Table of Contents

DataTypes and Usages

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It can be called directly in the code without creating a new object. The calling form is as follows:

local errorCode = ErrorCode.OK
local worldType = WorldType.OWTYPE_GAMEMAKER

Error Code

Name Value Description
ErrorCode.OK 0 Return correctly
ErrorCode.FAILED 1001 Return some error

To ensure error prevention and avoid potential crashes in subsequent script execution, it is advisable to implement proper error handling and exception management for the APIs. Here's a more formal code example that includes error prevention:

  local result = Player:setPosition(0,100,7,100)
  if result == 1001 then
    --Return error(1001)
  else
    --Return correct(0)
  end
 

Inventory Position

Switch To Backpack API Page

Name Value Description
BPACK_SINDEX.BACKPACK_START_INDEX 0-29 Backpack bar
BPACK_SINDEX.SHORTCUT_START_INDEX 1000-1007 Shortcut bar
BPACK_SINDEX.STORAGE_START_INDEX 3000 Storage box
BPACK_SINDEX.EQUIP_START_INDEX 8000-8004 Armor bar

Game Mode

Name Value Description
WorldType.OWTYPE_SINGLE 0 Single mode
WorldType.OWTYPE_CREATE 1 Multiplayer creation mode
WorldType.OWTYPE_EXTREMITY 2 Extreme mode
WorldType.OWTYPE_CREATE_RUNGAME 3 Survival mode switched from creation mode
WorldType.OWTYPE_GAMEMAKER 4 Dev mode-edit
WorldType.OWTYPE_GAMEMAKER_RUN 5 Dev mode-play
WorldType.OWTYPE_FREEMODE 6 Survival mode-free
WorldType.OWTYPE_RECORD 9 Record mode

Custom View Edit State

Name Value Description
CameraEditState.CAMERA_EDIT_STATE_NULL 0 Empty
CameraEditState.CAMERA_EDIT_STATE_EDIT 1 Edit
CameraEditState.CAMERA_EDIT_STATE_TEST 2 Test

Mini-map Mark

Name Value Description
MAPMARK_TYPE.MMARK_LINE 0 Linear mark
MAPMARK_TYPE.MMARK_RECTANGLE 1 Rectangular mark
MAPMARK_TYPE.MMARK_CIRCLE 2 Circular mark

Equipment Parts

Name Value Description
EQUIP_SLOT_TYPE.EQUIP_HEAD 0 Head
EQUIP_SLOT_TYPE.EQUIP_BREAST 1 Chest
EQUIP_SLOT_TYPE.EQUIP_LEGGING 2 Leg
EQUIP_SLOT_TYPE.EQUIP_SHOE 3 foot
EQUIP_SLOT_TYPE.EQUIP_PIFENG 4 Cloak
EQUIP_SLOT_TYPE.EQUIP_WEAPON 5 Weapon
EQUIP_SLOT_TYPE.MAX_EQUIP_SLOTS 6

