Let's say that you want in your game to teleport ALL players using scripts this may seem hard for newcomers, but in reality is quite easy, for this we will use a numeric for 1)
first we start by creating a function that will be the one that teleports all players, it should look like this
function TeleportAllPlayers() end
We then add to the inside of the function the World:getAllPlayers() method, it takes one parameter:
and returns:
our code should look like this:
function TeleportAllPlayers() local result,num,array=World:getAllPlayers(-1) end
we then add a for loop inside the function that takes i=1 and the length of the table
code should look like this
function TeleportAllPlayers() local result,num,array=World:getAllPlayers(-1) for i=1, #playerArray do end end
if you don't know what the # symbol is, it indicates the length of that table of that string, i also explain this in depth in How to get trigger variables in scripts
After that we then use the Player:setPosition() method, which takes the objid and the x,y and z We know the objid is the id of the player that we want to teleport, so we can use playerArray[i] to get the current player, and using that we will teleport all players, we also modify our function so it takes the x,y and z
code should look like this:
function TeleportAllPlayers(x,y,z) local result,num,array=World:getAllPlayers(-1) for i=1, #playerArray do Player:setPosition(playerArray[i],x,y,z) end end
And with that we have a function that when called, it teleports all players to the x,y and z we gave it