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        <title>WIKI - Mini World: CREATA script:world_event</title>
        <description></description>
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       <dc:date>2026-04-11T18:01:36+00:00</dc:date>
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    <image rdf:about="https://wiki.miniworldgame.com/lib/exe/fetch.php?media=wiki:favicon.ico">
        <title>WIKI - Mini World: CREATA</title>
        <link>https://wiki.miniworldgame.com/</link>
        <url>https://wiki.miniworldgame.com/lib/exe/fetch.php?media=wiki:favicon.ico</url>
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    <item rdf:about="https://wiki.miniworldgame.com/doku.php?id=script:world_event:calcdistance&amp;rev=1717920087&amp;do=diff">
        <dc:format>text/html</dc:format>
        <dc:date>2024-06-09T08:01:27+00:00</dc:date>
        <dc:creator>Anonymous (anonymous@undisclosed.example.com)</dc:creator>
        <title>calcDistance</title>
        <link>https://wiki.miniworldgame.com/doku.php?id=script:world_event:calcdistance&amp;rev=1717920087&amp;do=diff</link>
        <description>calcDistance

	*  Parameters and types:
		*  pos1: tablestarting coordinates
		*  pos2: tableend coordinate

	*  Return value and type:
		*  code: numberSuccess (ErrorCode.OK) ErrorCode
		*  len: numberdistance value

	*  The main purpose of this method: Calculate the distance between locations</description>
    </item>
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        <dc:format>text/html</dc:format>
        <dc:date>2024-07-01T18:33:36+00:00</dc:date>
        <dc:creator>Anonymous (anonymous@undisclosed.example.com)</dc:creator>
        <title>despawnActor</title>
        <link>https://wiki.miniworldgame.com/doku.php?id=script:world_event:despawnactor&amp;rev=1719858816&amp;do=diff</link>
        <description>despawnActor

How to use

 World:despawnActor(objid) 

Where: 

	*  objid number: The id of the creature that will be despawned.

And returns:

	*  ErrorCode.Ok number: 0 if execution was succesful and 1001 if the execution failed.

Use example

When a bee spawns, it will be despawned after 10 seconds.</description>
    </item>
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        <dc:format>text/html</dc:format>
        <dc:date>2024-07-01T18:37:24+00:00</dc:date>
        <dc:creator>Anonymous (anonymous@undisclosed.example.com)</dc:creator>
        <title>despawnCreature</title>
        <link>https://wiki.miniworldgame.com/doku.php?id=script:world_event:despawncreature&amp;rev=1719859044&amp;do=diff</link>
        <description>despawnCreature

This method functions identically to despawnActor

How to use

 World:despawnCreature(objid) 

Where: 

	*  objid number: The id of the creature that will be despawned.

And returns:

	*  ErrorCode.Ok number: 0 if execution was succesful and 1001 if the execution failed.</description>
    </item>
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        <dc:format>text/html</dc:format>
        <dc:date>2024-06-08T14:11:39+00:00</dc:date>
        <dc:creator>Anonymous (anonymous@undisclosed.example.com)</dc:creator>
        <title>despawnItemByBox</title>
        <link>https://wiki.miniworldgame.com/doku.php?id=script:world_event:despawnitembybox&amp;rev=1717855899&amp;do=diff</link>
        <description>despawnItemByBox

	*  Parameters &amp; Types:
		*  x1, y1, z1: the starting coordinates of number
		*  x2, y2, z2: number end coordinates

	*  Return value and type:
			*  code: number succeeded (ErrorCode.OK) ErrorCode

	*  The main purpose of this method is to remove all items in the area</description>
    </item>
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        <dc:format>text/html</dc:format>
        <dc:date>2024-06-09T07:51:55+00:00</dc:date>
        <dc:creator>Anonymous (anonymous@undisclosed.example.com)</dc:creator>
        <title>despawnItemByObjid</title>
        <link>https://wiki.miniworldgame.com/doku.php?id=script:world_event:despawnitembyobjid&amp;rev=1717919515&amp;do=diff</link>
        <description>despawnItemByObjid

	*  Parameters and types:
		*  objid: numberobject objID

	*  Return value and type:
		*  code: numberSuccess (ErrorCode.OK) ErrorCode

	*  The main purpose of this method: Remove props (by ID)
	*  The specific use cases are as follows:</description>
    </item>
    <item rdf:about="https://wiki.miniworldgame.com/doku.php?id=script:world_event:getactorsbybox&amp;rev=1717473911&amp;do=diff">
        <dc:format>text/html</dc:format>
        <dc:date>2024-06-04T04:05:11+00:00</dc:date>
        <dc:creator>Anonymous (anonymous@undisclosed.example.com)</dc:creator>
        <title>getActorsByBox</title>
        <link>https://wiki.miniworldgame.com/doku.php?id=script:world_event:getactorsbybox&amp;rev=1717473911&amp;do=diff</link>
        <description>getActorsByBox

----------

	*  Parameters and types:
			*  objtype: numberbiological type (OBJ_TYPE, 0 means all objects) OBJ_TYPE
			*  x1,y1,z1: numberstarting coordinates
			*  x2,y2,z2: numberend coordinates

	*  Return value and type:
		*  code: numberSuccess (ErrorCode.OK) ErrorCode</description>
    </item>
    <item rdf:about="https://wiki.miniworldgame.com/doku.php?id=script:world_event:getallplayers&amp;rev=1717474573&amp;do=diff">
        <dc:format>text/html</dc:format>
        <dc:date>2024-06-04T04:16:13+00:00</dc:date>
        <dc:creator>Anonymous (anonymous@undisclosed.example.com)</dc:creator>
        <title>getAllPlayers</title>
        <link>https://wiki.miniworldgame.com/doku.php?id=script:world_event:getallplayers&amp;rev=1717474573&amp;do=diff</link>
        <description>getAllPlayers

