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        <title>WIKI - Mini World: CREATA</title>
        <link>https://wiki.miniworldgame.com/</link>
        <url>https://wiki.miniworldgame.com/lib/exe/fetch.php?media=wiki:favicon.ico</url>
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        <dc:format>text/html</dc:format>
        <dc:date>2024-04-12T15:32:09+00:00</dc:date>
        <dc:creator>Anonymous (anonymous@undisclosed.example.com)</dc:creator>
        <title>[Cloud Server] How to get the player's name, player's ID, and player's score from the leaderboard in one Callback()</title>
        <link>https://wiki.miniworldgame.com/doku.php?id=developer_center:developer_editor:advanced_rankings&amp;rev=1712935929&amp;do=diff</link>
        <description>[Cloud Server] How to get the player's name, player's ID, and player's score from the leaderboard in one Callback()

	*  Problem:

The leaderboard API (Cloudsever: XXX) will only allow us to set data by using “key” and “score”. And since the player's name can be repeated. We usually use the player's ID as a key for the leaderboard.</description>
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        <dc:date>2024-05-05T15:35:26+00:00</dc:date>
        <dc:creator>Anonymous (anonymous@undisclosed.example.com)</dc:creator>
        <title>ANSWER QUESTION</title>
        <link>https://wiki.miniworldgame.com/doku.php?id=developer_center:developer_editor:answers_questions_trigger&amp;rev=1714923326&amp;do=diff</link>
        <description>ANSWER QUESTION

Introduction: In the Mini World Game has answer questions type map, it has two type: choose the best answer and fill answer in the input box (the best answer). Today, I will tutorial about type 2 - fill answer in the inbox.



I. UI Decorate</description>
    </item>
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        <dc:format>text/html</dc:format>
        <dc:date>2024-10-12T14:45:52+00:00</dc:date>
        <dc:creator>Anonymous (anonymous@undisclosed.example.com)</dc:creator>
        <title>Creating Armor Plugins</title>
        <link>https://wiki.miniworldgame.com/doku.php?id=developer_center:developer_editor:armor_plugins&amp;rev=1728744352&amp;do=diff</link>
        <description>Creating Armor Plugins

You may or may not know, but since version Mini World 2.0, the models in Mini World have been optimized for multi-tasking in all 3 forms such as: Character, DIY, Skin. This is great for making really good items to make your game look more interesting.</description>
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        <dc:format>text/html</dc:format>
        <dc:date>2024-08-07T07:25:40+00:00</dc:date>
        <dc:creator>Anonymous (anonymous@undisclosed.example.com)</dc:creator>
        <title>Automatically attacked in player's area</title>
        <link>https://wiki.miniworldgame.com/doku.php?id=developer_center:developer_editor:automatically_attacked_in_player_s_area&amp;rev=1723015540&amp;do=diff</link>
        <description>Automatically attacked in player's area

Finished product



Trigger

To create this feature, we got to have 3 triggers

	*  Trigger 1: will create a circle arround the player, it will move following player location
	*  Trigger 2: will identify when</description>
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        <dc:format>text/html</dc:format>
        <dc:date>2024-07-19T15:00:24+00:00</dc:date>
        <dc:creator>Anonymous (anonymous@undisclosed.example.com)</dc:creator>
        <title>Trigger: Change Maximum Creature's HP</title>
        <link>https://wiki.miniworldgame.com/doku.php?id=developer_center:developer_editor:change_creature_hp&amp;rev=1721401224&amp;do=diff</link>
        <description>Trigger: Change Maximum Creature's HP

Finished Product

Design



Trigger

Create Creature

Step 1 - You must create a creature because if you put it (don't use trigger) you can't set new HP.

Step 2 - Add an action to the trigger to create a creature. You also need a location to put the creature</description>
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        <dc:format>text/html</dc:format>
        <dc:date>2024-06-27T05:11:14+00:00</dc:date>
        <dc:creator>Anonymous (anonymous@undisclosed.example.com)</dc:creator>
        <title>Auto Checkpoint area</title>
        <link>https://wiki.miniworldgame.com/doku.php?id=developer_center:developer_editor:checkpoint&amp;rev=1719465074&amp;do=diff</link>
        <description>Auto Checkpoint area

Finished product



Create features



Trigger

Step 1 - Create an event for it. In this case, we created an area, so we should choose “When player enter area”




Step 2 - Choose area you created 




Step 3 - Choose its action</description>
    </item>
    <item rdf:about="https://wiki.miniworldgame.com/doku.php?id=developer_center:developer_editor:cloud_archive&amp;rev=1717211505&amp;do=diff">
        <dc:format>text/html</dc:format>
        <dc:date>2024-06-01T03:11:45+00:00</dc:date>
        <dc:creator>Anonymous (anonymous@undisclosed.example.com)</dc:creator>
        <title>Cloud Archive</title>
        <link>https://wiki.miniworldgame.com/doku.php?id=developer_center:developer_editor:cloud_archive&amp;rev=1717211505&amp;do=diff</link>
        <description>Cloud Archive

Cloud Archive is a Mini World feature. You can create a cloud archive map and play with more friends. It will help you create a Private Mini Cloud.

How to create Cloud Archive map


Now, you can edit your cloud archive informations.</description>
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        <dc:format>text/html</dc:format>
        <dc:date>2024-09-05T13:42:48+00:00</dc:date>
        <dc:creator>Anonymous (anonymous@undisclosed.example.com)</dc:creator>
        <title>Countdown time</title>
        <link>https://wiki.miniworldgame.com/doku.php?id=developer_center:developer_editor:countdown_time&amp;rev=1725543768&amp;do=diff</link>
        <description>Countdown time

Finished Product



Design



Script


local start_button = nil -- Replace this with your Start Button ID 
local enter_min = nil -- Replace this with your input box ID for minutes 
local enter_sec = nil -- Replace this with your input box ID for seconds 
local display_time = nil -- Replace this with your display text ID here
local uiid = nil -- Replace this with your UI ID here

local mins = 0
local secs = 0

-- Function to handle time input from UI elements
function enter_time_t…</description>
    </item>
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        <dc:format>text/html</dc:format>
        <dc:date>2024-08-21T14:15:50+00:00</dc:date>
        <dc:creator>Anonymous (anonymous@undisclosed.example.com)</dc:creator>
        <title>Daily Gift</title>
        <link>https://wiki.miniworldgame.com/doku.php?id=developer_center:developer_editor:daily_gift&amp;rev=1724249750&amp;do=diff</link>
        <description>Daily Gift

