====== Particles Class (Special Effect) ====== Class For Particles Interface [[developer_center:developer_editor:script|Return To Previous Page]] ------ **[[developer_center:developer_editor:particleid|List Of Particle ID]]** ==== How to Write Event ===== ScriptSupportEvent:registerEvent([[EventName]],callbackFunctionName) ==== Example ==== function EffectsOnCreature (e) local objectID = e.eventobjid local effectID = e.effectid local x,y,z = e.x,e.y,e.z end ScriptSupportEvent:registerEvent([[Particle.Mob.OnCreate]],EffectsOnCreature) ===== Event List ===== ^ Event Name ^ Parameters ^ Description ^ | Particle.Mob.OnCreate | eventobjid, effectid, x, y, z | Triggers when effects are created on any creature. Parameters: Event creature, special effect type, block position | | Particle.Player.OnCreate | eventobjid, effectid, x, y, z | Triggers when effects are created on any player. Parameters: Event player, special effect type, block position | | Particle.Pos.OnCreate | effectid, x, y, z | Triggers when effects are created at any position. Parameters: Special effect type, block position | | Particle.Projectile.OnCreate | eventobjid, effectid, x, y, z | Triggers when any projectile effect is created. Parameters: Event thrower, special effect type, block position | ===== Api List ===== The Api List Grouped Based on it Class ==== World Class ==== Particles in World Class is Based on it Location ^ Class:apiName(parameters) ^ Return ^ Descriptionn ^ | World:playParticalEffect(x: number, y: number, z: number, particleId: number, scale: number) | code: number | Play a particle effect at the specified position | | World:stopEffectOnPosition(x: number, y: number, z: number, particleId: number) | code: number | Stop a particle effect at the specified position | | World:setEffectScaleOnPosition(x: number, y: number, z: number, particleId: number, scale: number) | code: number | Set the scale of a particle effect at the specified position | | World:randomParticleEffectID() | code: number, result: number | Randomly get a particle effect ID | | World:playSoundEffectOnPos(pos: table, soundId: number, volume: number, pitch: number, isLoop: boolean) | code: number | Play a sound effect at the specified position | | World:stopSoundEffectOnPos(pos: table, soundId: number) | code: number | Stop a sound effect at the specified position | ==== Actor Class ==== ^ Class:apiName(parameters) ^ Return ^ Descriptionn ^ | Actor:playBodyEffectById(objid:number, particleId:number, scale:number) | ErrorCode.OK | The main function of this method: play special effects on the specified player | | Actor:stopBodyEffectById(objid:number, particleId:number) | ErrorCode.OK | The main function of this method: stop the special effects on the specified player | | Actor:setBodyEffectScale(objid:number, particleId:number, scale:number) | ErrorCode.OK | The main function of this method: set the size of the special effect on the specified player | | Actor:playSoundEffectById(objid:number, soundId:number, volume:number, pitch:number, isLoop:bool) | ErrorCode.OK | The main function of this method: play sound effects on the specified Actor | | Actor:stopSoundEffectById(objid:number, soundId:number) | ErrorCode.OK | The main function of this method: stop the sound effect on the specified Actor |