Table of Contents

Map Basic Settings

The map basic setting is the function for the developer to set the basic logic of the map. This setting is very important for the developer, and it is also the content that the developer must set before using the trigger to make the game logic.

Entrance: In the developer mode map, click the “Developer Tools” button in the upper right corner and select “Basic settings”

Before starting various settings, you can also use the recommended settings below to view several preset options, including three presets for parkour, battle and escape pollution. If you choose to use the recommended settings, you should also check the corresponding settings after the selection, and choose according to the actual situation of your map.

World Settings

You can set the world options of the current save in the time setting, including time, weather, monster generation, gravity and physical vehicles.

1. Time Setting

2. Weather Setting
Weather (clear and rainy / sunny / rainy / thunderstorm): select the weather conditions of the current map.

3. Monster Generation
Whether to generate monsters (on/off): Select whether the current map will automatically generate monsters.

4. Gravity Setting

5. Physical Vehicle
Destroyable Mechanical Vehicle (On/Off): The destructible mechanical vehicle is enabled by default. If you use the mechanical vehicle in the game to make a racing game map, you need to turn off this option.

Map Rules

You can set the basic logic rules of the current map in the map rules, including opening settings, game goals and team settings.

1. Start Setting

2. Game Target

3. Team Setting

Player Settings

You can set the player's behavior and permissions in the player settings, including player behavior, respawn settings and lives.

1. Player Behavior

2. Respawn Settings

3. Number Of Lives

Display Settings

You can set the player's display in the display, including prompt settings and perspective settings.

1. Prompt Settings

2. Angle Setting

Player Atributes

You can set the basic settings of the player in the player properties, including first-time attributes, first-time items, first-time appearance and experience mode.

1. First-Time Attributes

2. First-Time Items

3. Appearance For The First Time
Character Custom Model

4. Experience Mode

Start experience mode