Table of Contents

Block Class

Class For Block Interface

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How to Write Event

 ScriptSupportEvent:registerEvent([[EventName]],callbackFunctionName) 

Example

function Placed (e)

local blockid = e.blockid
local x,y,z = e.x,e.y,e.z

end

ScriptSupportEvent:registerEvent([[Block.Add]],Placed) 

Event List

EventName Parameters Description
Block.Add blockid, x, y, z Triggered when a block with the specified block type is added at the given coordinates (x, y, z).
Block.DestroyBy eventobjid, blockid, x, y, z Event that occurs when local blocks of the specified type are destroyed. It provides information about the event player (eventobjid), the block type (blockid), and the coordinates (x, y, z) of the destroyed block.
Block.Dig.Begin eventobjid, blockid, x, y, z Triggered when any block is mined. It provides information about the event player (eventobjid), the block type being mined (blockid), and the coordinates (x, y, z) of the block being mined.
Block.Dig.Cancel eventobjid, blockid, x, y, z Event that occurs when the mining action on a block is canceled. It provides information about the event player (eventobjid), the block type being mined (blockid), and the coordinates (x, y, z) of the block being mined.
Block.Dig.End eventobjid, blockid, x, y, z Triggered when a block is successfully mined. It provides information about the event player (eventobjid), the block type being mined (blockid), and the coordinates (x, y, z) of the mined block.
Block.Remove blockid, x, y, z Event that occurs when a block with the specified block type is removed at the given coordinates (x, y, z).
Block.Trigger eventobjid, blockid, x, y, z Event that occurs when a block with the specified block type is triggered and becomes active or powered. It provides information about the event player (eventobjid), the block type (blockid), and the coordinates (x, y, z) of the triggered block.

Api List

Class:apiName(Parameters) Return Description
Block:isSolidBlock(x, y, z: number) ErrorCode.OK, isSolid: boolean Check if it is a solid block
Block:isLiquidBlock(x, y, z: number) ErrorCode.OK, isLiquid: boolean Check if it is a liquid block
Block:isAirBlock(x, y, z: number) ErrorCode.OK, isAir: boolean Check if it is an air block
Block:getBlockID(x, y, z: number) ErrorCode.OK, id: number Get the block ID at the specified location
Block:setBlockAll(x, y, z: number, blockid: number, data: number) ErrorCode.OK Set block data and update + notify
Block:getBlockData(x, y, z: number) ErrorCode.OK, data: number Get block data
Block:destroyBlock(x, y, z: number, dropitem: boolean) ErrorCode.OK Destroy the block with an option to drop items (default false, not drop)
Block:placeBlock(blockid: number, x, y, z: number, face: number, color: number) ErrorCode.OK Place the block
Block:replaceBlock(blockid: number, x, y, z: number, face: number, color: number) ErrorCode.OK Replace the block
Block:setBlockAllForUpdate(x, y, z: number, blockid: number) ErrorCode.OK Set block data to notify surrounding blocks
Block:setBlockAllForNotify(x, y, z: number, blockid: number) ErrorCode.OK Set block data to update the current position block
Block:setBlockSettingAttState(blockid: number, attrtype: BLOCKATTR_ENABLE, switch: boolean) ErrorCode.OK Set the block's attribute status
Block:getBlockSettingAttState(blockid: number, attrtype: BLOCKATTR_ENABLE) ErrorCode.OK, switch: boolean Get the block's attribute status
Block:getBlockSwitchStatus(pos: table{x, y, z}) ErrorCode.OK, isactive: boolean Get the switch state of the functional block
Block:setBlockSwitchStatus(pos: table{x, y, z}, isactive: boolean) ErrorCode.OK Set the switch state of the functional block
Block:getBlockDataByDir(blockid: number, dir: number) ErrorCode.OK, data: number Get the block data value based on the direction
Block:getBlockPowerStatus(pos: table{x, y, z}) ErrorCode.OK, isactive: boolean Get the power-on state of the block
Block:randomBlockID() ErrorCode.OK, blockid: number Get a random block ID
Block:GetBlockDefName(blockid: number) ErrorCode.OK, name: string Get the name of the block
Block:GetBlockDefDesc(blockid: number) ErrorCode.OK, desc: string Get the description of the block
Block:GetBlockFacade(blockid: number) ErrorCode.OK, faced: number Get the appearance of the block
Block:PlayAct(x, y, z: number, animid: number, playmode: number) ErrorCode.OK Play the animation for the miniature cube
Block:ReplaceBluePrint(x, y, z: number, blueprint: string, angle: number, mirror: boolean, placeMode: boolean) ErrorCode.OK Place the blueprint at the specified location