Enchant Attributes

Name Value Description
MODATTRIB_TYPE.MODATTR_MOVE_SPEED 0 Walking speed
MODATTRIB_TYPE.MODATTR_SWIM_SPEED 1 Swimming speed
MODATTRIB_TYPE.MODATTR_JUMP_SPEED 2 Upward jumping speed
MODATTRIB_TYPE.MODATTR_ATTACK_PUNCH 3 Percentage of melee attack buff
MODATTRIB_TYPE.MODATTR_ATTACK_RANGE 4 Percentage of ranged attack buff
MODATTRIB_TYPE.MODATTR_ATTACK_EXPLODE 5 Percentage of explosion attack buff
MODATTRIB_TYPE.MODATTR_ATTACK_FIRE 6 Percentage of fire attack buff
MODATTRIB_TYPE.MODATTR_ATTACK_POISON 7 Percentage of poison attack buff
MODATTRIB_TYPE.MODATTR_ATTACK_WITHER 8 Percentage of wither attack buff
MODATTRIB_TYPE.MODATTR_ATTACK_PLAYER 9 Bonus percentage when attack other players
MODATTRIB_TYPE.MODATTR_ATTACK_UNDEAD 10 Bonus percentage when attack the undead
MODATTRIB_TYPE.MODATTR_ATTACK_ANIMAL 11 Bonus percentage when attack animals
MODATTRIB_TYPE.MODATTR_DAMAGED_PUNCH 12 Percentage of melee attack buff when being attacked
MODATTRIB_TYPE.MODATTR_DAMAGED_RANGE 13 Percentage of ranged attack buff when being attacked
MODATTRIB_TYPE.MODATTR_DAMAGED_EXPLODE 14 Percentage of explosion attack buff when being attacked by explosion
MODATTRIB_TYPE.MODATTR_DAMAGED_FIRE 15 Percentage of fire attack buff when being attacked by fire
MODATTRIB_TYPE.MODATTR_DAMAGED_POISON 16 Percentage of poison attack when being attacked by poison
MODATTRIB_TYPE.MODATTR_DAMAGED_WITHER 17 Percentage of wither attack buff when being attacked
MODATTRIB_TYPE.MODATTR_DAMAGED_FALLING 18 Percentage of fall damage when falling from high place
MODATTRIB_TYPE.MODATTR_ARMOR_PUNCH 19 Melee armor defense increase
MODATTRIB_TYPE.MODATTR_ARMOR_RANGE 20 Ranged armor defense increase
MODATTRIB_TYPE.MODATTR_ARMOR_EXPLODE 21 Blast armor defense increase
MODATTRIB_TYPE.MODATTR_DAMAGE_ABSORB 22 Damage absorption
MODATTRIB_TYPE.MODATTR_CRITICAL_HIT 23 Percentage of critical hit buff
MODATTRIB_TYPE.MODATTR_KNOCK 24 Increase knockback distance when attacking others
MODATTRIB_TYPE.MODATTR_KNOCK_RESIST 25 Reduce knockback distance
MODATTRIB_TYPE.MODATTR_KNOCK_RESIST_PROB 26 Knockback resistance,0.2 means there's a 20% chance of not being knockback
MODATTRIB_TYPE.MODATTR_DIG_SPEED 27 Mining speed
MODATTRIB_TYPE.MODATTR_LUCK_DIG 28 Mining fortune,0.2 mean 20% chance of more block drops
MODATTRIB_TYPE.MODATTR_LUCK_KILLMOB 29 Monster loot
MODATTRIB_TYPE.MODATTR_VIEW_BRIGHT 30 Vision brightness 0 - 1.0
MODATTRIB_TYPE.MODATTR_ACTOR_SCALE 31 Character Size 0 - 1.0
MODATTRIB_TYPE.MODATTR_OXYGEN_SUPPLY 32 Oxygen supply 1: only underwater,100:Only in planet Horas, 101:Both10000:RecoverOxygen
MODATTRIB_TYPE.MAX_MOB_MODATTR 27
MODATTRIB_TYPE.MAX_PLAYER_MODATTR 33
MODATTRIB_TYPE.MAX_MOD_ATTRIB 33

Game Result

Name Value Description
TEAM_RESULTS.TEAM_RESULTS_NONE 0 Unsettled
TEAM_RESULTS.TEAM_RESULTS_WIN 1 Victory
TEAM_RESULTS.TEAM_RESULTS_LOSE 2 Defeated
TEAM_RESULTS.TEAM_RESULTS_DOGFALL 3 Draw

Game Sound Type

Name Value Description
GSOUND_TYPE.GSOUND_DIG 0 Mining
GSOUND_TYPE.GSOUND_DESTROY 1 Breaking
GSOUND_TYPE.GSOUND_PLACE 2 Placing
GSOUND_TYPE.GSOUND_FALLGROUND 3 Falling down
GSOUND_TYPE.GSOUND_WALK 4 Walk

