====== spawnItem ======
===== How to use =====
World:spawnItem(x,y,z,blockid,quantity)
Where:
* x **//number//**: The x coordinate where the item will spawn.
* y **//number//**: The y coordinate where the item will spawn.
* z **//number//**: The z coordinate where the item will spawn.
* blockid **//number//**: The ID of the item that will spawn.
* quantity **//number//**: The number of items that will spawn.
And returns:
* ErrorCode.Ok **//number//**: 0 if execution was succesful and 1001 if the execution failed.
* itemid **//number//**: The IDs of the first item generated.
==== Use example ====
When the player clicks the gold block. a gold ingot will be spawned.
local goldBlockId = 410
local goldIngotId = 11207
ScriptSupportEvent:registerEvent([=[Player.ClickBlock]=], function(e)
local playerid = e['eventobjid']
local blockid = e['blockid']
local x,y,z = e['x'], e['y'], e['z']
if blockid == goldBlockId then
World:spawnItem(x,y,z, goldIngotId, 3)
end
end)