----------

	*  Parameters and types:
		*  alive: numberplayer status (0 means dead, 1 means alive, default -1 means all players)

	*  Return value and type:
		*  code: numberSuccess (ErrorCode.OK) ErrorCode
		*  num: numberGet the number</description>
    </item>
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        <dc:format>text/html</dc:format>
        <dc:date>2024-06-01T05:20:25+00:00</dc:date>
        <dc:creator>Anonymous (anonymous@undisclosed.example.com)</dc:creator>
        <title>getCameraEditState</title>
        <link>https://wiki.miniworldgame.com/doku.php?id=script:world_event:getcameraeditstate&amp;rev=1717219225&amp;do=diff</link>
        <description>getCameraEditState

----------

	*  Parameters and types: None
	*  Return value and type:
			*  code: numberSuccess (ErrorCode.OK) ErrorCode
			*  state: numberstate value (CameraEditState) CameraEditState

	*  The main function of this method is to obtain the perspective editing status</description>
    </item>
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        <dc:format>text/html</dc:format>
        <dc:date>2024-06-02T23:36:10+00:00</dc:date>
        <dc:creator>Anonymous (anonymous@undisclosed.example.com)</dc:creator>
        <title>getCustomCameraConfig</title>
        <link>https://wiki.miniworldgame.com/doku.php?id=script:world_event:getcustomcameraconfig&amp;rev=1717371370&amp;do=diff</link>
        <description>getCustomCameraConfig

----------

	*  Parameters and types: None
	*  Return value and type:
		*  code: numberSuccess (ErrorCode.OK) ErrorCode
		*  config: tableCamera configuration

	*  The main purpose of this method: Get custom camera configuration</description>
    </item>
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        <dc:format>text/html</dc:format>
        <dc:date>2024-06-09T08:12:12+00:00</dc:date>
        <dc:creator>Anonymous (anonymous@undisclosed.example.com)</dc:creator>
        <title>getDateFromTime</title>
        <link>https://wiki.miniworldgame.com/doku.php?id=script:world_event:getdatefromtime&amp;rev=1717920732&amp;do=diff</link>
        <description>getDateFromTime

	*  Parameters and types:
		*  time: numbertimestamp
		*  enum: numberenumeration value (EVENTDATE) EVENTDATE

	*  Return value and type:
		*  code: numberSuccess (ErrorCode.OK) ErrorCode
		*  ret: numbertime value

	*  The main function of this method: Convert timestamp to time unit</description>
    </item>
    <item rdf:about="https://wiki.miniworldgame.com/doku.php?id=script:world_event:getdatestringfromtime&amp;rev=1717920471&amp;do=diff">
        <dc:format>text/html</dc:format>
        <dc:date>2024-06-09T08:07:51+00:00</dc:date>
        <dc:creator>Anonymous (anonymous@undisclosed.example.com)</dc:creator>
        <title>getDateStringFromTime</title>
        <link>https://wiki.miniworldgame.com/doku.php?id=script:world_event:getdatestringfromtime&amp;rev=1717920471&amp;do=diff</link>
        <description>getDateStringFromTime

	*  Parameters and types:
		*  time: numbertimestamp

	*  Return value and type:
		*  code: numberSuccess (ErrorCode.OK) ErrorCode
		*  timestr: stringtime description

	*  The main function of this method: Convert timestamp to completion time</description>
    </item>
    <item rdf:about="https://wiki.miniworldgame.com/doku.php?id=script:world_event:gethours&amp;rev=1716868291&amp;do=diff">
        <dc:format>text/html</dc:format>
        <dc:date>2024-05-28T03:51:31+00:00</dc:date>
        <dc:creator>Anonymous (anonymous@undisclosed.example.com)</dc:creator>
        <title>For example:</title>
        <link>https://wiki.miniworldgame.com/doku.php?id=script:world_event:gethours&amp;rev=1716868291&amp;do=diff</link>
        <description>For example:

	*  Parameters &amp; Types: not
	*  Return value and type:
			*  code:number succeeded (ErrorCode.OK) ErrorCode

	*  hour: the number of the current hour
	*  The main purpose of this method is: Get the current time of the game (h)
	*  Specific use cases are as follows:</description>
    </item>
    <item rdf:about="https://wiki.miniworldgame.com/doku.php?id=script:world_event:getlightbypos&amp;rev=1718029558&amp;do=diff">
        <dc:format>text/html</dc:format>
        <dc:date>2024-06-10T14:25:58+00:00</dc:date>
        <dc:creator>Anonymous (anonymous@undisclosed.example.com)</dc:creator>
        <title>getLightByPos</title>
        <link>https://wiki.miniworldgame.com/doku.php?id=script:world_event:getlightbypos&amp;rev=1718029558&amp;do=diff</link>
        <description>getLightByPos

	*  Parameters and types:
			*  x,y,z: numberposition

	*  Return value and type:
		*  code: numberSuccess (ErrorCode.OK) ErrorCode
		*  lv: numberlight intensity (0~16)

	*  The main function of this method is to obtain the light intensity</description>
    </item>
    <item rdf:about="https://wiki.miniworldgame.com/doku.php?id=script:world_event:getlocaldate&amp;rev=1717925610&amp;do=diff">
        <dc:format>text/html</dc:format>
        <dc:date>2024-06-09T09:33:30+00:00</dc:date>
        <dc:creator>Anonymous (anonymous@undisclosed.example.com)</dc:creator>
        <title>getLocalDate</title>
        <link>https://wiki.miniworldgame.com/doku.php?id=script:world_event:getlocaldate&amp;rev=1717925610&amp;do=diff</link>
        <description>getLocalDate

