[WIP]
The big bulli, formerly known as “Bullii” is the result of 2 Bullis merging due to damage. Once a bulli take enough damage, it will run towards the nearest Rocki, Frosti or Bulli, while those said nearby mobs also run towards the Bulli, and when close enough, will begin a dance, where they spin around while a “speech bubble” appears above their head, depicting 2 Horas creatures fusing together. If they aren't killed or seperated fast enough, they will stack on top of each other to merge and become stronger. In this case, if a Bulli merges with another Bulli, they will become a bug bulli.
Despite its origins, the big bulli is a ranged fighter, and not a very fast mob compared to the 2 Bulli's that make it up. The big bulli's projectile is a fireball, which inflicts (TBA) on the player for (TBA) seconds, but more notably, knocking them up high. The knockback od this projectile is way shorter than its Knock up (AKA launch), and the launch is enough to cause fall damage to anyone hit. The effects of the launch are affected by the low graviti of horas, making them launch even higher, though the damage doesn't increase much. This projectile is quite short ranged, so you are able to jump ovdr it if you are a good distance away. The bug bulli cannot charge, despite just being 2 bullis on top of each other. The best attack strategy for the big bulli (if it is formed) is to dodge rush it down with melee attacks, as the projectile is slow and easily dodgable, and once you dodge it, like other ranged mobs, bug bulli will not attack for (TBA) seconds, allowing for good damage. *Defeat:* Upon defeat, the bug bulli will split back up and fall apart into the 2 Bullis that made it up. Though the other 2 horas (Rocki and Frosti) mobs who merge aren't capable of attacking after their fusion due to their state of panick is, the Bulli's can still charge. This is most likely unintentional, as they can't use melee attacks, and they will still run around in fear like all other horas mobs.
The best strategy for fighting a big bulli is to stop it from being created in the first place. Killing a bulli before it can run to another one will prevent it from merging. When bulli are low, they will run and stop their traditional melee attacking, (they can still charge which is a bug probably) so wail on them quickly before they merge.
Beware that Bulli will be on full health when breaking out of their fusion, but they can't melee attack unless they charge.
Sheilds work very well against projectiles, as no matter the projectile, it'll do the same small amount of damage to the sheild, meaning you basically have nothing to worry about but the knock-up/launch.