====== How to Use Auto Translation on Script ====== In This Tutorial there is special new API to detect player language. local result,languageCode,areaCountry = Player:GetLanguageAndRegion(playerid); If your Account created in Indonesia and using English language on current Session. It will output this result = 0 languageCode = "en" areaCountry = "ID" Let's Jump Straight into the Tutorial ===== Tutorial Auto Translation on Script ===== ==== Step 1 ==== The file of this script must be on top of script you are going to use translation. {{:developer_center:developer_editor:script:translationscriptfile.png?800|}} Copy and Paste this Script Bellow into "Language Session of Player" playerSession = {} ScriptSupportEvent:registerEvent("Game.AnyPlayer.EnterGame",function(e) local playerid = e.eventobjid; local r,lc,ar = Player:GetLanguageAndRegion(playerid); if(r==0)then playerSession[playerid]={lc=lc,ar=ar}; else playerSession[playerid]={lc="en",ar="EN"}; end end) lang = {Chinese="cn",English="en",Taiwan="tw",Thailand= "tha",Espanyol="esn",Portuguese="ptb",French="fra",Japan="jpn",Arabic="ara",Korea="kor",Vietnam="vie",Russia="rus",Turkey="tur",Italia="ita",German="ger",Indonesia="ind",Malaysia = "msa"}; T_Text = {}; function toIndex(nonIndex) return string.gsub(nonIndex," ","_"); end function getSession(playerid) return playerSession[playerid].lc end T_Text_meta = { __index = function(table,key) T_Text[key]={}; return T_Text[key]; end, __add = function(a, b) a[toIndex(b[3])][b[1]] = b[2] return a[toIndex(b[3])][b[1]]; end, __sub = function(a,b) a[toIndex(b[2])][b[1]] = nil; end, __call = function(t,playerid,key) return t[toIndex(key)][toIndex(getSession(playerid))] end } T_Text = setmetatable(T_Text,T_Text_meta); function createText(langcode,keystring,value) return T_Text + {langcode,value,keystring}; end