In the past, every time we made a new map, we had to reconsider whether to make a new plugin. Even if you have some plug-ins from previous maps, you need to re-import them one by one. Now the plugin package can completely solve these problems that lower down the efficiency of map making.
The plugin pack allows players to package and manage all plugins, and players can directly export the plugin pack to a new map. The plugin pack can immediately take effect in the new map. Not only that, the plugin pack can retain all the attributes of the original plugin, including the triggers and scripts of the plugin itself.
In addition, players can also buy other people's plugin packs or sell their own plug-in packs in the resource center.
(1) Click the “Miniature” button.
(2) Click the “Plugin Pack” button.
(4) Select the plugins that you want to package in the pack.
(5) Click “Confirm to add” button.
(5.1) If you use the miniature that you downloaded from the resource center, you can also package the plugin, but you cannot upload it to the resource center for sale.
(5.2) If you use any variable, those variables will also be packed in the plugin pack.
(6) Fill in the relevant information of the plug-in package
(6.1) Note that the cover of the plug-in needs to be placed in POSE in advance, the same as the method of shooting the map cover.
(6.2) If there is a ‘!’mark, the plug-in is not original. (can not be uploaded for sell)
(6.3) This button decides whether the players can re-edit the plugin pack or not.
(7) Click the “Create” Button.
(8) After clicking the “Create” button, it pops up a prompt box to tell you re-enter the game. After re-entering the game, the packaging is successful!