====== sendSystemMsg ====== ===== How to use ===== Chat:sendSystemMsg(content, targetuin) Where: * content **//string//** (The message that will be sent) * targetuin **//number//** (The Uid of the player that will see the message) And returns: * ErrorCode.Ok **//number//** (0 if execution was succesful and 1001 if the execution failed) ==== Use example ==== When a player joins, he will see a message. ScriptSupportEvent:registerEvent([=[Game.AnyPlayer.EnterGame]=], function(e) local playerid = e['eventobjid'] local _, playernick = Player:getNickname(playerid) Chat:sendSystemMsg("Welcome, " .. playernick, playerid) end)