Finished Product



Trigger

Step 1 - Create an event when the player enters the game. We will define their days, whether they have received daily gift or not 



In case the player hasn't received the gift, we won't display the tick icon, and they can. However, provided that player has received the gift, we will display a tick icon, and they cannot receive it</description>
    </item>
    <item rdf:about="https://wiki.miniworldgame.com/doku.php?id=developer_center:developer_editor:double_jump&amp;rev=1749865425&amp;do=diff">
        <dc:format>text/html</dc:format>
        <dc:date>2025-06-14T01:43:45+00:00</dc:date>
        <dc:creator>Anonymous (anonymous@undisclosed.example.com)</dc:creator>
        <title>Double Jump Mechanism Script</title>
        <link>https://wiki.miniworldgame.com/doku.php?id=developer_center:developer_editor:double_jump&amp;rev=1749865425&amp;do=diff</link>
        <description>Double Jump Mechanism Script

Function

This script manages the jumping mechanism of players in the game. It monitors the player’s motion state to determine when they can perform an additional jump while in the air and executes the jump when a key is pressed.</description>
    </item>
    <item rdf:about="https://wiki.miniworldgame.com/doku.php?id=developer_center:developer_editor:entercode&amp;rev=1714923278&amp;do=diff">
        <dc:format>text/html</dc:format>
        <dc:date>2024-05-05T15:34:38+00:00</dc:date>
        <dc:creator>Anonymous (anonymous@undisclosed.example.com)</dc:creator>
        <title>How to make redeemable codes for your map</title>
        <link>https://wiki.miniworldgame.com/doku.php?id=developer_center:developer_editor:entercode&amp;rev=1714923278&amp;do=diff</link>
        <description>How to make redeemable codes for your map

If you are a map creator who wants to make a Role-Playing Game (RPG) map, you might want to use the “Enter string to receive items, etc....” function. This function allows you to create an interface where players can enter a specific string to trigger certain events, such as receiving items, unlocking secrets, or activating quests. In this tutorial, I will show you how to use this function in your RPG map.</description>
    </item>
    <item rdf:about="https://wiki.miniworldgame.com/doku.php?id=developer_center:developer_editor:example_how_to_make_a_cat&amp;rev=1697797283&amp;do=diff">
        <dc:format>text/html</dc:format>
        <dc:date>2023-10-20T10:21:23+00:00</dc:date>
        <dc:creator>Anonymous (anonymous@undisclosed.example.com)</dc:creator>
        <title>[Example] How to make a cat</title>
        <link>https://wiki.miniworldgame.com/doku.php?id=developer_center:developer_editor:example_how_to_make_a_cat&amp;rev=1697797283&amp;do=diff</link>
        <description>[Example] How to make a cat

In this article, we will share how to make a creature — cat.



Firstly, let find the Mob mininature block, and put it on the ground.



Choose the animal mob





Then start the cat body creation within the area of Mininature workbench</description>
    </item>
    <item rdf:about="https://wiki.miniworldgame.com/doku.php?id=developer_center:developer_editor:flashlight&amp;rev=1731669781&amp;do=diff">
        <dc:format>text/html</dc:format>
        <dc:date>2024-11-15T11:23:01+00:00</dc:date>
        <dc:creator>Anonymous (anonymous@undisclosed.example.com)</dc:creator>
        <title>Flashlight</title>
        <link>https://wiki.miniworldgame.com/doku.php?id=developer_center:developer_editor:flashlight&amp;rev=1731669781&amp;do=diff</link>
        <description>Flashlight

Finished Product



Create features

Create a flashlight item



And we're going to create a Invisible Wall Block (note: please change light intensity to 15)



Trigger

Step 1 - Create an event, that is, “when the player selects an item,</description>
    </item>
    <item rdf:about="https://wiki.miniworldgame.com/doku.php?id=developer_center:developer_editor:how_to_use_developer_platform&amp;rev=1718451224&amp;do=diff">
        <dc:format>text/html</dc:format>
        <dc:date>2024-06-15T11:33:44+00:00</dc:date>
        <dc:creator>Anonymous (anonymous@undisclosed.example.com)</dc:creator>
        <title>How to use the Developer Platform</title>
        <link>https://wiki.miniworldgame.com/doku.php?id=developer_center:developer_editor:how_to_use_developer_platform&amp;rev=1718451224&amp;do=diff</link>
        <description>How to use the Developer Platform

Mini World: CREATA is a sandbox game made by Minovate. In 2020, the game added the “Developer” feature for Mini World mapmakers, and created a dashboard website for them. This is a guide on this developer platform's website.</description>
    </item>
    <item rdf:about="https://wiki.miniworldgame.com/doku.php?id=developer_center:developer_editor:how_to_use_global_variable&amp;rev=1684839200&amp;do=diff">
        <dc:format>text/html</dc:format>
        <dc:date>2023-05-23T10:53:20+00:00</dc:date>
        <dc:creator>Anonymous (anonymous@undisclosed.example.com)</dc:creator>
        <title>*How to use the Global Variable*</title>
        <link>https://wiki.miniworldgame.com/doku.php?id=developer_center:developer_editor:how_to_use_global_variable&amp;rev=1684839200&amp;do=diff</link>
        <description>*How to use the Global Variable*

Back: 

*   Variable 

*   How to use the &quot;Private Variable&quot; 


----------

10 minutes reading 

Introduction 

In the previous lessons, we learned about “the concept of Variable” and “how to use private variables”. In fact, the use of global variables are the same as that of private variables, but the application scenarios will be different.</description>
    </item>
    <item rdf:about="https://wiki.miniworldgame.com/doku.php?id=developer_center:developer_editor:how_to_use_the_io_battle_gameplay_-_play_variables_in_one_game&amp;rev=1684898383&amp;do=diff">
        <dc:format>text/html</dc:format>
        <dc:date>2023-05-24T03:19:43+00:00</dc:date>
        <dc:creator>Anonymous (anonymous@undisclosed.example.com)</dc:creator>
        <title>developer_center:developer_editor:how_to_use_the_io_battle_gameplay_-_play_variables_in_one_game</title>
        <link>https://wiki.miniworldgame.com/doku.php?id=developer_center:developer_editor:how_to_use_the_io_battle_gameplay_-_play_variables_in_one_game&amp;rev=1684898383&amp;do=diff</link>
        <description>Introduction 

In the previous chapters of variables, we learned about the definition and function of variables and the difference between private variables and global variables, and reinforced the learning through practical exercises. 

-&gt; Variable (to understand variables by explaining the concept, function, naming rules, variable types)</description>
    </item>
    <item rdf:about="https://wiki.miniworldgame.com/doku.php?id=developer_center:developer_editor:how_to_use_the_private_variable&amp;rev=1684829744&amp;do=diff">
        <dc:format>text/html</dc:format>
        <dc:date>2023-05-23T08:15:44+00:00</dc:date>
        <dc:creator>Anonymous (anonymous@undisclosed.example.com)</dc:creator>
        <title>How to use the &quot;Private Variable&quot;</title>
        <link>https://wiki.miniworldgame.com/doku.php?id=developer_center:developer_editor:how_to_use_the_private_variable&amp;rev=1684829744&amp;do=diff</link>
        <description>How to use the &quot;Private Variable&quot;

Back: 

*   Variable 


----------

Introduction: 

In the previous lesson, we learned the concept of “Variable”, naming rules, variable function, and a simple understanding of the difference between private variable and global variable.:</description>
    </item>
    <item rdf:about="https://wiki.miniworldgame.com/doku.php?id=developer_center:developer_editor:hpbar&amp;rev=1714923306&amp;do=diff">
        <dc:format>text/html</dc:format>
        <dc:date>2024-05-05T15:35:06+00:00</dc:date>
        <dc:creator>Anonymous (anonymous@undisclosed.example.com)</dc:creator>
        <title>BASIC UI - HP BAR, MP BAR</title>
        <link>https://wiki.miniworldgame.com/doku.php?id=developer_center:developer_editor:hpbar&amp;rev=1714923306&amp;do=diff</link>
        <description>BASIC UI - HP BAR, MP BAR

Introduction: In the advanced dev mode, you can create a beautiful game. However, you should create a beautiful UI by trigger. Do you know how to make it? If you don’t know, let’s read this post. 

Target:

	*   you know how to make basic UI</description>
    </item>
    <item rdf:about="https://wiki.miniworldgame.com/doku.php?id=developer_center:developer_editor:hp_icon&amp;rev=1753429748&amp;do=diff">
        <dc:format>text/html</dc:format>
        <dc:date>2025-07-25T07:49:08+00:00</dc:date>
        <dc:creator>Anonymous (anonymous@undisclosed.example.com)</dc:creator>
        <title>HP Bar (Icon)</title>
        <link>https://wiki.miniworldgame.com/doku.php?id=developer_center:developer_editor:hp_icon&amp;rev=1753429748&amp;do=diff</link>
        <description>HP Bar (Icon)

Finished Product



UI Design



Script


local UI_ID = nil
local HEART_TEXT_ID = nil

local FULL_HEART = &quot;◆&quot;
local EMPTY_HEART = &quot;◇&quot;

local function UpdateHeartText(e)
  local pid = e.eventobjid
  local attr = e.playerattr

  if attr == PLAYERATTR.CUR_HP then
    local _, cur = Player:getAttr(pid, PLAYERATTR.CUR_HP)
    local _, max = Player:getAttr(pid, PLAYERATTR.MAX_HP)
    if max &lt;= 0 then max = 1 end

    local percent = cur / max
    local hearts = math.floor(percent * 10 +…</description>
    </item>
    <item rdf:about="https://wiki.miniworldgame.com/doku.php?id=developer_center:developer_editor:insert_the_code&amp;rev=1749868567&amp;do=diff">
        <dc:format>text/html</dc:format>
        <dc:date>2025-06-14T02:36:07+00:00</dc:date>
        <dc:creator>Anonymous (anonymous@undisclosed.example.com)</dc:creator>
        <title>Insert the code</title>
        <link>https://wiki.miniworldgame.com/doku.php?id=developer_center:developer_editor:insert_the_code&amp;rev=1749868567&amp;do=diff</link>
        <description>Insert the code</description>
    </item>
    <item rdf:about="https://wiki.miniworldgame.com/doku.php?id=developer_center:developer_editor:io_battle_gameplay&amp;rev=1684838827&amp;do=diff">
        <dc:format>text/html</dc:format>
        <dc:date>2023-05-23T10:47:07+00:00</dc:date>
        <dc:creator>Anonymous (anonymous@undisclosed.example.com)</dc:creator>
        <title>*How to use the Global Variable*</title>
        <link>https://wiki.miniworldgame.com/doku.php?id=developer_center:developer_editor:io_battle_gameplay&amp;rev=1684838827&amp;do=diff</link>
        <description>*How to use the Global Variable*

Back: 

*   Variable 

*   How to use the &quot;Private Variable&quot; 

*   *How to use the Global Variable* 


----------

10 minutes reading 

Introduction 

In the previous lessons, we learned about “the concept of Variable” and “how to use private variables”. In fact, the use of global variables are the same as that of private variables, but the application scenarios will be different.</description>
    </item>
    <item rdf:about="https://wiki.miniworldgame.com/doku.php?id=developer_center:developer_editor:lantern&amp;rev=1725423083&amp;do=diff">
        <dc:format>text/html</dc:format>
        <dc:date>2024-09-04T04:11:23+00:00</dc:date>
        <dc:creator>Anonymous (anonymous@undisclosed.example.com)</dc:creator>
        <title>Lantern</title>
        <link>https://wiki.miniworldgame.com/doku.php?id=developer_center:developer_editor:lantern&amp;rev=1725423083&amp;do=diff</link>
        <description>Lantern

Can be used for Mid-Autumn Festival Map

Finished product

Create Features

Create an item

Please create a lantern item


Create a thrown object

Please create a lantern (thrown object). It'll appear after entering into the input box


Design UI</description>
    </item>
    <item rdf:about="https://wiki.miniworldgame.com/doku.php?id=developer_center:developer_editor:loading_ui&amp;rev=1719372612&amp;do=diff">
        <dc:format>text/html</dc:format>
        <dc:date>2024-06-26T03:30:12+00:00</dc:date>
        <dc:creator>Anonymous (anonymous@undisclosed.example.com)</dc:creator>
        <title>Loading UI</title>
        <link>https://wiki.miniworldgame.com/doku.php?id=developer_center:developer_editor:loading_ui&amp;rev=1719372612&amp;do=diff</link>
        <description>Loading UI

