Table of Contents

Shield

Description: When you're attacked by creature, your HP will be deducted less and the creature will be stunned


Preview


Creating features

Creating status

UI Design


Trigger

Step 1 - You will add a conditional structure to check if it is active or not; if it is false, then activate; otherwise, if it is true,  then do not activate.

Step 2 - I will gain 'Shield Status' for the player

Step 3 - I will turn off the player's permission “Can take damage”

Step 4 - Change the boolean variable to false and turn on the player's permission “Can take damage”

Step 5 - Now, our task is to determine if the player is using a shield when the creature attacks, if so then stun the creature, otherwise don't. To do that, we use 2 events

Then, we will check the boolean variables to see if they're true. Remember, THAT IS “TARGET PLAYER IN EVENT.”

After, add the gain status trigger


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