====== spawnProjectile ====== * Parameters and types: * shooter: numberSet the objid to which the thrown object belongs * itemid: numberthrowable id * x,y,z: numberstarting point of the thrown object * dstx, dsty, dstz: numberdestination of the thrown object * speed: numberThrowing speed * Return value and type: * code: numberSuccess (ErrorCode.OK) ErrorCode * objid: numberThe instance ID of the thrown object * The main function of this method is to generate projectiles * The specific use cases are as follows: local code, objid = World:spawnProjectile(shooter, itemid, x, y, z, dstx, dsty, dstz, speed) if code == ErrorCode.OK then print('Execution success', code, objid ) else print('Execution failed') end