Creature Body Effect

Name Value Description
ACTORBODY_EFFECT.BODYFX_HURT 0
ACTORBODY_EFFECT.BODYFX_FIRE 1
ACTORBODY_EFFECT.BODYFX_PORTAL 2
ACTORBODY_EFFECT.BODYFX_ACCUMFIRE 3
ACTORBODY_EFFECT.BODYFX_DRAGONFIRE 4
ACTORBODY_EFFECT.BODYFX_DRAGONSUMMON 5
ACTORBODY_EFFECT.BODYFX_TAME_SUCCEED 6
ACTORBODY_EFFECT.BODYFX_TAME_FAILED 7
ACTORBODY_EFFECT.BODYFX_TAME_FOOD 8
ACTORBODY_EFFECT.BODYFX_TAME_NOFOOD 9
ACTORBODY_EFFECT.BODYFX_AI_NEEDREEDS 10
ACTORBODY_EFFECT.BODYFX_FEAR 11
ACTORBODY_EFFECT.BODYFX_ROLECOLLECT 12
ACTORBODY_EFFECT.BODYFX_ROLEJUMP 13
ACTORBODY_EFFECT.BODYFX_DEADPROTECT 14
ACTORBODY_EFFECT.BODYFX_DRAGONDIE0 15
ACTORBODY_EFFECT.BODYFX_DRAGONDIE1 16
ACTORBODY_EFFECT.BODYFX_DRAGONDIE2 17
ACTORBODY_EFFECT.BODYFX_HORSE_FLY 18
ACTORBODY_EFFECT.BODYFX_DISAPPEAR 19
ACTORBODY_EFFECT.BODYFX_HORSE_BENTENG 20
ACTORBODY_EFFECT.BODYFX_DANCE 21
ACTORBODY_EFFECT.TOOLFX_JETPACK2 22
ACTORBODY_EFFECT.BODYFX_INTERACTION 23
ACTORBODY_EFFECT.HUDFX_HEADSHOT 24
ACTORBODY_EFFECT.HUDFX_NORMALSHOT 25
ACTORBODY_EFFECT.BODYFX_MILKING 26
ACTORBODY_EFFECT.BODYFX_AI_ANGRY 27
ACTORBODY_EFFECT.BODYFX_AI_SLEEP 28
ACTORBODY_EFFECT.BODYFX_TRANSPORT 29
ACTORBODY_EFFECT.BODYFX_FORBIDDEN 30
ACTORBODY_EFFECT.BODYFX_CONCEAL 31 Sneak
ACTORBODY_EFFECT.BODYFX_WEAPON_FIRE 32 Spear Goblin's weapon fire effect
ACTORBODY_EFFECT.BODYFX_DIZZY 33 dizziness
ACTORBODY_EFFECT.BODYFX_MAKETROUBLE 34
ACTORBODY_EFFECT.BODYFX_TRAINMOVE 35 Train moving effect
ACTORBODY_EFFECT.BODYFX_AI_HUNGRY 36 Hungry
ACTORBODY_EFFECT.BODYFX_BALL_CHARGE 37 Power accumulate effect when kicking ball
ACTORBODY_EFFECT.BODYFX_BALL_SHOOT_RELEASE 38 Break out effect when shooting ball
ACTORBODY_EFFECT.BODYFX_ENCH_FALL 39 Enchant downhill

Object Type

Name Value Description
OBJ_TYPE.OBJTYPE_PLAYER 1 Players
OBJ_TYPE.OBJTYPE_CREATURE 2 Creatures(including mobs, animals, NPC and etc.)
OBJ_TYPE.OBJTYPE_DROPITEM 3 Item drops
OBJ_TYPE.OBJTYPE_MISSILE 4 Projectiles

Player Backpack Type

Name Value Description
BACKPACK_TYPE.SHORTCUT 1 Shortcut bar
BACKPACK_TYPE.INVENTORY 2 Inventory bar
BACKPACK_TYPE.EQUIP 3 Armor bar

Player Face Direction

Name Value Description
FACE_DIRECTION.DIR_NOT_INIT -1 Unassigned
FACE_DIRECTION.DIR_NEG_X 0 X negative direction
FACE_DIRECTION.DIR_POS_X 1 X positive direction
FACE_DIRECTION.DIR_NEG_Z 2 Z negative direction
FACE_DIRECTION.DIR_POS_Z 3 Z positive direction
FACE_DIRECTION.DIR_NEG_Y 4 Y negative direction
FACE_DIRECTION.DIR_POS_Y 5 Y positive direction