Created UI

Step 1: You need to remember to change the width of the process picture to 0


Step 2: Also, you need to remember the first width of the process picture


Script
local loading_picture = nil
local ratio = nil
local the_first_width_value = nil
-- Define the game function to update the UI
function game(obj)
  	repeat
      -- Set the size of the UI element
      Customui:setSize(obj.eventobjid, loading_picture[1], loading_picture[2], width_value, 86)
-- Increment the width v…</description>
    </item>
    <item rdf:about="https://wiki.miniworldgame.com/doku.php?id=developer_center:developer_editor:lua_event&amp;rev=1716695418&amp;do=diff">
        <dc:format>text/html</dc:format>
        <dc:date>2024-05-26T03:50:18+00:00</dc:date>
        <dc:creator>Anonymous (anonymous@undisclosed.example.com)</dc:creator>
        <title>LUA Event Name</title>
        <link>https://wiki.miniworldgame.com/doku.php?id=developer_center:developer_editor:lua_event&amp;rev=1716695418&amp;do=diff</link>
        <description>LUA Event Name

World Events
  EventName    Parameters    Descriptionn   Backpack.ItemChange  blockid, itemid, itemnum, x, y, z  Any Items Changes In Any Container  Backpack.ItemPutIn  blockid, itemid, itemnum, x, y, z  Any Items Put In Any Container</description>
    </item>
    <item rdf:about="https://wiki.miniworldgame.com/doku.php?id=developer_center:developer_editor:lucky_block&amp;rev=1725872303&amp;do=diff">
        <dc:format>text/html</dc:format>
        <dc:date>2024-09-09T08:58:23+00:00</dc:date>
        <dc:creator>Anonymous (anonymous@undisclosed.example.com)</dc:creator>
        <title>Lucky Block</title>
        <link>https://wiki.miniworldgame.com/doku.php?id=developer_center:developer_editor:lucky_block&amp;rev=1725872303&amp;do=diff</link>
        <description>Lucky Block

• When the player breaks a specified block, random items will drop in random quantities

Script


local function onPlayerBreakBlock(e) 
    local block = e.blockid 
    if block == 200 then
        local result, id = Item:randomItemID(200, 2001)
        Backpack:addItem(e.eventobjid, id,1)
    end
end

ScriptSupportEvent:registerEvent(&quot;Block.DestroyBy&quot;, onPlayerBreakBlock)</description>
    </item>
    <item rdf:about="https://wiki.miniworldgame.com/doku.php?id=developer_center:developer_editor:map_developer_guide&amp;rev=1715882722&amp;do=diff">
        <dc:format>text/html</dc:format>
        <dc:date>2024-05-16T18:05:22+00:00</dc:date>
        <dc:creator>Anonymous (anonymous@undisclosed.example.com)</dc:creator>
        <title>1 Map Developer Guide</title>
        <link>https://wiki.miniworldgame.com/doku.php?id=developer_center:developer_editor:map_developer_guide&amp;rev=1715882722&amp;do=diff</link>
        <description>1 Map Developer Guide

(gameplay mode &amp; creative mode)

It is recommended that a single playable area should not exceed 70×70 in size, so that players can perceive the space boundaries and the scene can be presented relatively intact.

Try to reduce the number of map squares to reduce the loading pressure by adopting the following measures:</description>
    </item>
    <item rdf:about="https://wiki.miniworldgame.com/doku.php?id=developer_center:developer_editor:map_title_and_cover_design&amp;rev=1715952459&amp;do=diff">
        <dc:format>text/html</dc:format>
        <dc:date>2024-05-17T13:27:39+00:00</dc:date>
        <dc:creator>Anonymous (anonymous@undisclosed.example.com)</dc:creator>
        <title>Map Title and Cover Design</title>
        <link>https://wiki.miniworldgame.com/doku.php?id=developer_center:developer_editor:map_title_and_cover_design&amp;rev=1715952459&amp;do=diff</link>
        <description>Map Title and Cover Design

(5-minutes reading)

Map Title Design Ideas

The title is often the most intuitive point for players to get the gameplay, themes and highlights of the map when players check the gallery. So if developers want to attract players and give players a good first impression, reasonable and attractive title content is essential.</description>
    </item>
    <item rdf:about="https://wiki.miniworldgame.com/doku.php?id=developer_center:developer_editor:online_gift_packs&amp;rev=1716091446&amp;do=diff">
        <dc:format>text/html</dc:format>
        <dc:date>2024-05-19T04:04:06+00:00</dc:date>
        <dc:creator>Anonymous (anonymous@undisclosed.example.com)</dc:creator>
        <title>Online Gift Packs</title>
        <link>https://wiki.miniworldgame.com/doku.php?id=developer_center:developer_editor:online_gift_packs&amp;rev=1716091446&amp;do=diff</link>
        <description>Online Gift Packs

(12-minutes reading)

Guide

By reading the full text, you will master the online gift package based on the UI editor, which specifically covers the following points:

	*  UI real-time text refresh realized by looping triggers.
	*</description>
    </item>
    <item rdf:about="https://wiki.miniworldgame.com/doku.php?id=developer_center:developer_editor:pet&amp;rev=1731305009&amp;do=diff">
        <dc:format>text/html</dc:format>
        <dc:date>2024-11-11T06:03:29+00:00</dc:date>
        <dc:creator>Anonymous (anonymous@undisclosed.example.com)</dc:creator>
        <title>Pet</title>
        <link>https://wiki.miniworldgame.com/doku.php?id=developer_center:developer_editor:pet&amp;rev=1731305009&amp;do=diff</link>
        <description>Pet

Finished Product

UI Design

Trigger

Step 1 - We need to create an event that is “When the player taps the creature or another player”
 

Step 2: Add an “If &lt;condition&gt; then” structure and generate a random number with 2 values (that means when you tap a creature, if the value is equal to 0, you are going to own them; otherwise, you aren't going to own them)</description>
    </item>
    <item rdf:about="https://wiki.miniworldgame.com/doku.php?id=developer_center:developer_editor:plugin_pack_tutorial&amp;rev=1704878090&amp;do=diff">
        <dc:format>text/html</dc:format>
        <dc:date>2024-01-10T09:14:50+00:00</dc:date>
        <dc:creator>Anonymous (anonymous@undisclosed.example.com)</dc:creator>
        <title>Plugin Pack Tutorial</title>
        <link>https://wiki.miniworldgame.com/doku.php?id=developer_center:developer_editor:plugin_pack_tutorial&amp;rev=1704878090&amp;do=diff</link>
        <description>Plugin Pack Tutorial

What is the plugin pack?

