local next_button = nil local previous_button = nil local text_element = nil local text_process = nil local uiid = nil local first_content_process = nil local number_of_content = nil local content_1 = nil local content_2 = nil local content_3 = nil local click = 0 function button(e) if e.uielement == next_button then click = click + 1 elseif e.uielement == previous_button then click = click - 1 end if click < 1 then click = 1 elseif click > number_of_content then click = number_of_content end Customui:setText(e.eventobjid, uiid, text_process, first_content_process .. " (".. click.. "/".. number_of_content .. ")") if click == 1 then Customui:setText(e.eventobjid, uiid, text_element, content_1) elseif click == 2 then Customui:setText(e.eventobjid, uiid, text_element, content_2) elseif click == 3 then Customui:setText(e.eventobjid, uiid, text_element, content_3) end end ScriptSupportEvent:registerEvent("UI.Button.Click", button)
click variable: is initialized to 0 and is used to keep track of the current position or index of the content being displayed.
if e.uielement == next_button then click = click + 1 elseif e.uielement == previous_button then click = click - 1 end
if click < 1 then click = 1 elseif click > number_of_content then click = number_of_content end
Customui:setText(e.eventobjid, uiid, text_process, first_content_process .. " (".. click.. "/".. number_of_content .. ")")
When the player click on the next or previous button, the text's going to update
if click == 1 then Customui:setText(e.eventobjid, uiid, text_element, content_1) elseif click == 2 then Customui:setText(e.eventobjid, uiid, text_element, content_2) elseif click == 3 then Customui:setText(e.eventobjid, uiid, text_element, content_3) end
This ensures that the correct content is displayed based on the current value of click.
ScriptSupportEvent:registerEvent("UI.Button.Click", button)
This means that whenever a button in the UI is clicked, the button function will be triggered, allowing it to process the event and update the UI accordingly.
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