	*  Parameters and types:
			*  enum: numberenumeration value (EVENTDATE)

	*  Return value and type:
		*  code: numberSuccess (ErrorCode.OK) ErrorCode
		*  time: numberthe value obtained

	*  The main function of this method is to obtain the host time</description>
    </item>
    <item rdf:about="https://wiki.miniworldgame.com/doku.php?id=script:world_event:getlocaldatestring&amp;rev=1717925496&amp;do=diff">
        <dc:format>text/html</dc:format>
        <dc:date>2024-06-09T09:31:36+00:00</dc:date>
        <dc:creator>Anonymous (anonymous@undisclosed.example.com)</dc:creator>
        <title>getLocalDateString</title>
        <link>https://wiki.miniworldgame.com/doku.php?id=script:world_event:getlocaldatestring&amp;rev=1717925496&amp;do=diff</link>
        <description>getLocalDateString

	*  Parameters and types: None
	*  Return value and type:
		*  code: numberSuccess (ErrorCode.OK) ErrorCode
		*  timestr: stringtime description

	*  The main function of this method: Get the complete device time
	*  The specific use cases are as follows:</description>
    </item>
    <item rdf:about="https://wiki.miniworldgame.com/doku.php?id=script:world_event:getplayertotal&amp;rev=1717474425&amp;do=diff">
        <dc:format>text/html</dc:format>
        <dc:date>2024-06-04T04:13:45+00:00</dc:date>
        <dc:creator>Anonymous (anonymous@undisclosed.example.com)</dc:creator>
        <title>getPlayerTotal</title>
        <link>https://wiki.miniworldgame.com/doku.php?id=script:world_event:getplayertotal&amp;rev=1717474425&amp;do=diff</link>
        <description>getPlayerTotal

----------

	*  Parameters and types:
		*  alive: numberplayer status (0 means dead, 1 means alive, default -1 means all players)
		*  Return value and type:
		*  code: numberSuccess (ErrorCode.OK) ErrorCode
			*  num: numberGet the number</description>
    </item>
    <item rdf:about="https://wiki.miniworldgame.com/doku.php?id=script:world_event:getrangexz&amp;rev=1717473070&amp;do=diff">
        <dc:format>text/html</dc:format>
        <dc:date>2024-06-04T03:51:10+00:00</dc:date>
        <dc:creator>Anonymous (anonymous@undisclosed.example.com)</dc:creator>
        <title>getRangeXZ</title>
        <link>https://wiki.miniworldgame.com/doku.php?id=script:world_event:getrangexz&amp;rev=1717473070&amp;do=diff</link>
        <description>getRangeXZ

----------

	*  Parameters and types: None
	*  Return value and type:
		*  code: numberSuccess (ErrorCode.OK) ErrorCode
		*  startX: numberstarting X coordinate
		*  startZ: numberstarting Z coordinate
		*  endX: numberEnd X coordinate
		*</description>
    </item>
    <item rdf:about="https://wiki.miniworldgame.com/doku.php?id=script:world_event:getrayblock&amp;rev=1717473900&amp;do=diff">
        <dc:format>text/html</dc:format>
        <dc:date>2024-06-04T04:05:00+00:00</dc:date>
        <dc:creator>Anonymous (anonymous@undisclosed.example.com)</dc:creator>
        <title>getRayBlock</title>
        <link>https://wiki.miniworldgame.com/doku.php?id=script:world_event:getrayblock&amp;rev=1717473900&amp;do=diff</link>
        <description>getRayBlock

----------

	*  Parameters and types:
	*  srcx,srcy,srcz: numberstarting point
	*  face: numberdirection enumeration (FACE_DIRECTION) FACE_DIRECTION
	*  distance: numberthe longest detection distance
	*  Return value and type:
	*  code: numberSuccess (ErrorCode.OK) ErrorCode</description>
    </item>
    <item rdf:about="https://wiki.miniworldgame.com/doku.php?id=script:world_event:getserverdate&amp;rev=1717925390&amp;do=diff">
        <dc:format>text/html</dc:format>
        <dc:date>2024-06-09T09:29:50+00:00</dc:date>
        <dc:creator>Anonymous (anonymous@undisclosed.example.com)</dc:creator>
        <title>getServerDate</title>
        <link>https://wiki.miniworldgame.com/doku.php?id=script:world_event:getserverdate&amp;rev=1717925390&amp;do=diff</link>
        <description>getServerDate

	*  Parameters and types:
		*  enum: numberenumeration value (EVENTDATE)

	*  Return value and type:
		*  code: numberSuccess (ErrorCode.OK) ErrorCode
		*  time: numberthe value obtained

	*  The main function of this method: Get server time</description>
    </item>
    <item rdf:about="https://wiki.miniworldgame.com/doku.php?id=script:world_event:getserverdatestring&amp;rev=1717925232&amp;do=diff">
        <dc:format>text/html</dc:format>
        <dc:date>2024-06-09T09:27:12+00:00</dc:date>
        <dc:creator>Anonymous (anonymous@undisclosed.example.com)</dc:creator>
        <title>getServerDateString</title>
        <link>https://wiki.miniworldgame.com/doku.php?id=script:world_event:getserverdatestring&amp;rev=1717925232&amp;do=diff</link>
        <description>getServerDateString