In the past, every time we made a new map, we had to reconsider whether to make a new plugin. Even if you have some plug-ins from previous maps, you need to re-import them one by one. Now the plugin package can completely solve these problems that lower down the efficiency of map making.</description>
    </item>
    <item rdf:about="https://wiki.miniworldgame.com/doku.php?id=developer_center:developer_editor:progress_bar&amp;rev=1726058143&amp;do=diff">
        <dc:format>text/html</dc:format>
        <dc:date>2024-09-11T12:35:43+00:00</dc:date>
        <dc:creator>Anonymous (anonymous@undisclosed.example.com)</dc:creator>
        <title>Progress Bar</title>
        <link>https://wiki.miniworldgame.com/doku.php?id=developer_center:developer_editor:progress_bar&amp;rev=1726058143&amp;do=diff</link>
        <description>Progress Bar

Finished Product



Trigger

Step 1 - Create an event for it, when clicked on the block, the trigger'll be active.

Step 2 - When clicked, we will add 1 point for the player and after reaching the maximum points, the player can get the item, but it must ensure that is the block you want</description>
    </item>
    <item rdf:about="https://wiki.miniworldgame.com/doku.php?id=developer_center:developer_editor:ranking_icon&amp;rev=1729227401&amp;do=diff">
        <dc:format>text/html</dc:format>
        <dc:date>2024-10-18T04:56:41+00:00</dc:date>
        <dc:creator>Anonymous (anonymous@undisclosed.example.com)</dc:creator>
        <title>Ranked Icon</title>
        <link>https://wiki.miniworldgame.com/doku.php?id=developer_center:developer_editor:ranking_icon&amp;rev=1729227401&amp;do=diff</link>
        <description>Ranked Icon

Preview



Resources Section

	*  Add necessary icons



	*  Sample image



Trigger Section

Trigger 1: Set the specified level condition








Setting like this will display the avatar for players from level 1 to 4







Set the image, appropriate value</description>
    </item>
    <item rdf:about="https://wiki.miniworldgame.com/doku.php?id=developer_center:developer_editor:resource_center_1_entrance_and_basic_menus&amp;rev=1697796658&amp;do=diff">
        <dc:format>text/html</dc:format>
        <dc:date>2023-10-20T10:10:58+00:00</dc:date>
        <dc:creator>Anonymous (anonymous@undisclosed.example.com)</dc:creator>
        <title>[Resource Center 1] Entrance and basic menus</title>
        <link>https://wiki.miniworldgame.com/doku.php?id=developer_center:developer_editor:resource_center_1_entrance_and_basic_menus&amp;rev=1697796658&amp;do=diff</link>
        <description>[Resource Center 1] Entrance and basic menus

If you are not good at making miniatures, Resource Center will definitely help you out.

In this article, we will basically talk about how to find the Resource Center and what is the basic menus.

Now let’s start.</description>
    </item>
    <item rdf:about="https://wiki.miniworldgame.com/doku.php?id=developer_center:developer_editor:resource_center_2_download_and_use_the_mininatures&amp;rev=1697796740&amp;do=diff">
        <dc:format>text/html</dc:format>
        <dc:date>2023-10-20T10:12:20+00:00</dc:date>
        <dc:creator>Anonymous (anonymous@undisclosed.example.com)</dc:creator>
        <title>[Resource Center 2] Download and use the mininatures</title>
        <link>https://wiki.miniworldgame.com/doku.php?id=developer_center:developer_editor:resource_center_2_download_and_use_the_mininatures&amp;rev=1697796740&amp;do=diff</link>
        <description>[Resource Center 2] Download and use the mininatures

How can we get the mininatures??

You can click on the [Download] btn to download it, or you can click on the picture to review more details about the model before downloading:



Remember to give the likes for the model you like :)</description>
    </item>
    <item rdf:about="https://wiki.miniworldgame.com/doku.php?id=developer_center:developer_editor:resource_center_3_upload_the_mininatures&amp;rev=1697797135&amp;do=diff">
        <dc:format>text/html</dc:format>
        <dc:date>2023-10-20T10:18:55+00:00</dc:date>
        <dc:creator>Anonymous (anonymous@undisclosed.example.com)</dc:creator>
        <title>[Resource Center 3] Upload the mininatures</title>
        <link>https://wiki.miniworldgame.com/doku.php?id=developer_center:developer_editor:resource_center_3_upload_the_mininatures&amp;rev=1697797135&amp;do=diff</link>
        <description>[Resource Center 3] Upload the mininatures

How do I upload my own mininatures in the Resource Center?

Enter the [Resource Center] after you generated your own models. You will see your model will be automatically added in the Resource Center.

Click on [Manage] to manage your model:</description>
    </item>
    <item rdf:about="https://wiki.miniworldgame.com/doku.php?id=developer_center:developer_editor:rest_area&amp;rev=1721285419&amp;do=diff">
        <dc:format>text/html</dc:format>
        <dc:date>2024-07-18T06:50:19+00:00</dc:date>
        <dc:creator>Anonymous (anonymous@undisclosed.example.com)</dc:creator>
        <title>Rest Area</title>
        <link>https://wiki.miniworldgame.com/doku.php?id=developer_center:developer_editor:rest_area&amp;rev=1721285419&amp;do=diff</link>
        <description>Rest Area

Idea: This feature can be used for RPG Map or other types

Finished product



Creating area



Trigger

Step 1 - To active a trigger, we need an event to identify and trigger the action


Step 2 - After create the event, we are going to identify the rest area</description>
    </item>
    <item rdf:about="https://wiki.miniworldgame.com/doku.php?id=developer_center:developer_editor:revenue_tutorial&amp;rev=1684921850&amp;do=diff">
        <dc:format>text/html</dc:format>
        <dc:date>2023-05-24T09:50:50+00:00</dc:date>
        <dc:creator>Anonymous (anonymous@undisclosed.example.com)</dc:creator>
        <title>Revenue Tutorial</title>
        <link>https://wiki.miniworldgame.com/doku.php?id=developer_center:developer_editor:revenue_tutorial&amp;rev=1684921850&amp;do=diff</link>
        <description>Revenue Tutorial

(20-minutes reading)

In order to respect the labor achievements of developers, Mini World provides developers with complete commercialization channels. Therefore, as long as the commercialization of maps is used reasonably, developers can earn a certain income while enjoying the creation.</description>
    </item>
    <item rdf:about="https://wiki.miniworldgame.com/doku.php?id=developer_center:developer_editor:rotation_luck&amp;rev=1752672666&amp;do=diff">
        <dc:format>text/html</dc:format>
        <dc:date>2025-07-16T13:31:06+00:00</dc:date>
        <dc:creator>Anonymous (anonymous@undisclosed.example.com)</dc:creator>
        <title>ROTATION LUCK</title>
        <link>https://wiki.miniworldgame.com/doku.php?id=developer_center:developer_editor:rotation_luck&amp;rev=1752672666&amp;do=diff</link>
        <description>ROTATION LUCK

I. Design UI


You can change items 

II. Diagram



III. Script


-- CONFIGURATION
local display_number = {1, 2, 3, 4}
local items = {12499, 11600, 11667, 11668}
local pictures = {&quot;1012499&quot;, &quot;1011600&quot;, &quot;1011667&quot;, &quot;1011668&quot;}

local button_id = &quot;7369828431314806377_12&quot;           -- Button ID
local image_element_id = &quot;7369828431314806377_10&quot;     -- Image element ID
local ui_page_id = &quot;7369828431314806377&quot;              -- UI page ID
local spin_count = 15                              …</description>
    </item>
    <item rdf:about="https://wiki.miniworldgame.com/doku.php?id=developer_center:developer_editor:script&amp;rev=1743032582&amp;do=diff">
        <dc:format>text/html</dc:format>
        <dc:date>2025-03-26T23:43:02+00:00</dc:date>
        <dc:creator>Anonymous (anonymous@undisclosed.example.com)</dc:creator>
        <title>Script Page</title>
        <link>https://wiki.miniworldgame.com/doku.php?id=developer_center:developer_editor:script&amp;rev=1743032582&amp;do=diff</link>
        <description>Script Page

Lua

	*  Basic Lua
	*  Lua variables
	*  Lua conditionals
	*  Lua functions
	*  Lua loops
	*  Basic Lua string usages
	*   What are errorcodes and error handling?
	*   What is recursion?

Lua lessons

	*   LESSON 1 - Learn to write and execute simple Lua programs, understand variables, and work with basic data types
	*  LESSON 2 - Lua tables
	*  LESSON 3 - Lua math library
	*  LESSON 4 - Lua pattern matching
	*  LESSON 5 - Explore control structures such as conditional statements an…</description>
    </item>
    <item rdf:about="https://wiki.miniworldgame.com/doku.php?id=developer_center:developer_editor:show_item_information&amp;rev=1724164960&amp;do=diff">
        <dc:format>text/html</dc:format>
        <dc:date>2024-08-20T14:42:40+00:00</dc:date>
        <dc:creator>Anonymous (anonymous@undisclosed.example.com)</dc:creator>
        <title>Show item information</title>
        <link>https://wiki.miniworldgame.com/doku.php?id=developer_center:developer_editor:show_item_information&amp;rev=1724164960&amp;do=diff</link>
        <description>Show item information

Finished product



UI Design



Trigger

Step 1 - Create a event when the player clicked on the block


Step 2 - Get the item's icon, name and description. Then,  to get it, we're going to set text and set texture



Then, to set text and texture, we must use functions below:</description>
    </item>
    <item rdf:about="https://wiki.miniworldgame.com/doku.php?id=developer_center:developer_editor:skill_countdown&amp;rev=1726059291&amp;do=diff">
        <dc:format>text/html</dc:format>
        <dc:date>2024-09-11T12:54:51+00:00</dc:date>
        <dc:creator>Anonymous (anonymous@undisclosed.example.com)</dc:creator>
        <title>Skill Cooldown</title>
        <link>https://wiki.miniworldgame.com/doku.php?id=developer_center:developer_editor:skill_countdown&amp;rev=1726059291&amp;do=diff</link>
        <description>Skill Cooldown

UI Design

Create UI according to template (Note the arrangement)

* Should edit as desired after understanding how triggers work

Step 1: Create a “Common” image UI to contain the images created later




Step 2: Create an additional “Black Screen” image UI as a subset of the “Main” image UI</description>
    </item>
    <item rdf:about="https://wiki.miniworldgame.com/doku.php?id=developer_center:developer_editor:smoke_bomb&amp;rev=1727276618&amp;do=diff">
        <dc:format>text/html</dc:format>
        <dc:date>2024-09-25T15:03:38+00:00</dc:date>
        <dc:creator>Anonymous (anonymous@undisclosed.example.com)</dc:creator>
        <title>Smoke bomb</title>
        <link>https://wiki.miniworldgame.com/doku.php?id=developer_center:developer_editor:smoke_bomb&amp;rev=1727276618&amp;do=diff</link>
        <description>Smoke bomb

0. Create smoke bomb (ammo/projectile) Plugin





Trigger Type 1

	*  Trigger throws a ammo/projectile that creates smoke at the location of the target









	*  Add the necessary effect








Completed



1. Trigger creates an effect for the throwable (edit from the previous trigger or create a new one)</description>
    </item>
    <item rdf:about="https://wiki.miniworldgame.com/doku.php?id=developer_center:developer_editor:submit_feature_map&amp;rev=1724484075&amp;do=diff">
        <dc:format>text/html</dc:format>
        <dc:date>2024-08-24T07:21:15+00:00</dc:date>
        <dc:creator>Anonymous (anonymous@undisclosed.example.com)</dc:creator>
        <title>Submit feature map</title>
        <link>https://wiki.miniworldgame.com/doku.php?id=developer_center:developer_editor:submit_feature_map&amp;rev=1724484075&amp;do=diff</link>
        <description>Submit feature map

Step 1 - Please click on the developer service platform


Step 2 - Click on Featured Submission



Step 3 - Select To contribute to submit your map. Before submitting, we will see the number of submissions:



Note: In case modification submitted to your map is = 0, your map can't be featured map</description>
    </item>
    <item rdf:about="https://wiki.miniworldgame.com/doku.php?id=developer_center:developer_editor:summon_snowman&amp;rev=1726310798&amp;do=diff">
        <dc:format>text/html</dc:format>
        <dc:date>2024-09-14T10:46:38+00:00</dc:date>
        <dc:creator>Anonymous (anonymous@undisclosed.example.com)</dc:creator>
        <title>Summon Snowman</title>
        <link>https://wiki.miniworldgame.com/doku.php?id=developer_center:developer_editor:summon_snowman&amp;rev=1726310798&amp;do=diff</link>
        <description>Summon Snowman

