====World:playSoundEffectOnPos()==== Parameters : * **Table Position :** table must contain named index of x,y,z with type of value is Number * **ID of Sound Effect:** [[developer_center:script:sound_effect_list|Library of Sound Effect on Miniworld]]; * **Volume :** Number of Volume * **Pitch :** Tone of the Sound effect; * **isLoop :** Boolean Value; Return Value : * ** Error.Code ** : 0 = OK , 1001 = failed Code Example : -- Store the ID of Sound Effect into a Table local soundEffect = { explosion = 10538 } -- Simplify the Function for Easier Call local function playSoundOnPos(x,y,z,whatsound,volume) World:playSoundEffectOnPos({x=x,y=y,z=z}, whatsound, volume, 1, false) end -- Example of Usage playSoundOnPos(10,10,0,soundEffect,100);