Creature Attributes

Name Value Description
CREATUREATTR.MAX_HP 1 Max health point
CREATUREATTR.CUR_HP 2 Current health point
CREATUREATTR.HP_RECOVER 3 Health point recovery
CREATUREATTR.MAX_HUNGER 5 Max hunger point
CREATUREATTR.CUR_HUNGER 6 Current hunger point
CREATUREATTR.MAX_OXYGEN 7 Max oxygen point
CREATUREATTR.CUR_OXYGEN 8 Current oxygen point
CREATUREATTR.RECOVER_OXYGEN 9 Speed of oxygen recovery
CREATUREATTR.WALK_SPEED 10 Walking speed
CREATUREATTR.RUN_SPEED 11 Running speed
CREATUREATTR.SWIN_SPEED 13 Swimming speed
CREATUREATTR.JUMP_POWER 14 Jumping force
CREATUREATTR.WEIGHT 15 Weight
CREATUREATTR.DODGE 16 Dodge rate
CREATUREATTR.ATK_MELEE 17 Melee attack
CREATUREATTR.ATK_REMOTE 18 Ranged attack
CREATUREATTR.DEF_MELEE 19 Melee defense
CREATUREATTR.DEF_REMOTE 20 Ranged defense
CREATUREATTR.DIMENSION 21 Model Size

Creature Attributes Setup

Name Value Description
CREATUREATTR.ENABLE_MOVE 1 Can move
CREATUREATTR.ENABLE_ATTACK 32 Can attack
CREATUREATTR.ENABLE_BEATTACKED 64 Can be attacked
CREATUREATTR.ENABLE_BEKILLED 128 Can be killed
CREATUREATTR.ENABLE_PICKUP 256 Can pick up items
CREATUREATTR.ENABLE_DEATHDROPITEM 512 Drop items when die

Creature Motions

Name Value Description
CREATUREMOTION.IDLE 1 Idle
CREATUREMOTION.STANDBY 2 Standby
CREATUREMOTION.STROLL 3 Stroll
CREATUREMOTION.ATK_MELEE 4 Melee attack
CREATUREMOTION.ATK_REMOTE 5 Ranged attack
CREATUREMOTION.FOLLOW 6 Follow
CREATUREMOTION.SWIM 7 Swim
CREATUREMOTION.RUN_AWAY 8 Runaway
CREATUREMOTION.SELF_BOMB 9 Self explosion
CREATUREMOTION.BEATTRACTED 10 Attracted
CREATUREMOTION.COPULATION 11 Mate

Player Attributes

Name Value Description
PLAYERATTR.MAX_HP 1 Max health point
PLAYERATTR.CUR_HP 2 Current health point
PLAYERATTR.HP_RECOVER 3 Health point recovery
PLAYERATTR.LIFE_NUM 4 Number of life
PLAYERATTR.MAX_HUNGER 5 Max hunger point
PLAYERATTR.CUR_HUNGER 6 Current hunger point
PLAYERATTR.MAX_OXYGEN 7 Max oxygen point
PLAYERATTR.CUR_OXYGEN 8 Current oxygen point
PLAYERATTR.RECOVER_OXYGEN 9 Speed of oxygen recovery
PLAYERATTR.WALK_SPEED 10 Walking speed
PLAYERATTR.RUN_SPEED 11 Running speed
PLAYERATTR.SNEAK_SPEED 12 Sneaking speed
PLAYERATTR.SWIN_SPEED 13 Swimming speed
PLAYERATTR.JUMP_POWER 14 Jumping force
PLAYERATTR.DODGE 16 Dodge rate
PLAYERATTR.ATK_MELEE 17 Melee attack
PLAYERATTR.ATK_REMOTE 18 Ranged attack
PLAYERATTR.DEF_MELEE 19 Melee defense
PLAYERATTR.DEF_REMOTE 20 Ranged defense
PLAYERATTR.DIMENSION 21 Model Size
PLAYERATTR.SCORE 22 Score
PLAYERATTR.LEVEL 23 Star Level
PLAYERATTR.CUR_LEVEL 27 Current level
PLAYERATTR.CUR_STRENGTH 28 Current stamina
PLAYERATTR.MAX_STRENGTH 29 Maximum stamina
PLAYERATTR.STRENGTH_RECOVER 30 Stamina recovery rate
PLAYERATTR.CUR_LEVELEXP 26 Current experience points

