Table of Contents

SandFeild Lord

Description

The SandFeild Lord, formerly known as the sandworm, is a desert miniboss that can be found in the sandfeild of Mini World. He spawns during sandworms, coming out of the ground if a player is in the desert. Bringing a Sandproof cloak to the fight is recommended, as the fight takes place in the sand storm. The boss will be stunned longer than other enemies when hit with sonic boom jars , giving you time to run in and deal damage, or prevent an attack. Sandworm will run away and despawn when touching water, taking 100 damage per second in it, so use water bottles to get rid of unsanted sandworms. Upon defeat, it will drop a Roaring Sand , and over 40 levels of EXP.

Attributes:

Attacks:

The boss has 5 attacks:

Strategy:

You have fight the Sand Field Lord in a desert, as it needs to spawn during a sandstorm, and will immediately panic and leave if it brought out of the desert. Take note of this and the on going sandstorm, as the desert and it's weather will also be threats to you during your fight. Be sure to wear a Sandproof Cloak, (as stated earlier) to prevent the continuous loss of armor durability and HP, though, you will still be pushed by the storm regardless. Make sure not to bump into cactuses, as their bleed will drain your hp overtime, though, you can make cactuses effectively harmless by drinking a Hemostat before entering the fight, or you can simply fight it in a section of the desert that doesn't have many cactuses. When fighting at night-time, you also need to try and avoid s and Void Apostles, with apostles having long range and high attack speed, whereas scorpions can paralyze you with their toxin on hit, and can withstand the storm. If you ever need to escape the fight, desert Oasis don't have storms, and can be used to escape if any are nearby.

The best way to defeat the Sand Field Lord is at range, but if you are skilled enough, you can definitely go in for a quick session of melee strikes while it's in end-lag from it's attacks or stunned. Dodge the projectiles, and shoot back at the boss during the attack cooldown period. The projectiles the sandworm shoots out have pretty high gravity, and will often completely miss you if you are too far away vertically or even horizontally. In fact, you can jump over these at far enough range. You can also use the sand blocks the projectiles create as barriers to protect yourself from the projectiles. It's entire head is the critical hitbox, even it's jaw, so landing critical attacks won't be hard. Eventually, even if you stay just out of range, it will eventually do it's charge attack to close in on you. Though the sandworm is very fast, you can outrun it with basically any speed item, or avoid it by being up high. After it charges, it will try to pull you in, this is by far it's most threatening move. You are barely able to move while being pulled in, so don't try to outrun it. Instead, try to place blocks to avoid being pulled, or throw out a Sonic Boom Jar to stun it before it grabs you. If it does happen to grab you, know that you can still attack and do basically everything other than move. Use your sword to hit in while your in it's mouth, or eat to heal as it chews on you. If you wish to defeat it faster, you can attempt to rush in for melee damage, but this strategy is risky. The grab attack of the sandworm is incredibly easy to dodge, as it has a long wind up, small hitbox, and noticeable indicator. During this windup, you can dish out lots of damage on the boss, but make sure to run away before it begins using it's melee. It is HEAVILY un-recommended to attempt using a shield on the boss' melee attack, as it will basically always break the shield and leave you vulnerable to being immediately killed.

Sandproof cloak to survive the storm. Strong armor, or at least mithril, to survive it's high damage. Hook Shot, Sprinting Roast Dodo, or any other item that grants speed, in order to run away from it and dodge attacks. Any form of shield, to help block ranged hits if you are unable to dodge. Sonic Boom Jar to stun the boss and interrupt it.

Trivia: