• When the player breaks a specified block, random items will drop in random quantities
local function onPlayerBreakBlock(e) local block = e.blockid if block == 200 then local result, id = Item:randomItemID(200, 2001) Backpack:addItem(e.eventobjid, id,1) end end ScriptSupportEvent:registerEvent("Block.DestroyBy", onPlayerBreakBlock)
This script defines a function onPlayerBreakBlock(e) that is triggered when a player breaks a block. It checks if the block ID is 200. If true, it calls Item:randomItemID(200, 2001) to get a random item ID between 200 and 2001, and then adds 1 item of that type to the player's backpack using Backpack:addItem(e.eventobjid, id, 1).
Finally, ScriptSupportEvent:registerEvent(“Block.DestroyBy”, onPlayerBreakBlock) registers this function to trigger when a block is destroyed.