Player Attributes Setup

Name Value Description
PLAYERATTR.ENABLE_MOVE 1 Can move
PLAYERATTR.ENABLE_PLACEBLOCK 2 Can place blocks
PLAYERATTR.ENABLE_OPERATEBLOCK 4 Can use blocks
PLAYERATTR.ENABLE_DESTROYBLOCK 8 Can break blocks
PLAYERATTR.ENABLE_USEITEM 16 Can use items
PLAYERATTR.ENABLE_ATTACK 32 Can attack
PLAYERATTR.ENABLE_BEATTACKED 64 Can be attacked
PLAYERATTR.ENABLE_BEKILLED 128 Can be killed
PLAYERATTR.ENABLE_PICKUP 256 Can pick up items
PLAYERATTR.ENABLE_DEATHDROPITEM 512 Drop items when die
PLAYERATTR.ENABLE_VEHICLEAUTOFORWARD 1024 Vehicle Automatic Pilot
PLAYERATTR.ENABLE_DISCARDITEM 2048 Can discard items

Player Items Setup

Name Value Description
PLAYERATTR.ITEM_DISABLE_THROW 1 Cannot discard items
PLAYERATTR.ENABLE_PLACEBLOCK 2 Cannot drop items

Player Motions

Name Value Description
PLAYERMOTION.STATIC 0 Stay still
PLAYERMOTION.WALK 1 Walk
PLAYERMOTION.RUN 2 Run
PLAYERMOTION.JUMP 4 Jump
PLAYERMOTION.JUMP_TWICE 8 Double jump
PLAYERMOTION.SNEAK 16 Sneak
PLAYERMOTION.FALL_GROUND 32 Fall to ground

Team Attributes

Name Value Description
TEAMATTR.PLAYER_NUM 1 Number of players
TEAMATTR.SCORE 2 Score

Damage Type

Name Value Description
HURTTYPE.MELEE 0 Melee damage ATTACK_PUNCH
HURTTYPE.REMOTE 1 Ranged damage ATTACK_RANGE
HURTTYPE.BOMB 2 Blast damage ATTACK_EXPLODE
HURTTYPE.PHYSICS 3 Physical damag MAX_PHYSICS_ATTACK
HURTTYPE.BURNING 4 Burning damage ATTACK_FIRE
HURTTYPE.TOXIN 5 Poison damage ATTACK_POISON
HURTTYPE.WITHER 6 Wither damage ATTACK_WITHER
HURTTYPE.MAGIC 7 Elemental Damage MAX_MAGIC_ATTACK
HURTTYPE.SUN 8 Sunburn damage ATTACK_SUN
HURTTYPE.FALL 9 Falling damage ATTACK_FALLING
HURTTYPE.ANVIL 10 Smash damage ATTACK_ANVIL
HURTTYPE.CACTUS 11 Cactus damage ATTACK_CACTUS
HURTTYPE.ASPHYXIA 12 Suffocation ATTACK_WALL
HURTTYPE.DROWN 13 Drowning ATTACK_DROWN
HURTTYPE.SUFFOCATE 14 Suffocation of Underwater creatures on land ATTACK_SUFFOCATE
HURTTYPE.ANTIINJURY 13 Thorn damage ATTACK_ANTIINJURY
HURTTYPE.LASER 14 Laser damage ATTACK_BLOCK_LASER

Special Block Type

Name Value Description
BLOCKID.AIR 0 Air

Block Attributes

Name Value Description
BLOCKATTR.EXPLODE_RESISTANCE 1 Explosion resistance
BLOCKATTR.HARDNESS 2 Rigidity
BLOCKATTR.GLISSADE 3 Slide Inertia
BLOCKATTR.BURNING_SPEED 4 Burning speed
BLOCKATTR.BURNING_PROBABILITY 5 Burning rate
BLOCKATTR.LIGHTNESS 6 Brightness

