====== ×64 items ======
==== Finished Product ====
{{ :developer_center:developer_editor:202409091539.mp4?200 |}}
====Script ====
local function pickupitem(e)
local item_picked = e.itemid
Player:gainItems(e.eventobjid, item_picked, 64, 1)
end
ScriptSupportEvent:registerEvent("Player.PickUpItem", pickupitem)
====Explaination====
**Defining function**
local function pickupitem(e)
This line defines a local function named **//pickupitem//**, which takes a single argument **//e//**. The function is local, meaning it can only be used within the scope where it's defined.
**Determining and adding items**
local item_picked = e.itemid
Player:gainItems(e.eventobjid, item_picked, 64, 1)
//**item_picked**// variable is a variable to determine it and get its ID, after that, it'll add items following the ID got from **//item_picked//**
ScriptSupportEvent:registerEvent("Player.PickUpItem", pickupitem)
This line registers the pickupitem function to be called whenever the "Player.PickUpItem" event occurs.
"Player.PickUpItem" is the name of the event that gets triggered when a player picks up an item.
The pickupitem function will be executed whenever this event happens.
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