Chat:sendSystemMsg(content, targetuin)
Where:
And returns:
When a player joins, he will see a message.
ScriptSupportEvent:registerEvent([=[Game.AnyPlayer.EnterGame]=], function(e) local playerid = e['eventobjid'] local _, playernick = Player:getNickname(playerid) Chat:sendSystemMsg("Welcome, " .. playernick, playerid) end)