====== despawnCreature ======
This method functions identically to [[script:world_event:despawnactor|despawnActor]]
===== How to use =====
World:despawnCreature(objid)
Where:
* objid **//number//**: The id of the creature that will be despawned.
And returns:
* ErrorCode.Ok **//number//**: 0 if execution was succesful and 1001 if the execution failed.
==== Use example ====
When a bee spawns, it will be despawned after 10 seconds.
local beeId = 3418
local delayseconds = 10
ScriptSupportEvent:registerEvent([=[Actor.Create]=], function(e)
local eventcreature = e['eventobjid']
local eventcreatureid = e['actorid']
if eventcreatureid == beeId then
threadpool:wait(delayseconds)
World:despawnCreature(eventcreature)
end
end)