local name_of_element = nil --- they're a string like : "Coins" local text_element = nil local uiid = nil local trigger_variable = nil --- they're a string --- <The script was written by Don (UID: 209525865). please edit selectively, most parts are better left unedited.> function round(e) while true do Trigger:wait(0.1) local result, new_coins_result = VarLib2:getPlayerVarByName(e.eventobjid, 3, trigger_variable ) if new_coins_result >= 1000 and new_coins_result < 1000000 then new_re = string.format("%.1f", new_coins_result / 1000) .. "K" elseif new_coins_result >= 1000000 and new_coins_result < 1000000000 then new_re = string.format("%.0f", new_coins_result / 1000000) .. "M" elseif new_coins_result >= 1000000000 and new_coins_result < 1000000000000 then new_re = string.format("%.0f", new_coins_result / 1000000000) .. "B" elseif new_coins_result >= 1000000000000 and new_coins_result < 1000000000000000 then new_re = string.format("%.0f", new_coins_result / 1000000000000) .. "T" ---- Continue for "Qa" and "Q" else new_re = tostring(new_coins_result) end Customui:setText(e.eventobjid, uiid, text_element, name_of_element .. new_re) end end ScriptSupportEvent:registerEvent("UI.Show", round)
local name_of_element = nil --- they're a string local text_element = nil local uiid = nil local trigger_variable = nil --- they're a string
…
local result, new_coins_result = VarLib2:getPlayerVarByName(e.eventobjid, 3, trigger_variable )
if new_coins_result >= 1000 and new_coins_result < 1000000 then new_re = string.format("%.1f", new_coins_result / 1000) .. "K" elseif new_coins_result >= 1000000 and new_coins_result < 1000000000 then new_re = string.format("%.0f", new_coins_result / 1000000) .. "M" elseif new_coins_result >= 1000000000 and new_coins_result < 1000000000000 then new_re = string.format("%.0f", new_coins_result / 1000000000) .. "B" elseif new_coins_result >= 1000000000000 and new_coins_result < 1000000000000000 then new_re = string.format("%.0f", new_coins_result / 1000000000000) .. "T" else new_re = tostring(new_coins_result) end
Customui:setText(e.eventobjid, uiid, text_element, name_of_element .. new_re)
Customui:setText updates the text in the UI, combining name_of_element with the formatted new_re.
ScriptSupportEvent:registerEvent("UI.Show", round)
The round function is registered as a handler for the “UI.Show” (you can use “Game.AnyPlayer.EnterGame) event, meaning it will be called whenever the “UI.Show” event is triggered.
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