====== How To Customize Your Parkour Block ===== Are you ready to take your parkour game to the next level? In this guide, we'll dive into the exciting world of customizable parkour blocks that can add a whole new dimension of challenge and thrill to your gameplay. Whether you're a seasoned parkour enthusiast or a newcomer to the world of virtual acrobatics, these ideas will have you crafting unique and engaging experiences in no time. **1. Crafting Customizable Parkour Blocks:** Imagine a realm where every jump counts and each step is a calculated risk. Customizable parkour blocks allow game designers to infuse their courses with creativity. These blocks can be tailored to trigger various effects when interacted with, paving the way for an exciting array of challenges. **2. Elevating the Experience with Buff-Granting Blocks:** Ever wanted to defy gravity or run at superhuman speeds? Buff-granting blocks can grant temporary enhancements to players' abilities. These blocks can turn a regular leap into a soaring flight or a simple run into a lightning-fast dash. Players will need to strategize their moves to make the most of these valuable power-ups. **3. The Peril of Danger Blocks:** Life on the parkour course just got riskier with danger blocks. Stepping on one of these could spell instant doom for a player, providing an adrenaline-pumping element of danger. This element of risk will have players thinking twice before each jump, adding a layer of suspense to the experience. **4. Teleportation Blocks: Puzzles in Motion:** Prepare to be transported—literally! Teleportation blocks offer a twist on traditional parkour mechanics. Players will find themselves whisked away to a specific nearby block type upon contact. These blocks introduce a puzzle-like aspect to parkour, requiring players to plan their movements strategically to reach designated locations. **5. Unlocking Possibilities: A Journey of Progression:** As the parkour journey unfolds, so does the opportunity for more diverse challenges. With each milestone reached, players unlock access to new types of blocks. This dynamic progression system keeps the excitement alive, ensuring that the game remains engaging and fresh with every step. In conclusion, customizable parkour blocks are a game-changer for both creators and players. The fusion of buff-granting blocks, danger blocks, teleportation blocks, and a progression-based unlocking system creates a captivating experience that can be enjoyed by gamers of all skill levels. So, whether you're crafting the course or navigating the challenges, get ready to embark on a parkour adventure like no other! =====Determining Block Types for Your Parkour Adventure===== Welcome to the world of parkour innovation! In this section, we'll explore how to classify and design two distinct block types that will elevate your miniworld experience. Get ready to unleash danger and unlock buffs as you create a dynamic parkour journey. ====1. Danger Zone: The Treacherous Block==== Picture a block that spells instant peril. This is your "Danger Block." When players step on it, they are immediately met with a thrilling challenge – an electrifying rush that tests their precision and agility. Creating a "Danger Block" involves incorporating visual cues and effects that highlight its dangerous nature. These blocks will keep players on their toes, demanding calculated movements and precise timing. ====2. Buff Bonanza: Empowering Buff Blocks==== Prepare to infuse your miniworld with power-ups! These "Buff Blocks" are all about granting players temporary enhancements. Whether it's a speed boost, a jump boost, or any other exciting buff, these blocks add a strategic layer to your parkour. Crafting a "Buff Block" involves defining the buff's duration and the visual effects that signify its activation. These blocks not only reward skilled players but also encourage strategic planning to make the most of the buffs. ====Putting It All Together==== As you embark on this creative journey, keep in mind that the interplay between danger and empowerment creates a balanced and engaging experience. Placing "Danger Blocks" strategically challenges players' finesse, while "Buff Blocks" provide opportunities for quick thinking and skillful navigation. Remember, your miniworld's story unfolds through these blocks. Every step, every leap, and every challenge has been meticulously crafted by you. So, determine your block types wisely, and watch as your miniworld transforms into a thrilling playground of danger and buffs, offering an unforgettable parkour adventure for all who dare to step in! =====Initiating the Parkour Adventure: Registering Game Events===== Get ready to bring your parkour vision to life! The first step in creating your dynamic parkour blocks is to set the stage by registering essential game events. These events will seamlessly integrate with your gameplay, ensuring smooth execution without causing any significant strain on server resources. ====1. Player Entry Initialization:==== To kick-start the parkour experience, we need to initialize player attributes as they enter the game. By registering the **Game.AnyPlayer.EnterGame event**, you'll ensure that each player starts their parkour journey on the right foot. This event serves as the gateway to the excitement that awaits. Write this line in bottom of the code as