A plugin is a tool that can change the original blocks/creatures/props of the map, and can also add custom game content. The plugin is stored in the plugin library, which is represented as a block, creature or prop one by one.
For example, the grass blocks in the game will drop soil blocks when destroyed. You can modify it directly to make it drop diamonds after being destroyed, or change it to look like a fruit tree, or make the grass blocks dig at the same speed as stones. slow. To modify the properties of existing elements in the game, use plugins to achieve.
But if I want to add a block that is not in the game, then I have to choose the add-on of the plug-in, choose a template to edit directly, and add it to the game as a brand new block. After modifying the existing elements in the game, adding instead of modifying the original content, this new addition is also realized by plugins.
There are 2 ways to get to the plugin library i.e. from outside the map or from within the map.
The plugins are divided into 7 categories, Block, Creature, Items, Recipes, Smelting, Storyline, and Status.