Trigger active



Trigger

Event occurs with the condition that the summon block is created last








Determine that there are 2 snow blocks below












Note: the use of the Location offset (Original location) trigger, do not modify the trigger if don't know how to use it</description>
    </item>
    <item rdf:about="https://wiki.miniworldgame.com/doku.php?id=developer_center:developer_editor:timer&amp;rev=1719995497&amp;do=diff">
        <dc:format>text/html</dc:format>
        <dc:date>2024-07-03T08:31:37+00:00</dc:date>
        <dc:creator>Anonymous (anonymous@undisclosed.example.com)</dc:creator>
        <title>Timer</title>
        <link>https://wiki.miniworldgame.com/doku.php?id=developer_center:developer_editor:timer&amp;rev=1719995497&amp;do=diff</link>
        <description>Timer

Advanced Document: Countdown time

Finished products



Design



Diagram



Script


local uiid = nil --- replace your UI ID here 
local text_timer = nil --- replace you text here 
local min = nil --- replace your minutes here 
local sec = nil --- replace your seconds here 

function game(e)
    repeat
        sec = sec - 1 
        Customui:setText(e.eventobjid, uiid,text_timer, min .. &quot;:&quot; .. sec)
        if sec == 0 and min &gt; 0 then 
            sec = 60 
            min = min -1 
    …</description>
    </item>
    <item rdf:about="https://wiki.miniworldgame.com/doku.php?id=developer_center:developer_editor:tool_mode&amp;rev=1714921200&amp;do=diff">
        <dc:format>text/html</dc:format>
        <dc:date>2024-05-05T15:00:00+00:00</dc:date>
        <dc:creator>Anonymous (anonymous@undisclosed.example.com)</dc:creator>
        <title>Tool mode</title>
        <link>https://wiki.miniworldgame.com/doku.php?id=developer_center:developer_editor:tool_mode&amp;rev=1714921200&amp;do=diff</link>
        <description>Tool mode

After reading through the whole guide, you can master the following points:

	*  How to use tool mode
	*  Simple example about the usage of tool mode

Introduction: What is tool mode

Tool mode is an instrument for map creators to create maps easily. The objects that the tool mode can edit are regions, locations and creatures.</description>
    </item>
    <item rdf:about="https://wiki.miniworldgame.com/doku.php?id=developer_center:developer_editor:translate_function&amp;rev=1691125144&amp;do=diff">
        <dc:format>text/html</dc:format>
        <dc:date>2023-08-04T04:59:04+00:00</dc:date>
        <dc:creator>Anonymous (anonymous@undisclosed.example.com)</dc:creator>
        <title>Translate Function</title>
        <link>https://wiki.miniworldgame.com/doku.php?id=developer_center:developer_editor:translate_function&amp;rev=1691125144&amp;do=diff</link>
        <description>Translate Function

After reading through the whole section of this guide, you can master the following points:

	*  How to use translate function

1.What is the usage of translate function

After you use the translate function, a translation edit button will show up to all places that input text in the map. Click the button to translate the language input to any other language you wish online. When other people enter the map, they can choose to play under one of the languages the map builder se…</description>
    </item>
    <item rdf:about="https://wiki.miniworldgame.com/doku.php?id=developer_center:developer_editor:trash&amp;rev=1726565879&amp;do=diff">
        <dc:format>text/html</dc:format>
        <dc:date>2024-09-17T09:37:59+00:00</dc:date>
        <dc:creator>Anonymous (anonymous@undisclosed.example.com)</dc:creator>
        <title>Trash Can</title>
        <link>https://wiki.miniworldgame.com/doku.php?id=developer_center:developer_editor:trash&amp;rev=1726565879&amp;do=diff</link>
        <description>Trash Can

Finished Product



----------

Variable Library

Create a location group variable



Trigger

Trigger 1: (specified chest)

	*  Define trash locations







	*  Add by function location or previously created location





Complete



Trigger 2: Delete items in trash</description>
    </item>
    <item rdf:about="https://wiki.miniworldgame.com/doku.php?id=developer_center:developer_editor:ui_editor&amp;rev=1714921261&amp;do=diff">
        <dc:format>text/html</dc:format>
        <dc:date>2024-05-05T15:01:01+00:00</dc:date>
        <dc:creator>Anonymous (anonymous@undisclosed.example.com)</dc:creator>
        <title>UI Editor</title>
        <link>https://wiki.miniworldgame.com/doku.php?id=developer_center:developer_editor:ui_editor&amp;rev=1714921261&amp;do=diff</link>
        <description>UI Editor

----------

*   UI Store 

*   UI Lottery - Card Flip Effect 


----------

18-minutes reading 

Guide 

After reading this tutorial, you will have a comprehensive understanding of UI Editor functions. Specifically knowledge as of follows: 

1. How to create a new UI and manage UI resources</description>
    </item>
    <item rdf:about="https://wiki.miniworldgame.com/doku.php?id=developer_center:developer_editor:ui_lottery_-_card_flip_effect&amp;rev=1684983432&amp;do=diff">
        <dc:format>text/html</dc:format>
        <dc:date>2023-05-25T02:57:12+00:00</dc:date>
        <dc:creator>Anonymous (anonymous@undisclosed.example.com)</dc:creator>
        <title>UI Lottery - Card Flip Effect</title>
        <link>https://wiki.miniworldgame.com/doku.php?id=developer_center:developer_editor:ui_lottery_-_card_flip_effect&amp;rev=1684983432&amp;do=diff</link>
        <description>UI Lottery - Card Flip Effect

(30-minutes reading)

Guide

After reading this lesson, you will learn how to realize the UI Card Flip Effect, which specifically covers the following knowledge points:

	*  Understand the principle of the realization of the UI Card Flip Effect, and the UI frame animation performance realized through the trigger cycle.</description>
    </item>
    <item rdf:about="https://wiki.miniworldgame.com/doku.php?id=developer_center:developer_editor:ui_store&amp;rev=1684896670&amp;do=diff">
        <dc:format>text/html</dc:format>
        <dc:date>2023-05-24T02:51:10+00:00</dc:date>
        <dc:creator>Anonymous (anonymous@undisclosed.example.com)</dc:creator>
        <title>developer_center:developer_editor:ui_store</title>
        <link>https://wiki.miniworldgame.com/doku.php?id=developer_center:developer_editor:ui_store&amp;rev=1684896670&amp;do=diff</link>
        <description>We learned the basic functions of the UI editor in the tutorial *   UI Editor .   \\In this tutorial, we will make a UI store together to strengthen the UI editor's use skills.  