always. ScriptSupportEvent:registerEvent([=[Game.AnyPlayer.EnterGame]=], GP) **Script Explanation:** This line serves as the entry point for players into your parkour world. When a player enters the game, the registered event will trigger the GP function (callback), initializing crucial attributes for their parkour adventure. It's the key that unlocks the parkour realm for each and every player. ====2. Harnessing Game Runtime:==== The heartbeat of your parkour world lies in the **Game.RunTime event**. This event serves as the heartbeat of your parkour world, facilitating the creation and management of your custom blocks. Don't worry about resource consumption; your carefully designed system will ensure the game runs smoothly while players navigate your challenging terrain. Make sure that you will put this line code in bottom of the script ScriptSupportEvent:registerEvent([=[Game.RunTime]=], GR) **Script Explanation:** Here's where the magic happens. The Game.RunTime event is like the rhythmic pulse of your parkour realm. As time ticks, this event continuously checks the blocks that players step on. The registered event will trigger the GR function (callback), which is responsible for executing specific actions based on the type of block players interact with. With these events registered, your parkour playground is set to come alive. Player entry will trigger essential attribute initialization, while the game runtime event will power your custom block mechanics. Get ready to witness the fruits of your labor as the parkour adventure unfolds before your players' eyes. Let the journey begin! =====Bringing Players to the Parkour Stage: Crafting the GP Callback===== Hold tight, because it's time to dive into the heart of player initialization! The GP callback function, short for GamePlayer, is your tool to set up essential player settings as they enter the parkour arena. Let's get those settings ready for an unforgettable adventure. Craft the GP callback function using the provided eventobjid parameter, which uniquely identifies the player entering the game. By using this parameter, you can tailor the gameplay experience to each player's journey. local function GP(event) local playerid = event.eventobjid end **Callback Explanation:** The GP callback is where you welcome players to your parkour world. Using the eventobjid, you can customize each player's experience. This is the perfect place to set their starting positions, apply initial buffs, or prepare any other elements that will enhance their parkour adventure. As players step into your world, the GP callback will ensure that they're equipped with the necessary tools for success. Whether they're beginners or seasoned parkour masters, the callback sets the stage for a personalized and engaging experience. With the GP callback in place, your script is ready to greet players as they enter the game, paving the way for an exciting parkour journey that caters to each individual's style and skill. So, go ahead and implement the callback, and watch as your miniworld transforms into a dynamic and captivating playground! =====Dynamic Block Interaction: Crafting the GR Callback===== Get ready to infuse life into your parkour world as we delve into the intricacies of the `GR` callback! This function is your gateway to creating a responsive and engaging gameplay experience based on the blocks players step on. Let's break down the code and its logic step by step. ```lua local function GR(e) local S, T = e.second, e.ticks local result, num, array = World:getAllPlayers(1) for i, v in ipairs(array) do local pid = v local result, x, y, z = Actor:getPosition(pid) local result, blockid = World:getRayBlock(x, y, z, 4, 1) local air = Actor:isInAir(pid) if air == 1001 then if blockid == Blok.deadtrigger then DiePlayer(pid) end end end end ``` **Callback Explanation:** Let's dissect this callback to understand its magic: **1. `S` and `T` Parameters:** These variables store the current second and ticks values from the `Game.Run` event callback parameters. They act as a time reference point for dynamic interactions. **2. Player Enumeration:** The `World:getAllPlayers(1)` function fetches a list of all currently alive players in the game. The array containing player IDs is then looped through for individual processing. **3. Position and Block Check:** For each player (`pid`), their current position is obtained using `Actor:getPosition(pid)`. Using this position, a ray is cast downward to detect the block underneath the player. The `World:getRayBlock` function is used for this purpose. **4. Airborne Check:** The `Actor:isInAir(pid)` function returns a value of 1001 if the player is in the air (jumping or falling), indicating that they're airborne. **5. Block Interaction:** If a player is indeed airborne and the block directly below them has a specific ID (for example, `Blok.deadtrigger`), the `DiePlayer(pid)` function is called, leading to the player's demise. This callback is the heart of your responsive parkour gameplay. It ensures that players' interactions with blocks dynamically impact their experience. Whether it's triggering hazards or unlocking buffs, this code provides the foundation for a captivating journey through your parkour world. With the `GR` callback in place, your script is fully equipped to respond to players' every move. It's time to witness your miniworld transforming into a dynamic realm of danger, buffs, and excitement!