	*  Parameters and types: None
	*  Return value and type:
		*  code: numberSuccess (ErrorCode.OK) ErrorCode
		*  timestr: stringtime description

	*  The main function of this method: Get the complete server time
	*  The specific use cases are as follows:</description>
    </item>
    <item rdf:about="https://wiki.miniworldgame.com/doku.php?id=script:world_event:iscreaterunmode&amp;rev=1717218616&amp;do=diff">
        <dc:format>text/html</dc:format>
        <dc:date>2024-06-01T05:10:16+00:00</dc:date>
        <dc:creator>Anonymous (anonymous@undisclosed.example.com)</dc:creator>
        <title>isCreateRunMode</title>
        <link>https://wiki.miniworldgame.com/doku.php?id=script:world_event:iscreaterunmode&amp;rev=1717218616&amp;do=diff</link>
        <description>isCreateRunMode

----------

	*  Parameters and types: None
	*  Return value and type:
		*  code: numberSuccess (ErrorCode.OK) ErrorCode

	*  The main function of this method: Switch from creative mode to survival mode
	*  The specific use cases are as follows:</description>
    </item>
    <item rdf:about="https://wiki.miniworldgame.com/doku.php?id=script:world_event:iscreativemode&amp;rev=1716793208&amp;do=diff">
        <dc:format>text/html</dc:format>
        <dc:date>2024-05-27T07:00:08+00:00</dc:date>
        <dc:creator>Anonymous (anonymous@undisclosed.example.com)</dc:creator>
        <title>For example:</title>
        <link>https://wiki.miniworldgame.com/doku.php?id=script:world_event:iscreativemode&amp;rev=1716793208&amp;do=diff</link>
        <description>For example:

--Determine whether it is creative mode
local result=World:isCreativeMode() --- Get the result for comparison
if result==0 then--if it is creative mode
	Chat:sendSystemMsg(&quot;Currently in creative mode!&quot;)
else--if it is not creative mode
	Chat:sendSystemMsg(&quot;Currently not in creative mode!&quot;)
end</description>
    </item>
    <item rdf:about="https://wiki.miniworldgame.com/doku.php?id=script:world_event:iscustomgame&amp;rev=1716854509&amp;do=diff">
        <dc:format>text/html</dc:format>
        <dc:date>2024-05-28T00:01:49+00:00</dc:date>
        <dc:creator>Anonymous (anonymous@undisclosed.example.com)</dc:creator>
        <title>For example:</title>
        <link>https://wiki.miniworldgame.com/doku.php?id=script:world_event:iscustomgame&amp;rev=1716854509&amp;do=diff</link>
        <description>For example:

	*  Parameters and types: None
	*  Return value and type:
	*  code: number Success (ErrorCode.OK) ErrorCode
	*  The main function of this method: Is it a custom game?
	*  The specific use cases are as follows:

--Determine whether it is a custom game</description>
    </item>
    <item rdf:about="https://wiki.miniworldgame.com/doku.php?id=script:world_event:isdaytime&amp;rev=1716868108&amp;do=diff">
        <dc:format>text/html</dc:format>
        <dc:date>2024-05-28T03:48:28+00:00</dc:date>
        <dc:creator>Anonymous (anonymous@undisclosed.example.com)</dc:creator>
        <title>For example:</title>
        <link>https://wiki.miniworldgame.com/doku.php?id=script:world_event:isdaytime&amp;rev=1716868108&amp;do=diff</link>
        <description>For example:

	*  Parameters &amp; Types: not
	*  Return value and type:
		*  code:number succeeded (ErrorCode.OK) ErrorCode

	*  The main effect of the method: whether it is daytime or not
	*  Specific use cases are as follows:

- Determine whether it is daytime now</description>
    </item>
    <item rdf:about="https://wiki.miniworldgame.com/doku.php?id=script:world_event:isextremitymode&amp;rev=1716817742&amp;do=diff">
        <dc:format>text/html</dc:format>
        <dc:date>2024-05-27T13:49:02+00:00</dc:date>
        <dc:creator>Anonymous (anonymous@undisclosed.example.com)</dc:creator>
        <title>For example:</title>
        <link>https://wiki.miniworldgame.com/doku.php?id=script:world_event:isextremitymode&amp;rev=1716817742&amp;do=diff</link>
        <description>For example:

--Judge whether it is extreme mode
local result=World:isExtremityMode()
if result==0 then--if it is extreme mode
	Chat:sendSystemMsg(&quot;Currently in extreme mode!&quot;)
else--if it is not extreme mode
	Chat:sendSystemMsg(&quot;This is not the extreme mode!&quot;)
end</description>
    </item>
    <item rdf:about="https://wiki.miniworldgame.com/doku.php?id=script:world_event:isfreemode&amp;rev=1716818041&amp;do=diff">
        <dc:format>text/html</dc:format>
        <dc:date>2024-05-27T13:54:01+00:00</dc:date>
        <dc:creator>Anonymous (anonymous@undisclosed.example.com)</dc:creator>
        <title>For example:</title>
        <link>https://wiki.miniworldgame.com/doku.php?id=script:world_event:isfreemode&amp;rev=1716818041&amp;do=diff</link>
        <description>For example:

--Determine whether it is an adventure free mode
local result=World:isFreeMode()
if result==0 then--if it is adventure free mode
	Chat:sendSystemMsg(&quot;Currently in adventure free mode!&quot;)
else--if not
	Chat:sendSystemMsg(&quot;This is not the adventure free mode!&quot;)
end</description>
    </item>
    <item rdf:about="https://wiki.miniworldgame.com/doku.php?id=script:world_event:isgamemakermode&amp;rev=1717218724&amp;do=diff">
        <dc:format>text/html</dc:format>
        <dc:date>2024-06-01T05:12:04+00:00</dc:date>
        <dc:creator>Anonymous (anonymous@undisclosed.example.com)</dc:creator>
        <title>isGameMakerMode</title>
        <link>https://wiki.miniworldgame.com/doku.php?id=script:world_event:isgamemakermode&amp;rev=1717218724&amp;do=diff</link>
        <description>isGameMakerMode

----------

	*  Parameters and types: None
	*  Return value and type:
		*  code: numberSuccess (ErrorCode.OK) ErrorCode

	*  The main function of this method: Editing mode of self-made gameplay
	*  The specific use cases are as follows:</description>
    </item>
    <item rdf:about="https://wiki.miniworldgame.com/doku.php?id=script:world_event:isgodmode&amp;rev=1716817440&amp;do=diff">
        <dc:format>text/html</dc:format>
        <dc:date>2024-05-27T13:44:00+00:00</dc:date>
        <dc:creator>Anonymous (anonymous@undisclosed.example.com)</dc:creator>
        <title>For example:</title>
        <link>https://wiki.miniworldgame.com/doku.php?id=script:world_event:isgodmode&amp;rev=1716817440&amp;do=diff</link>
        <description>For example:

--Determine whether it is multiplayer creative mode or gameplay editing mode
local result=World:isGodMode()
if result==0 then--If it is multi-person creation or gameplay editing
	Chat:sendSystemMsg(&quot;Currently in multiplayer creation or gameplay editing mode!&quot;)
else--if not
	Chat:sendSystemMsg(&quot;Currently not in multiplayer creation or gameplay editing mode!&quot;)
end</description>
    </item>
    <item rdf:about="https://wiki.miniworldgame.com/doku.php?id=script:world_event:issurvivemode&amp;rev=1717218481&amp;do=diff">
        <dc:format>text/html</dc:format>
        <dc:date>2024-06-01T05:08:01+00:00</dc:date>
        <dc:creator>Anonymous (anonymous@undisclosed.example.com)</dc:creator>
        <title>isSurviveMode</title>
        <link>https://wiki.miniworldgame.com/doku.php?id=script:world_event:issurvivemode&amp;rev=1717218481&amp;do=diff</link>
        <description>isSurviveMode

----------

	*  Parameters and types: None
	*  Return value and type:
		*  code: numberSuccess (ErrorCode.OK) ErrorCode

	*  The main function of this method: Single-player mode or free mode of adventure mode
	*  The specific use cases are as follows:</description>
    </item>
    <item rdf:about="https://wiki.miniworldgame.com/doku.php?id=script:world_event:playparticleeffect&amp;rev=1717920285&amp;do=diff">
        <dc:format>text/html</dc:format>
        <dc:date>2024-06-09T08:04:45+00:00</dc:date>
        <dc:creator>Anonymous (anonymous@undisclosed.example.com)</dc:creator>
        <title>playParticalEffect</title>
        <link>https://wiki.miniworldgame.com/doku.php?id=script:world_event:playparticleeffect&amp;rev=1717920285&amp;do=diff</link>
        <description>playParticalEffect

	*  Parameters and types:
			*  x,y,z: numberposition
			*  particleId: numberspecial effect id
			*  scale: numberSpecial effect size

	*  Return value and type:
			*  code: numberSuccess (ErrorCode.OK) ErrorCode

	*  The main function of this method: Play special effects at the specified position</description>
    </item>
    <item rdf:about="https://wiki.miniworldgame.com/doku.php?id=script:world_event:playsoundeffectonpos&amp;rev=1718029313&amp;do=diff">
        <dc:format>text/html</dc:format>
        <dc:date>2024-06-10T14:21:53+00:00</dc:date>
        <dc:creator>Anonymous (anonymous@undisclosed.example.com)</dc:creator>
        <title>playSoundEffectOnPos</title>
        <link>https://wiki.miniworldgame.com/doku.php?id=script:world_event:playsoundeffectonpos&amp;rev=1718029313&amp;do=diff</link>
        <description>playSoundEffectOnPos

	*  Parameters and types:
		*  pos: tableposition
		*  soundId: numbersound effect ID
		*  volume: numbervolume adjustment

	*  Pitch: numberPitch adjustment
		*  isLoop: boolWhether to play in a loop

	*  Return value and type:</description>
    </item>
    <item rdf:about="https://wiki.miniworldgame.com/doku.php?id=script:world_event:randomoneplayer&amp;rev=1717474736&amp;do=diff">
        <dc:format>text/html</dc:format>
        <dc:date>2024-06-04T04:18:56+00:00</dc:date>
        <dc:creator>Anonymous (anonymous@undisclosed.example.com)</dc:creator>
        <title>randomOnePlayer</title>
        <link>https://wiki.miniworldgame.com/doku.php?id=script:world_event:randomoneplayer&amp;rev=1717474736&amp;do=diff</link>
        <description>randomOnePlayer

----------

	*  Parameters and types:
		*  alive: numberplayer status (0 means dead, 1 means alive, default -1 means all players)

	*  Return value and type:
		*  code: numberSuccess (ErrorCode.OK) ErrorCode
		*  playerid: numberplayerUin</description>
    </item>
    <item rdf:about="https://wiki.miniworldgame.com/doku.php?id=script:world_event:randomparticleeffectid&amp;rev=1718029208&amp;do=diff">
        <dc:format>text/html</dc:format>
        <dc:date>2024-06-10T14:20:08+00:00</dc:date>
        <dc:creator>Anonymous (anonymous@undisclosed.example.com)</dc:creator>
        <title>randomParticleEffectID</title>
        <link>https://wiki.miniworldgame.com/doku.php?id=script:world_event:randomparticleeffectid&amp;rev=1718029208&amp;do=diff</link>
        <description>randomParticleEffectID