Block Attributes Setup

Name Value Description
BLOCKATTR.ENABLE_DESTROYED 1 Destructible
BLOCKATTR.ENABLE_BEOPERATED 2 Can be used
BLOCKATTR.ENABLE_BEPUSHED 4 Can be pushed
BLOCKATTR.ENABLE_DROPITEM 8 Can drop items
BLOCKATTR.BEPUSHED_DROPITEM 16 Can be pushed and drop items

Block Status

Name Value Description
BLOCKSTATUS.ACTIVE 1 Active(Activated)
BLOCKSTATUS.INACTIVE 2 Inactive(unactivated)

Weather Conditions

Name Value Description
WEATHERSTATUS.SHINE_AND_RAIN 0 Rainy or sunny
WEATHERSTATUS.SHINE 1 Sunny
WEATHERSTATUS.RAIN 2 Rainy

Viewport Direction

Name Value Description
VIEWPORTTYPE.MAINVIEW 0 First Person View
VIEWPORTTYPE.BACKVIEW 1 3rd-Person View
VIEWPORTTYPE.FRONTVIEW 2 Front View
VIEWPORTTYPE.BACK2VIEW 3 3rd-Person View 2
VIEWPORTTYPE.TOPVIEW 4 Top Down View

Template Library Type

Name Value Description
RESLIBTYPE.NONE 0 None
RESLIBTYPE.BLOCK 1 Blocks
RESLIBTYPE.ITEM 2 Items
RESLIBTYPE.MONSTER 3 Creatures
RESLIBTYPE.PARTICLE 4 Effects
RESLIBTYPE.SOUND 5 Sound Effects

Obtain Trigger Variable

Name Value Description
Position 1 Position
AreaIns 2 Area
Number 3 Value
String 4 String
Boolean 5 Boolean
Player 6 Player
PlayerGrout 7 Player Set
BlockType 8 Block type
ItemType 9 Prop type
Creature 10 Creature
ActorID 11 Actor type
CreatureGroup 12 Creature Set
Timer 13 Timer
EffectType 14 Special effect type
SiteGroup 15 Location group
AreaGroup 16 Area group
NumberGroup 17 Value group
StringGroup 18 String group
BooleanGroup 19 Boolean group
BlockTypeGroup 20 Block type group
ItemTypeGroup 21 Prop type group
CreatureTypeGroup 22 Creature type group
TimerGroup 23 Timer group
EffectTypeGroup 24 Effect type group

Display Info Type

Name Value Description
GRAPHICS.GRAPHICS_HORNBOOK 1 Textbox
GRAPHICS.GRAPHICS_SUSPENDBOOK 2 Floating Text
GRAPHICS.GRAPHICS_PROGRESS 3 Progress Bar
GRAPHICS.GRAPHICS_ARROW_POS 4 Arrow Pointing to Position
GRAPHICS.GRAPHICS_ARROW_ACTOR 5 Arrow Pointing to Creature
GRAPHICS.GRAPHICS_LINE_POS 6 Guidline Pointing to Position
GRAPHICS.GRAPHICS_LINE_ACTOR 7 Guidline Pointing to Creature
GRAPHICS.GRAPHICS_SURFACE_POS 8 Guide Area Pointing to Position
GRAPHICS.GRAPHICS_SURFACE_ACTOR 9 Guide Area Pointing to Creature
GRAPHICS.GRAPHICS_IMAGE 10 Image

Smelting Table Type

Name Value Description
FURNACEID.FURNACEID_STONE 802 Smelting Table
FURNACEID.FURNACEID_IRON 798 Mithril Smelting
FURNACEID.FURNACEID_COPPER 799 COpper Smelting

Storage Box Type

Name Value Description
STORAGEID.STORAGEID_BOX 801 Storage Box
STORAGEID.STORAGEID_BOXROW 1180 Large Storage Box (horizontal)
STORAGEID.STORAGEID_BOXCOL 1181 Large Storage Box (vertical)

Sorting Type

Name Value Description
SORT.UP 0 Ascending order
SORT.DOWN 1 Descending order

Keyboard Key Type

Name Description
SPACE Space bar (mobile: phone jump key)
SHIFT Shift key (mobile:sneaking key)
A A key (mobile: left shift key)
B B key
C C key
D D key (mobile:right shift key)
E E key
F F key
G G key
H H key
I I key
J J key
K K key
L L key
M M key
N N key
O O key
P P key
Q Q key
R R key
S S key (mobile: back movement key)
T T key
U U key
V V key
W W key (mobile: forward key)
X X key
Y Y key
Z Z key