The shop interface is shown below:  



Guide  

In this lesson, you will learn the following points:</description>
    </item>
    <item rdf:about="https://wiki.miniworldgame.com/doku.php?id=developer_center:developer_editor:variable&amp;rev=1738004197&amp;do=diff">
        <dc:format>text/html</dc:format>
        <dc:date>2025-01-27T18:56:37+00:00</dc:date>
        <dc:creator>Anonymous (anonymous@undisclosed.example.com)</dc:creator>
        <title>Variable</title>
        <link>https://wiki.miniworldgame.com/doku.php?id=developer_center:developer_editor:variable&amp;rev=1738004197&amp;do=diff</link>
        <description>Variable

Practical lesson 1: 


	*  How to use the &quot;Private Variable&quot; 


Practical lesson 2: 


	*  *How to use the Global Variable*  


Advanced Lesson:  


	*  How to use the &quot;IO battle gameplay - Play Variables in one game 


----------

Introduction 

After reading through the whole section of “Variable”, you can master the following points: 

1. The concept of Variable</description>
    </item>
    <item rdf:about="https://wiki.miniworldgame.com/doku.php?id=developer_center:developer_editor:x64_items&amp;rev=1725871582&amp;do=diff">
        <dc:format>text/html</dc:format>
        <dc:date>2024-09-09T08:46:22+00:00</dc:date>
        <dc:creator>Anonymous (anonymous@undisclosed.example.com)</dc:creator>
        <title>×64 items</title>
        <link>https://wiki.miniworldgame.com/doku.php?id=developer_center:developer_editor:x64_items&amp;rev=1725871582&amp;do=diff</link>
        <description>×64 items

Finished Product



Script


local function pickupitem(e)
    local item_picked = e.itemid
    Player:gainItems(e.eventobjid, item_picked, 64, 1)
end

ScriptSupportEvent:registerEvent(&quot;Player.PickUpItem&quot;, pickupitem)


Explaination

Defining function</description>
    </item>
    <item rdf:about="https://wiki.miniworldgame.com/doku.php?id=developer_center:developer_editor:%E2%9A%A1_technology_ui&amp;rev=1752673013&amp;do=diff">
        <dc:format>text/html</dc:format>
        <dc:date>2025-07-16T13:36:53+00:00</dc:date>
        <dc:creator>Anonymous (anonymous@undisclosed.example.com)</dc:creator>
        <title>Technology UI</title>
        <link>https://wiki.miniworldgame.com/doku.php?id=developer_center:developer_editor:%E2%9A%A1_technology_ui&amp;rev=1752673013&amp;do=diff</link>
        <description>Technology UI

(UI designed by Alien Game)

	*  ✨ The Technology UI with extremely cute buttons and images suitable for many different types of games
	*  🎁 You can download it via the link below, in the link the basic UI buttons have been separated from the background, along with a full UI asset that you can cut yourself according to your personal needs.</description>
    </item>
    <item rdf:about="https://wiki.miniworldgame.com/doku.php?id=developer_center:developer_editor:%F0%9F%8E%B0_gascha_ui&amp;rev=1752673322&amp;do=diff">
        <dc:format>text/html</dc:format>
        <dc:date>2025-07-16T13:42:02+00:00</dc:date>
        <dc:creator>Anonymous (anonymous@undisclosed.example.com)</dc:creator>
        <title>Gascha UI Asset Pack</title>
        <link>https://wiki.miniworldgame.com/doku.php?id=developer_center:developer_editor:%F0%9F%8E%B0_gascha_ui&amp;rev=1752673322&amp;do=diff</link>
        <description>Gascha UI Asset Pack

 designed by Alien Game

Description

The Gascha UI Pack contains a set of high-quality buttons and visuals specifically created for gacha systems.
It is suitable for a wide range of games, especially those with wuxia or historical fantasy themes.</description>
    </item>
    <item rdf:about="https://wiki.miniworldgame.com/doku.php?id=developer_center:developer_editor:%F0%9F%98%B8_meow_ui&amp;rev=1752672998&amp;do=diff">
        <dc:format>text/html</dc:format>
        <dc:date>2025-07-16T13:36:38+00:00</dc:date>
        <dc:creator>Anonymous (anonymous@undisclosed.example.com)</dc:creator>
        <title>MEOW UI</title>
        <link>https://wiki.miniworldgame.com/doku.php?id=developer_center:developer_editor:%F0%9F%98%B8_meow_ui&amp;rev=1752672998&amp;do=diff</link>
        <description>MEOW UI

(UI designed by Alien Game)

	*  ✨ The UI set (Meo Meo UI) with extremely cute buttons and images suitable for many different types of games
	*  🎁 You can download it via the link below, in the link the basic UI buttons have been separated from the background, along with a full UI asset that you can cut yourself according to your personal needs.</description>
    </item>
    <item rdf:about="https://wiki.miniworldgame.com/doku.php?id=developer_center:developer_editor:%F0%9F%A6%91_purple_ui&amp;rev=1752673025&amp;do=diff">
        <dc:format>text/html</dc:format>
        <dc:date>2025-07-16T13:37:05+00:00</dc:date>
        <dc:creator>Anonymous (anonymous@undisclosed.example.com)</dc:creator>
        <title>Sharing the &quot;Purple Heart Ocean&quot; UI Asset Pack</title>
        <link>https://wiki.miniworldgame.com/doku.php?id=developer_center:developer_editor:%F0%9F%A6%91_purple_ui&amp;rev=1752673025&amp;do=diff</link>
        <description>Sharing the &quot;Purple Heart Ocean&quot; UI Asset Pack

(UI designed by Alien Game)

	*  🦑 The “Purple Heart Ocean” UI Pack includes high-quality buttons and images in an RPG game style, used in the Mini World: Purple Heart Ocean event.
	*  You can download it via the link below. All basic UI buttons have been pre-cut with transparent backgrounds, so you can use them right away.</description>
    </item>
    <item rdf:about="https://wiki.miniworldgame.com/doku.php?id=developer_center:developer_editor:%F0%9F%AA%81_color_ui&amp;rev=1732769894&amp;do=diff">
        <dc:format>text/html</dc:format>
        <dc:date>2024-11-28T04:58:14+00:00</dc:date>
        <dc:creator>Anonymous (anonymous@undisclosed.example.com)</dc:creator>
        <title>developer_center:developer_editor:🪁_color_ui</title>
        <link>https://wiki.miniworldgame.com/doku.php?id=developer_center:developer_editor:%F0%9F%AA%81_color_ui&amp;rev=1732769894&amp;do=diff</link>
        <description>a</description>
    </item>
</rdf:RDF>
