENSION 21 Model size

Creatures Type Attributes

NAME CODE Description
CREATUREATTR.ENABLE_MOVE 1 It can move
CREATUREATTR.ENABLE_ATTACK 32 Attackable
CREATUREATTR.ENABLE_BEATTACKED 64 Can be attacked
CREATUREATTR.ENABLE_BEKILLED 128 Can be killed
CREATUREATTR.ENABLE_PICKUP 256 Items that can be picked up
CREATUREATTR.ENABLE_DEATHDROPITEM 512 Death drop item

Creatures Motion

NAME CODE Description
CREATUREMOTION.IDLE 1 Idle
CREATUREMOTION.STANDBY 2 Standby
CREATUREMOTION.STROLL 3 Hang out
CREATUREMOTION.ATK_MELEE 4 Melee attack
CREATUREMOTION.ATK_REMOTE 5 Remote attack
CREATUREMOTION.FOLLOW 6 Follow
CREATUREMOTION.SWIM 7 Swim
CREATUREMOTION.RUN_AWAY 8 Run away
CREATUREMOTION.SELF_BOMB 9 Blew up
CREATUREMOTION.BEATTRACTED 10 Be attracted
CREATUREMOTION.COPULATION 11 Mating

MOD ATTR TYPE

MODATTRIB_TYPE.MODATTR_MOVE_SPEED 0 Moving speed
MODATTRIB_TYPE.MODATTR_SWIM_SPEED 1 Swimming speed
MODATTRIB_TYPE.MODATTR_JUMP_SPEED 2 Jump speed
MODATTRIB_TYPE.MODATTR_ATTACK_PUNCH 3 Percentage bonus when attack close range
MODATTRIB_TYPE.MODATTR_ATTACK_RANGE 4 Percentage bonus when attacking long range
MODATTRIB_TYPE.MODATTR_ATTACK_EXPLODE 5 Percentage bonus when explosion hits
MODATTRIB_TYPE.MODATTR_ATTACK_FIRE 6 Percentage bonus when attacking with fire
MODATTRIB_TYPE.MODATTR_ATTACK_POISON 7 Percentage bonus when poisoning others
MODATTRIB_TYPE.MODATTR_ATTACK_WITHER 8 Percentage bonus when attacking wither
MODATTRIB_TYPE.MODATTR_ATTACK_PLAYER 9 Percentage bonus when attacking players
MODATTRIB_TYPE.MODATTR_ATTACK_UNDEAD 10 Percentage bonus when attacking undead
MODATTRIB_TYPE.MODATTR_ATTACK_ANIMAL 11 Percentage bonus when attacking animals
MODATTRIB_TYPE.MODATTR_DAMAGED_PUNCH 12 Percentage bonus when damaged by melee
MODATTRIB_TYPE.MODATTR_DAMAGED_RANGE 13 Percentage bonus when damaged by ranged
MODATTRIB_TYPE.MODATTR_DAMAGED_EXPLODE 14 Percentage bonus when damaged by explosion
MODATTRIB_TYPE.MODATTR_DAMAGED_FIRE 15 Percentage bonus when damaged by fire
MODATTRIB_TYPE.MODATTR_DAMAGED_POISON 16 Percentage bonus when damaged by poison
MODATTRIB_TYPE.MODATTR_DAMAGED_WITHER 17 Percentage bonus when damaged by wither
MODATTRIB_TYPE.MODATTR_DAMAGED_FALLING 18 Percentage bonus for fall damage
MODATTRIB_TYPE.MODATTR_ARMOR_PUNCH 19 Close range armor
MODATTRIB_TYPE.MODATTR_ARMOR_RANGE 20 Long range armor bonus
MODATTRIB_TYPE.MODATTR_ARMOR_EXPLODE 21 Explosive armor bonus points
MODATTRIB_TYPE.MODATTR_DAMAGE_ABSORB 22 Damage absorption
MODATTRIB_TYPE.MODATTR_CRITICAL_HIT 23 Critical damage bonus
MODATTRIB_TYPE.MODATTR_KNOCK 24 Increased knockback distance when attacking
MODATTRIB_TYPE.MODATTR_KNOCK_RESIST 25 Reduced knockback distance
MODATTRIB_TYPE.MODATTR_KNOCK_RESIST_PROB 26 Probability resistance to knockback
MODATTRIB_TYPE.MODATTR_ACTOR_SCALE 27 Character size (0 - 1.0, only valid for players)
MODATTRIB_TYPE.MAX_MOB_MODATTR 28 Maximum monster enchantment attribute
MODATTRIB_TYPE.MODATTR_DIG_SPEED 28 Mining speed
MODATTRIB_TYPE.MODATTR_LUCK_DIG 29 Digging luck (0.2 increases drop probability)
MODATTRIB_TYPE.MODATTR_LUCK_KILLMOB 30 Monster drop luck
MODATTRIB_TYPE.MODATTR_VIEW_BRIGHT 31 Field of View Brightness (0 - 1.0)
MODATTRIB_TYPE.MODATTR_OXYGEN_SUPPLY 32 Oxygen supply values
MODATTRIB_TYPE.MAX_PLAYER_MODATTR 33
MODATTRIB_TYPE.MAX_MOD_ATTRIB 33