This page describes the old Trigger system 1) It has been replaced by the newer Scratch-style visual code system. This system is still supported for older maps, but is not recommended for new creations.
In order for you to understand the mechanism of operation of the trigger I will give an example of a story, In the process of reading the story, pay attention to the relationship between “events”, “conditions” and “actions”.
Story: Misra went to Bunny's house wanting to play together but Bunny wasn't at her house so Misra came home feeling disappointed.
Events: Misra went to Bunny's house wanting to play together.
Conditions: Bunny wasn't at home.
Actions: Misra comes home feeling disappointed.
If the conditions are not suitable then the Action will not occur, but if the conditions are suitable then the Action will occur according to the story.
Overview:
Trigger Event+
Simply put, an event is an event, an instant, that happens in the game. Using this event, you can make conditional judgments and actions, so it is also called event monitoring.
Trigger Conditions+
When an event is triggered, the “condition” will be executed immediately. The condition is the precursor of the action. Only when the condition is correct, the action will be executed.
Trigger Actions+
When the event is triggered, the set conditions are correct and the action will be executed.
The following lists the names of the main interface
The Trigger Menu and Trigger Group Menu have almost the same function, in the trigger menu there is a move function which the trigger group menu doesn't have.