	*  Parameters and types: None
	*  Return value and type:
		*  code: numberSuccess (ErrorCode.OK) ErrorCode
			*  particleId: numberspecial effect id


	*  The main function of this method: Random special effect type, randomly return a special effect ID</description>
    </item>
    <item rdf:about="https://wiki.miniworldgame.com/doku.php?id=script:world_event:randomsoundid&amp;rev=1717925847&amp;do=diff">
        <dc:format>text/html</dc:format>
        <dc:date>2024-06-09T09:37:27+00:00</dc:date>
        <dc:creator>Anonymous (anonymous@undisclosed.example.com)</dc:creator>
        <title>randomSoundID</title>
        <link>https://wiki.miniworldgame.com/doku.php?id=script:world_event:randomsoundid&amp;rev=1717925847&amp;do=diff</link>
        <description>randomSoundID

	*  Parameters and types: None
	*  Return value and type:
		*  code: numberSuccess (ErrorCode.OK) ErrorCode
		*  soundid: numbersound ID

	*  The main function of this method is to: Randomly generate a sound effect ID
	*  The specific use cases are as follows:</description>
    </item>
    <item rdf:about="https://wiki.miniworldgame.com/doku.php?id=script:world_event:randomweatherid&amp;rev=1717925707&amp;do=diff">
        <dc:format>text/html</dc:format>
        <dc:date>2024-06-09T09:35:07+00:00</dc:date>
        <dc:creator>Anonymous (anonymous@undisclosed.example.com)</dc:creator>
        <title>randomWeatherID</title>
        <link>https://wiki.miniworldgame.com/doku.php?id=script:world_event:randomweatherid&amp;rev=1717925707&amp;do=diff</link>
        <description>randomWeatherID

	*  Parameters and types: None
	*  Return value and type:
		*  code: numberSuccess (ErrorCode.OK) ErrorCode
		*  wtype: numberweather value (WEATHERSTATUS) WEATHERSTATUS

	*  The main function of this method: Randomly generate a weather ID</description>
    </item>
    <item rdf:about="https://wiki.miniworldgame.com/doku.php?id=script:world_event:setblocklightex&amp;rev=1718029668&amp;do=diff">
        <dc:format>text/html</dc:format>
        <dc:date>2024-06-10T14:27:48+00:00</dc:date>
        <dc:creator>Anonymous (anonymous@undisclosed.example.com)</dc:creator>
        <title>setBlockLightEx</title>
        <link>https://wiki.miniworldgame.com/doku.php?id=script:world_event:setblocklightex&amp;rev=1718029668&amp;do=diff</link>
        <description>setBlockLightEx

	*  Parameters and types:
		*  x,y,z: numberposition
		*  lv: numberlight intensity (0~16)

	*  Return value and type:
		*  code: numberSuccess (ErrorCode.OK) ErrorCode

	*  The main function of this method: Set the light intensity
	*</description>
    </item>
    <item rdf:about="https://wiki.miniworldgame.com/doku.php?id=script:world_event:setcameraeditstate&amp;rev=1717225524&amp;do=diff">
        <dc:format>text/html</dc:format>
        <dc:date>2024-06-01T07:05:24+00:00</dc:date>
        <dc:creator>Anonymous (anonymous@undisclosed.example.com)</dc:creator>
        <title>setCameraEditState</title>
        <link>https://wiki.miniworldgame.com/doku.php?id=script:world_event:setcameraeditstate&amp;rev=1717225524&amp;do=diff</link>
        <description>setCameraEditState

----------

	*  Parameters and types:
			*  state: numberstate value (CameraEditState)

	*  Return value and type:
			*  code: numberSuccess (ErrorCode.OK) ErrorCode

	*  The main function of this method: Set the perspective editing state</description>
    </item>
    <item rdf:about="https://wiki.miniworldgame.com/doku.php?id=script:world_event:seteffectscaleonposition&amp;rev=1718028918&amp;do=diff">
        <dc:format>text/html</dc:format>
        <dc:date>2024-06-10T14:15:18+00:00</dc:date>
        <dc:creator>Anonymous (anonymous@undisclosed.example.com)</dc:creator>
        <title>setEffectScaleOnPosition</title>
        <link>https://wiki.miniworldgame.com/doku.php?id=script:world_event:seteffectscaleonposition&amp;rev=1718028918&amp;do=diff</link>
        <description>setEffectScaleOnPosition

	*  Parameters and types:
		*  x,y,z: numberposition
		*  particleId: numberspecial effect id
		*  scale: numberSpecial effect size

	*  Return value and type:
		*  code: numberSuccess (ErrorCode.OK) ErrorCode

	*  The main function of this method is to set the size of the special effect at the specified position</description>
    </item>
    <item rdf:about="https://wiki.miniworldgame.com/doku.php?id=script:world_event:sethours&amp;rev=1718024203&amp;do=diff">
        <dc:format>text/html</dc:format>
        <dc:date>2024-06-10T12:56:43+00:00</dc:date>
        <dc:creator>Anonymous (anonymous@undisclosed.example.com)</dc:creator>
        <title>For example:</title>
        <link>https://wiki.miniworldgame.com/doku.php?id=script:world_event:sethours&amp;rev=1718024203&amp;do=diff</link>
        <description>For example:


        -- Set the time to 8 o'clock
	World:setHours(8)
	--Display in chat box
	Chat:sendSystemMsg(&quot;The time is set to 8 o'clock!&quot;)


----------

If you have any questions about Developer Tools, feel free to join our official discord server</description>
    </item>
    <item rdf:about="https://wiki.miniworldgame.com/doku.php?id=script:world_event:setskyboxattr&amp;rev=1718545707&amp;do=diff">
        <dc:format>text/html</dc:format>
        <dc:date>2024-06-16T13:48:27+00:00</dc:date>
        <dc:creator>Anonymous (anonymous@undisclosed.example.com)</dc:creator>
        <title>SetSkyBoxAttr</title>
        <link>https://wiki.miniworldgame.com/doku.php?id=script:world_event:setskyboxattr&amp;rev=1718545707&amp;do=diff</link>
        <description>SetSkyBoxAttr

	*  Parameters &amp; Types:
		*  time: number of game hours
		*  itype: number parameter type (SKYBOXATTR) SKYBOXATTR
		*  value: number parameter value (0~100)

	*  Return value and type:
		*  code:number succeeded (ErrorCode.OK) ErrorCode</description>
    </item>
    <item rdf:about="https://wiki.miniworldgame.com/doku.php?id=script:world_event:setskyboxcolor&amp;rev=1718545620&amp;do=diff">
        <dc:format>text/html</dc:format>
        <dc:date>2024-06-16T13:47:00+00:00</dc:date>
        <dc:creator>Anonymous (anonymous@undisclosed.example.com)</dc:creator>
        <title>SetSkyBoxColor</title>
        <link>https://wiki.miniworldgame.com/doku.php?id=script:world_event:setskyboxcolor&amp;rev=1718545620&amp;do=diff</link>
        <description>SetSkyBoxColor

	*  Parameters &amp; Types:
		*  time: number of game hours
		*  itype:number, color attribute enumeration (SKYBOXCOLOR), SKYBOXCOLOR
		*  color:string16decimal color value (0xffffff)

	*  Return value and type:
		*  code:number succeeded (ErrorCode.OK) ErrorCode</description>
    </item>
    <item rdf:about="https://wiki.miniworldgame.com/doku.php?id=script:world_event:setskyboxfilter&amp;rev=1718545789&amp;do=diff">
        <dc:format>text/html</dc:format>
        <dc:date>2024-06-16T13:49:49+00:00</dc:date>
        <dc:creator>Anonymous (anonymous@undisclosed.example.com)</dc:creator>
        <title>SetSkyBoxFilter</title>
        <link>https://wiki.miniworldgame.com/doku.php?id=script:world_event:setskyboxfilter&amp;rev=1718545789&amp;do=diff</link>
        <description>SetSkyBoxFilter

	*  Parameters &amp; Types:
		*  itype: number parameter type (SKYBOXFILTER) SKYBOXFILTER
		*  value:number: parameter value (0~100) or string: hexadecimal color value (0xffffff)

	*  Return value and type:
		*  code:number succeeded (ErrorCode.OK) ErrorCode</description>
    </item>
    <item rdf:about="https://wiki.miniworldgame.com/doku.php?id=script:world_event:setskyboxmaps&amp;rev=1718545521&amp;do=diff">
        <dc:format>text/html</dc:format>
        <dc:date>2024-06-16T13:45:21+00:00</dc:date>
        <dc:creator>Anonymous (anonymous@undisclosed.example.com)</dc:creator>
        <title>SetSkyBoxMaps</title>
        <link>https://wiki.miniworldgame.com/doku.php?id=script:world_event:setskyboxmaps&amp;rev=1718545521&amp;do=diff</link>
        <description>SetSkyBoxMaps

	*  Parameters &amp; Types:
			*  time: number of game hours
			*  itype: number map type (SKYBOXMAP) SKYBOXMAP

	*  url:string image link
	*  Return value and type:
		*  code:number succeeded (ErrorCode.OK) ErrorCode

	*  The main purpose of this method: Set the skybox map</description>
    </item>
    <item rdf:about="https://wiki.miniworldgame.com/doku.php?id=script:world_event:setskyboxtemplate&amp;rev=1718545408&amp;do=diff">
        <dc:format>text/html</dc:format>
        <dc:date>2024-06-16T13:43:28+00:00</dc:date>
        <dc:creator>Anonymous (anonymous@undisclosed.example.com)</dc:creator>
        <title>SetSkyBoxTemplate</title>
        <link>https://wiki.miniworldgame.com/doku.php?id=script:world_event:setskyboxtemplate&amp;rev=1718545408&amp;do=diff</link>
        <description>SetSkyBoxTemplate

	*  Parameters &amp; Types:
		*  value: the value of the number parameter (0-9)

	*  Return value and type:
			*  code:number succeeded (ErrorCode.OK) ErrorCode

	*  The main purpose of this method: Set up the skybox template
	*  Specific use cases are as follows:</description>
    </item>
    <item rdf:about="https://wiki.miniworldgame.com/doku.php?id=script:world_event:settimevanishingspeed&amp;rev=1718030050&amp;do=diff">
        <dc:format>text/html</dc:format>
        <dc:date>2024-06-10T14:34:10+00:00</dc:date>
        <dc:creator>Anonymous (anonymous@undisclosed.example.com)</dc:creator>
        <title>SetTimeVanishingSpeed</title>
        <link>https://wiki.miniworldgame.com/doku.php?id=script:world_event:settimevanishingspeed&amp;rev=1718030050&amp;do=diff</link>
        <description>SetTimeVanishingSpeed