Movement Mode Type

Name Value Description
MOVETYPE.FLY 1 Fly
MOVETYPE.IDLE 2 Default Movement

Device Complete Time Type

Name Value Description
CurEventParam.EventDate.time 1 Device Complete Time(Return String)

Device Time Type

Name Value Description
CurEventParam.EventDate.year 1 Device time - years
CurEventParam.EventDate.month 2 Device time - months
CurEventParam.EventDate.day 3 Device time - day
CurEventParam.EventDate.hour 4 Device time - hour
CurEventParam.EventDate.minute 5 Device time - minutes
CurEventParam.EventDate.second 6 Device time - seconds

Event Parameter Type

Name Value Description
CurEventParam.EventString 1 Event String

QQMusic Operation Type

Name Value Description
QQMUSICOP.PAUSE 0 Pause
QQMUSICOP.RESUME 1 Resume
QQMUSICOP.STOP 2 Stop

EVENTDATE Opeartion Type

Name Value Description
EVENTDATE.YEAR 0 Year
EVENTDATE.MONTH 1 Month
EVENTDATE.DAY 2 Day
EVENTDATE.HOUR 3 Hour
EVENTDATE.MINUTE 4 Minutes
EVENTDATE.SECOND 5 Second
EVENTDATE.TIMESTAMP 6 Timestamp

ITEMATTR Prop Properties

Name Value Description
ITEMATTR.ATTACK 1 Attack Power
ITEMATTR.STACKMAX 2 Stack Maximum
ITEMATTR.SHORTDEFENSE 3 Melee Defense
ITEMATTR.LONGDEFENSE 4 Ranged Defense
ITEMATTR.EXPLODEDEFENSE 5 Explosion Defense
ITEMATTR.FIREDEFENSE 6 Burning Defense
ITEMATTR.POISONDEFENSE 7 Toxin Defense
ITEMATTR.WITHERDEFENSE 8 Chaos Defense
ITEMATTR.DURATION 9 Durability
ITEMATTR.FIREINTERVAL 10 Fire Rate Interval
ITEMATTR.MAGAZINES 11 Bullets

DROPMODE Type

Name Value Description
DROPMODE.DISCARDITEM 2 Discard Props
DROPMODE.DESTROYBOX 3 The Box is Broken and Dropped
DROPMODE.DEFEATMOB 4 Creatures Drop When Defeated
DROPMODE.DESTROYBLOCK 5 Blocks are Broken and Dropped
DROPMODE.SPAWNITEM 6 Trigger Creation
DROPMODE.CHANGEPLAYMODE 7 Drop Object to Gameplay Creation

DROPMODE Type

Name Value Description
DROPMODE.DISCARDITEM 2 Discard Props
DROPMODE.DESTROYBOX 3 The Box is Broken and Dropped
DROPMODE.DEFEATMOB 4 Creatures Drop When Defeated
DROPMODE.DESTROYBLOCK 5 Blocks are Broken and Dropped
DROPMODE.SPAWNITEM 6 Trigger Creation
DROPMODE.CHANGEPLAYMODE 7 Drop Object to Gameplay Creation

Animation Play Mode(UI)

Name Value Description
FACE.FACE_MODE_LOOP 0 Loop
ANIMMODE.ANIM_MODE_ONCE 1 Play Once
ANIMMODE.ANIM_MODE_ONCE_STOP 2 Play Once and Stop at the End
ANIMMODE.ANIM_MODE_DEFAULT 3 Default Play Mode

