script:world_event:spawnprojectilebydir
spawnProjectileByDir
- Parameters and types:
- shooter: numberSet the objid to which the thrown object belongs
- itemid: numberthrowable id
- x,y,z: numberstarting point of the thrown object
- dstx, dsty, dstz: numberthrowing direction
- speed: numberThrowing speed
- Return value and type:
- code: numberSuccess (ErrorCode.OK) ErrorCode
- objid: numberThe instance ID of the thrown object
- The main purpose of this method: Generate projectiles (by direction)
- The specific use cases are as follows:
local code, objid = World:spawnProjectileByDir(shooter, itemid, x, y, z, dirx, diry, dirz, speed) if code == ErrorCode.OK then print('Execution success', code, objid ) else print('Execution failure') end
script/world_event/spawnprojectilebydir.txt · Last modified: 2024/06/09 07:58 by don