local _input_string = nil --- fill your element
function game(event)
if _input_string == event.uielement then
local variable_lucky_number = math.random(0, 100)
if string.find(event.content, variable_lucky_number) then
Chat:sendSystemMsg("Congratulation! Your lucky number is: " .. variable_lucky_number)
else
Chat:sendSystemMsg("Error Code " .. variable_lucky_number)
end
end
end
ScriptSupportEvent:registerEvent('UI.LostFocus',game)
Line 1:
local _input_string = nil --- fill your element
Local: This keyword is used to declare a variable with local scope, which means it’s only accessible within the block of code where it’s defined.
_input_string: This is a variable name. You can change to another name, but if your variable has 2 letters, you need to add _ to replace for space character
nil: This is a special value, it doesn't have any specific values. You need to change it to fit your map
- - - fill your element: This comment line will help others understand your code
Line 2 - 10:
function game(event)
if _input_string == event.uielement then
local variable_lucky_number = math.random(0, 100)
if string.find(event.content, variable_lucky_number) then
Chat:sendSystemMsg("Congratulation! Your lucky number is: " .. variable_lucky_number)
else
Chat:sendSystemMsg("Error Code " .. variable_lucky_number)
end
end
end
function game(event) … end: for Lua script, you need to call the function. It is the same actions in trigger.
Function must have end and a variable name, here “game” is variable name“. You need it to register the event.
if _input_string == event.uielement then … end: This condition will compare your string with lucky number, if they're the same - the game will chat ” Congratulation! Your lucky number is: “ .. variable_lucky_number”. However, they aren't the same - the game will chat “ Error Code ” .. variable_lucky_number“.
Line 5:
if string.find(event.content, variable_lucky_number) then
if: This starts a conditional statement in Lua.
string.find: This is a function in Lua’s string library that searches for a pattern in a given string. It returns the start and end indices of the first occurrence of the pattern if it’s found, or nil if it’s not found.
event.content: This likely refers to a string that is part of an event object, which might contain text that you want to search through.
variable_lucky_number: This is a variable that holds the pattern you’re searching for within event.content.
then: This indicates the beginning of the block of code that will execute if the condition is true.
The last line:
ScriptSupportEvent:registerEvent('UI.LostFocus',game)
ScriptSupportEvent:registerEvent(EventName, FunctionToExecute): This method is used to register an event listener.
EventName: This is the name of the event you want to listen for.
FunctionToExecute: This is the function that will be called when the event occurs.
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