Linear Transformation

Name Value Description
LinearTransformation.None -1 No Animation
LinearTransformation.Linear 0 Linear Transformation
LinearTransformation.QuadIn 4 Quadratic Curve 1 (Ease-In)
LinearTransformation.QuadOut 5 Quadratic Curve 2 (Ease-Out)
LinearTransformation.QuadInOut 6 Quadratic Curve 3 (Ease-In-Out)
LinearTransformation.ExpoIn 16 Exponential Curve 1 (Ease-In)
LinearTransformation.ExpoOut 17 Exponential Curve 2 (Ease-Out)
LinearTransformation.ExpoInOut 18 Exponential Curve 3 (Ease-In-Out)
LinearTransformation.CircIn 19 Circular Curve 1 (Ease-In)
LinearTransformation.CircOut 20 Circular Curve 2 (Ease-Out)
LinearTransformation.CircInOut 21 Circular Curve 3 (Ease-In-Out)
LinearTransformation.ElasticIn 22 Elastic Curve 1 (Ease-In)
LinearTransformation.ElasticOut 23 Elastic Curve 2 (Ease-Out)
LinearTransformation.ElasticInOut 24 Elastic Curve 3 (Ease-In-Out)
LinearTransformation.BackIn 25 Back Curve 1 (Ease-In)
LinearTransformation.BackOut 26 Back Curve 2 (Ease-Out)
LinearTransformation.BackInOut 27 Back Curve 3 (Ease-In-Out)
LinearTransformation.BounceIn 28 Bounce Curve 1 (Ease-In)
LinearTransformation.BounceOut 29 Bounce Curve 1 (Ease-Out)
LinearTransformation.BounceInOut 30 Bounce Curve 1 (Ease-In-Out)

Cameras Type

Name Value Description
CameraModel.MoveFollow 1 Follow Character Movement
CameraModel.RotateFollow 2 Follow Character Rotation
CameraModel.Autoindent 3 Automatic Indentation after Obstruction
CameraModel.RelativeRotate 4 Relative Character Rotation

Cameras Rotation Type

Name Value Description
CameraRotate.AllDir 1 All Directions
CameraRotate.OnlyYaw 2 Yaw Only (Left/Right)
CameraRotate.OnlyPitch 3 Pitch Only (Up/Down)
CameraRotate.NoTurn 4 No Rotation Allowed

Skybox Map

:!: Only appear in new creation mode in Version 2 or above.

Name Value Description
SKYBOXMAP.SKYMAP 1 Sky Texture
SKYBOXMAP.SUNMAP 2 Sun Texture
SKYBOXMAP.MOONMAP 3 Moon Texture

Skybox Color

:!: Only appear in new creation mode in Version 2 or above.

Name Value Description
SKYBOXCOLOR.TOPCOLOR 1 Top Color
SKYBOXCOLOR.MIDDLECOLOR 2 Middle Color
SKYBOXCOLOR.BOTTOMCOLOR 3 Bottom Color
SKYBOXCOLOR.LIGHTCOLOR 4 Illumination Color
SKYBOXCOLOR.ENVCOLOR 5 Ambient Light Color
SKYBOXCOLOR.SUNCOLOR 6 Sun Color
SKYBOXCOLOR.MOONCOLOR 7 Moon Color
SKYBOXCOLOR.CLOUDCOLOR 8 Cloud Color
SKYBOXCOLOR.FOGCOLOR 9 Fog Color

Skybox Environment Particle Parameters

:!: Only appear in new creation mode in Version 2 or above.

Name Value Description
SKYBOXPARTICLE.STRENGTH 1 Strength
SKYBOXPARTICLE.RANGE 2 Range
SKYBOXPARTICLE.SPEED 3 Speed
SKYBOXPARTICLE.RANDOMNESS 4 Randomness

Skybox Filter Parameters

:!: Only appear in new creation mode in Version 2 or above.

Name Value Description
SKYBOXFILTER.CONTRAST 1 Contrast
SKYBOXFILTER.SATURATION 2 Saturation
SKYBOXFILTER.FLOOD 3 Bloom Intensity
SKYBOXFILTER.EXPOSURE 4 Exposure Intensity
SKYBOXFILTER.VOLUMELIGHT 5 Volumetric Light Intensity
SKYBOXFILTER.GAMMA 6 Gamma Intensity
SKYBOXFILTER.DEPTH 7 Depth of Field Intensity
SKYBOXFILTER.COLOR 8 Filter Color
SKYBOXFILTER.LUT 9 Color Correction
SKYBOXFILTER.TEMPLATE 10 Filter Template