====== spawnItem ====== ===== How to use ===== World:spawnItem(x,y,z,blockid,quantity) Where: * x **//number//**: The x coordinate where the item will spawn. * y **//number//**: The y coordinate where the item will spawn. * z **//number//**: The z coordinate where the item will spawn. * blockid **//number//**: The ID of the item that will spawn. * quantity **//number//**: The number of items that will spawn. And returns: * ErrorCode.Ok **//number//**: 0 if execution was succesful and 1001 if the execution failed. * itemid **//number//**: The IDs of the first item generated. ==== Use example ==== When the player clicks the gold block. a gold ingot will be spawned. local goldBlockId = 410 local goldIngotId = 11207 ScriptSupportEvent:registerEvent([=[Player.ClickBlock]=], function(e) local playerid = e['eventobjid'] local blockid = e['blockid'] local x,y,z = e['x'], e['y'], e['z'] if blockid == goldBlockId then World:spawnItem(x,y,z, goldIngotId, 3) end end)