	*  Parameters &amp; Types:
		*  speed: number skybox time

	*  Return value and type:
		*  code:number succeeded (ErrorCode.OK) ErrorCode

	*  The main purpose of this method: Set the skybox time lapse velocity
	*  Specific use cases are as follows:</description>
    </item>
    <item rdf:about="https://wiki.miniworldgame.com/doku.php?id=script:world_event:spawncreature&amp;rev=1727592075&amp;do=diff">
        <dc:format>text/html</dc:format>
        <dc:date>2024-09-29T06:41:15+00:00</dc:date>
        <dc:creator>Anonymous (anonymous@undisclosed.example.com)</dc:creator>
        <title>World:spawnCreature</title>
        <link>https://wiki.miniworldgame.com/doku.php?id=script:world_event:spawncreature&amp;rev=1727592075&amp;do=diff</link>
        <description>World:spawnCreature

 World:spawnCreature(x,y,z,creatureid,quantity) 

How to use

Where: 

	*  x number: The x coordinate where the creature will be spawned.
	*  y number: The y coordinate where the creature will be spawned.
	*  z number: The z coordinate where the creature will be spawned.</description>
    </item>
    <item rdf:about="https://wiki.miniworldgame.com/doku.php?id=script:world_event:spawnitem&amp;rev=1719860632&amp;do=diff">
        <dc:format>text/html</dc:format>
        <dc:date>2024-07-01T19:03:52+00:00</dc:date>
        <dc:creator>Anonymous (anonymous@undisclosed.example.com)</dc:creator>
        <title>spawnItem</title>
        <link>https://wiki.miniworldgame.com/doku.php?id=script:world_event:spawnitem&amp;rev=1719860632&amp;do=diff</link>
        <description>spawnItem

How to use

 World:spawnItem(x,y,z,blockid,quantity) 

Where: 

	*  x number: The x coordinate where the item will spawn.
	*  y number: The y coordinate where the item will spawn.
	*  z number: The z coordinate where the item will spawn.
	*</description>
    </item>
    <item rdf:about="https://wiki.miniworldgame.com/doku.php?id=script:world_event:spawnprojectile&amp;rev=1717919747&amp;do=diff">
        <dc:format>text/html</dc:format>
        <dc:date>2024-06-09T07:55:47+00:00</dc:date>
        <dc:creator>Anonymous (anonymous@undisclosed.example.com)</dc:creator>
        <title>spawnProjectile</title>
        <link>https://wiki.miniworldgame.com/doku.php?id=script:world_event:spawnprojectile&amp;rev=1717919747&amp;do=diff</link>
        <description>spawnProjectile

	*  Parameters and types:
		*  shooter: numberSet the objid to which the thrown object belongs
		*  itemid: numberthrowable id
		*  x,y,z: numberstarting point of the thrown object
		*  dstx, dsty, dstz: numberdestination of the thrown object</description>
    </item>
    <item rdf:about="https://wiki.miniworldgame.com/doku.php?id=script:world_event:spawnprojectilebydir&amp;rev=1717919909&amp;do=diff">
        <dc:format>text/html</dc:format>
        <dc:date>2024-06-09T07:58:29+00:00</dc:date>
        <dc:creator>Anonymous (anonymous@undisclosed.example.com)</dc:creator>
        <title>spawnProjectileByDir</title>
        <link>https://wiki.miniworldgame.com/doku.php?id=script:world_event:spawnprojectilebydir&amp;rev=1717919909&amp;do=diff</link>
        <description>spawnProjectileByDir

	*  Parameters and types:
		*  shooter: numberSet the objid to which the thrown object belongs
		*  itemid: numberthrowable id
		*  x,y,z: numberstarting point of the thrown object
		*  dstx, dsty, dstz: numberthrowing direction</description>
    </item>
    <item rdf:about="https://wiki.miniworldgame.com/doku.php?id=script:world_event:stopeffectonposition&amp;rev=1718028717&amp;do=diff">
        <dc:format>text/html</dc:format>
        <dc:date>2024-06-10T14:11:57+00:00</dc:date>
        <dc:creator>Anonymous (anonymous@undisclosed.example.com)</dc:creator>
        <title>stopEffectOnPosition</title>
        <link>https://wiki.miniworldgame.com/doku.php?id=script:world_event:stopeffectonposition&amp;rev=1718028717&amp;do=diff</link>
        <description>stopEffectOnPosition

	*  Parameters and types:
		*  x,y,z: numberposition
		*  particleId: numberspecial effect id

	*  Return value and type:
		*  code: numberSuccess (ErrorCode.OK) ErrorCode

	*  The main function of this method: Stop the special effects at the specified position</description>
    </item>
    <item rdf:about="https://wiki.miniworldgame.com/doku.php?id=script:world_event:stopsoundeffectonpos&amp;rev=1718029455&amp;do=diff">
        <dc:format>text/html</dc:format>
        <dc:date>2024-06-10T14:24:15+00:00</dc:date>
        <dc:creator>Anonymous (anonymous@undisclosed.example.com)</dc:creator>
        <title>stopSoundEffectOnPos</title>
        <link>https://wiki.miniworldgame.com/doku.php?id=script:world_event:stopsoundeffectonpos&amp;rev=1718029455&amp;do=diff</link>
        <description>stopSoundEffectOnPos

	*  Parameters and types:
			*  pos: tableposition
			*  soundId: numbersound effect ID

	*  Return value and type:
		*  code: numberSuccess (ErrorCode.OK) ErrorCode

	*  The main function of this method is to stop the specified sound effect at the specified position.</description>
    </item>
</rdf:RDF>
